Player Matchup

Skadi
Skadi
Broughtfountain
Skadi
Level 126
God Stats
1W - 1L
1,279 SR
Queue Stats
26W - 28L
1,519 Elo+
Party 3
Anubis
Anubis
HyDraTKO
Anubis
Level 143
God Stats
8W - 1L
1,568 SR
Queue Stats
160W - 154L
1,460 Elo+
Party 2
Ymir
Ymir
Hyperdestroyer2
Ymir
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,460 Elo+
Party 3
Terra
Terra
Potrosaurio
Terra
Level 154
God Stats
6W - 14L
1,387 SR
Queue Stats
665W - 736L
1,517 Elo+
Party 3
Tsukuyomi
Tsukuyomi
YaBoiMinato
Tsukuyomi
Level 121
God Stats
46W - 37L
1,229 SR
Queue Stats
245W - 252L
1,450 Elo+
Party 2
Team Averages
Level 128
1,393 SR
1,481 Elo+

VS

Team Averages
Level 137
1,496 SR
1,490 Elo+
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Gr1mR3ap3r8591
Osiris
Level 175
God Stats
13W - 13L
1,570 SR
Queue Stats
330W - 343L
1,400 Elo+
Solo
Ratatoskr
Ratatoskr
HeavyMeds
Ratatoskr
Level 127
God Stats
0W - 2L
1,263 SR
Queue Stats
21W - 15L
1,574 Elo+
Party 1
Hel
Hel
U1338929206
Hel
Level 106
God Stats
0W - 1L
1,689 SR
Queue Stats
19W - 22L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
yellowfoxtail
Danzaburou
Level 151
God Stats
10W - 8L
1,458 SR
Queue Stats
482W - 430L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,323
563
5,009
7,756
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
HyDraTKO
Anubis
14
9 / 1 / 6
9,048
696
14,688
11,072
5,888
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 0 / 7
7,472
575
3,298
7,884
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 1
7,756
597
4,817
9,099
7,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
YaBoiMinato
Tsukuyomi
13
9 / 0 / 6
8,226
633
9,169
10,794
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 5 / 0
7,043
542
5,225
14,223
9,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 1 / 0
5,003
385
1,489
4,950
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
HeavyMeds
Ratatoskr
9
0 / 7 / 2
5,837
449
8,272
15,793
4,379
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 1
6,186
476
4,377
10,085
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
yellowfoxtail
Danzaburou
11
1 / 2 / 0
6,722
517
5,323
8,076
3,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
2
2
Deaths
22
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
0
0.2
W
1
1
0
1
L
0
1
0
0
L
Ratatoskr
HeavyMeds
Ratatoskr
0
7
2
0.14
W
Anubis
HyDraTKO
Anubis
9
1
6
12
W
1
0
7
4.5
W
2
0
1
2.5
L
0
7
1
0.07
W
Tsukuyomi
YaBoiMinato
Tsukuyomi
9
0
6
12
L
Danzaburou
yellowfoxtail
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,981
Damage
24,686
46,605
Taken
53,127
26,556
Mitigated
22,982
16,348
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,225
339
0
3,362
14,223
9,071
0
8,318
5,496
31,028
0
W
5,009
2,289
0
660
7,756
2,897
989
0
7,756
0
64,675
L
1,489
605
0
866
4,950
3,260
0
2,198
2,752
0
12,176
L
Ratatoskr
HeavyMeds
Ratatoskr
8,272
2,376
0
2,328
15,793
4,379
0
6,930
8,836
0
33,124
W
Anubis
HyDraTKO
Anubis
14,688
890
0
7,780
11,072
5,888
0
3,461
7,483
79,712
0
W
3,298
856
69
2,917
7,884
6,000
249
2,250
5,540
28,532
0
W
4,817
650
0
719
9,099
7,423
0
2,145
6,687
44,737
288
L
4,377
401
944
2,108
10,085
3,002
0
4,633
5,452
46,141
0
W
Tsukuyomi
YaBoiMinato
Tsukuyomi
9,169
2,828
0
4,203
10,794
4,348
334
1,601
9,146
0
43,071
L
Danzaburou
yellowfoxtail
Danzaburou
5,323
1,183
0
1,277
8,076
3,270
0
0
8,076
0
46,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,825
Gold Earned
30,791
385
Minions Killed
294
0
Camps Cleared
0
1,388,556
Distance Traveled
1,137,093
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,043
542
72
6
0
249,797
0
W
Skadi
7,323
563
105
8
0
259,006
2
L
Osiris
5,003
385
25
2
0
122,541
2
L
Ratatoskr
5,837
449
47
4
0
294,305
0
W
Anubis
9,048
696
97
7
0
266,211
2
W
Ymir
7,472
575
40
3
0
262,024
0
W
Terra
7,756
597
82
6
0
300,296
0
L
Hel
6,186
476
74
6
0
237,263
0
W
Tsukuyomi
8,226
633
61
5
0
301,019
3
L
Danzaburou
6,722
517
76
6
0
233,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role