Player Matchup

Thanatos
Thanatos
Josegxbos
Thanatos
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,799 Elo+
Party 1
Agni
Agni
RydraeIm
Agni
Level 168
God Stats
4W - 0L
1,568 SR
Queue Stats
75W - 68L
1,514 Elo+
Solo
King Arthur
King Arthur
Take_Money_Milla
King Arthur
Level 158
God Stats
68W - 55L
1,607 SR
Queue Stats
504W - 474L
1,538 Elo+
Party 1
Anhur
Anhur
Unfartnut
Anhur
Level 157
God Stats
4W - 4L
1,426 SR
Queue Stats
159W - 140L
1,554 Elo+
Solo
Sobek
Sobek
chabaco
Sobek
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
82W - 68L
1,585 Elo+
Solo
Team Averages
Level 146
1,520 SR
1,598 Elo+

VS

Team Averages
Level 151
1,461 SR
1,518 Elo+
Mercury
Mercury
Dieg02
Mercury
Level 182
God Stats
0W - 2L
1,291 SR
Queue Stats
10W - 9L
1,598 Elo+
Solo
Raijin
Raijin
MIGHTBECLUTCH
Raijin
Level 148
God Stats
3W - 6L
1,500 SR
Queue Stats
531W - 513L
1,492 Elo+
Solo
Hachiman
Hachiman
Woolfungis
Hachiman
Level 152
God Stats
5W - 2L
1,690 SR
Queue Stats
150W - 115L
1,537 Elo+
Solo
Geb
Geb
llSolid-
Geb
Level 127
God Stats
0W - 3L
1,250 SR
Queue Stats
137W - 120L
1,495 Elo+
Solo
Hercules
Hercules
yoSubby
Hercules
Level 144
God Stats
40W - 43L
1,575 SR
Queue Stats
1,211W - 1,061L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Josegxbos
Thanatos
11
4 / 1 / 3
6,315
632
3,785
6,295
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
10
2 / 0 / 2
6,277
628
6,725
4,669
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Take_Money_Milla
King Arthur
11
1 / 1 / 1
6,704
670
7,317
8,868
7,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Unfartnut
Anhur
11
6 / 0 / 1
7,178
718
10,437
7,168
2,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
chabaco
Sobek
9
1 / 0 / 2
5,805
581
3,289
7,847
6,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dieg02
Mercury
10
1 / 1 / 0
5,583
558
2,522
7,978
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 1
5,352
535
3,635
7,937
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Woolfungis
Hachiman
8
0 / 4 / 0
4,779
478
4,104
6,656
862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 0
4,867
487
3,193
9,880
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
yoSubby
Hercules
10
1 / 3 / 0
5,886
589
3,690
12,119
8,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
14
Kills
2
2
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Dieg02
Mercury
1
1
0
1
W
Thanatos
Josegxbos
Thanatos
4
1
3
5.5
L
0
4
1
0.13
W
Agni
2
0
2
3
W
King Arthur
Take_Money_Milla
King Arthur
1
1
1
1.5
W
Anhur
Unfartnut
Anhur
6
0
1
6.5
L
Hachiman
Woolfungis
Hachiman
0
4
0
0
W
Sobek
chabaco
Sobek
1
0
2
2
L
0
2
0
0
L
Hercules
yoSubby
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,553
Damage
17,144
34,847
Taken
44,570
19,859
Mitigated
18,687
15,398
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Dieg02
Mercury
2,522
872
0
625
7,978
2,368
0
1,365
6,613
0
44,198
W
Thanatos
Josegxbos
Thanatos
3,785
619
0
6,448
6,295
2,197
0
835
5,390
0
31,852
L
3,635
414
0
750
7,937
2,504
0
5,388
2,549
31,708
0
W
Agni
6,725
461
0
1,987
4,669
1,449
649
2,163
2,244
43,222
0
W
King Arthur
Take_Money_Milla
King Arthur
7,317
602
0
1,334
8,868
7,034
0
0
8,868
0
52,155
W
Anhur
Unfartnut
Anhur
10,437
7,319
0
2,806
7,168
2,763
783
1,184
5,984
0
52,548
L
Hachiman
Woolfungis
Hachiman
4,104
2,547
0
1,417
6,656
862
0
657
5,999
0
27,912
W
Sobek
chabaco
Sobek
3,289
996
0
2,823
7,847
6,416
0
2,222
5,533
14,004
0
L
3,193
654
0
2,330
9,880
4,348
0
2,604
7,276
13,967
0
L
Hercules
yoSubby
Hercules
3,690
2,279
0
4,419
12,119
8,605
0
0
12,119
0
42,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
26,467
327
Minions Killed
300
0
Camps Cleared
0
1,020,184
Distance Traveled
1,020,135
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,583
558
77
8
0
266,104
0
W
Thanatos
6,315
632
50
5
0
225,378
0
L
Raijin
5,352
535
67
7
0
190,900
2
W
Agni
6,277
628
76
8
0
192,632
2
W
King Arthur
6,704
670
88
9
0
215,454
3
W
Anhur
7,178
718
94
9
0
184,483
0
L
Hachiman
4,779
478
63
6
0
174,329
0
W
Sobek
5,805
581
19
2
0
202,237
2
L
Geb
4,867
487
11
1
0
209,283
3
L
Hercules
5,886
589
82
8
0
179,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role