Player Matchup

Baron Samedi
Baron Samedi
FatShackFlub
Baron Samedi
Level 158
God Stats
5W - 7L
1,389 SR
Queue Stats
322W - 338L
1,452 Elo+
Solo
Skadi
Skadi
GrandePadre44
Skadi
Level 77
God Stats
9W - 3L
1,735 SR
Queue Stats
174W - 182L
1,493 Elo+
Party 1
Ne Zha
Ne Zha
Urevig
Ne Zha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,804 Elo+
Party 1
Janus
Janus
YOUNGSQUID02
Janus
Level 66
God Stats
4W - 1L
1,712 SR
Queue Stats
202W - 218L
1,459 Elo+
Party 1
Ymir
Ymir
jaxt556
Ymir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,636 Elo+
Party 1
Team Averages
Level 82
1,567 SR
1,569 Elo+

VS

Team Averages
Level 81
1,553 SR
1,469 Elo+
Sun Wukong
Sun Wukong
Chomoe75
Sun Wukong
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 64L
1,471 Elo+
Party 2
Rama
Rama
KofangelCRC
Rama
Level 63
God Stats
5W - 6L
1,523 SR
Queue Stats
189W - 187L
1,446 Elo+
Solo
Anubis
Anubis
TuArabe6013
Anubis
Level 46
God Stats
7W - 5L
1,539 SR
Queue Stats
17W - 11L
1,481 Elo+
Solo
Osiris
Osiris
Xx-PrMx
Osiris
Level 94
God Stats
3W - 2L
1,697 SR
Queue Stats
105W - 117L
1,486 Elo+
Party 2
Atlas
Atlas
litledre
Atlas
Level 124
God Stats
4W - 5L
1,508 SR
Queue Stats
90W - 90L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FatShackFlub
Baron Samedi
16
6 / 4 / 2
10,135
596
12,811
15,972
13,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 4 / 6
8,616
507
9,336
12,735
4,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Urevig
Ne Zha
17
11 / 1 / 8
10,807
636
22,469
16,818
7,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 7 / 2
9,769
575
5,311
8,605
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
jaxt556
Ymir
13
1 / 5 / 10
8,441
497
5,223
17,888
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chomoe75
Sun Wukong
12
2 / 3 / 4
7,690
452
7,436
14,370
7,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 6 / 2
7,934
467
7,304
14,948
4,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
17
11 / 5 / 1
11,030
649
13,490
13,845
5,852
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Xx-PrMx
Osiris
14
1 / 5 / 2
8,780
516
7,102
17,820
13,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
litledre
Atlas
12
3 / 6 / 6
7,795
459
12,172
16,387
11,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
25
Kills
21
21
Deaths
25
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Chomoe75
Sun Wukong
2
3
4
1.33
W
Baron Samedi
FatShackFlub
Baron Samedi
6
4
2
1.75
W
3
4
6
1.5
L
4
6
2
0.83
L
Anubis
11
5
1
2.3
W
Ne Zha
Urevig
Ne Zha
11
1
8
15
L
Osiris
Xx-PrMx
Osiris
1
5
2
0.4
W
4
7
2
0.71
W
Ymir
jaxt556
Ymir
1
5
10
1.2
L
Atlas
litledre
Atlas
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,150
Damage
47,504
72,018
Taken
77,370
42,557
Mitigated
43,215
13,698
Healing
17,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Chomoe75
Sun Wukong
7,436
1,932
0
2,820
14,370
7,481
0
4,326
9,966
0
35,529
W
Baron Samedi
FatShackFlub
Baron Samedi
12,811
702
211
5,256
15,972
13,258
116
3,962
12,010
69,493
0
W
9,336
3,401
0
1,332
12,735
4,670
2,268
5,267
7,468
0
57,405
L
7,304
6,181
0
1,947
14,948
4,998
762
2,405
12,475
0
45,883
L
Anubis
13,490
877
0
5,249
13,845
5,852
802
4,326
9,282
108,516
0
W
Ne Zha
Urevig
Ne Zha
22,469
7,292
0
5,031
16,818
7,500
1,270
3,123
13,695
0
102,090
L
Osiris
Xx-PrMx
Osiris
7,102
1,522
0
3,407
17,820
13,160
0
8,759
9,033
0
57,628
W
5,311
448
0
85
8,605
2,100
443
6,452
2,153
44,536
0
W
Ymir
jaxt556
Ymir
5,223
1,417
239
1,544
17,888
15,029
385
6,858
11,030
22,020
0
L
Atlas
litledre
Atlas
12,172
4,209
292
4,097
16,387
11,724
336
3,088
13,269
33,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,768
Gold Earned
43,229
431
Minions Killed
375
0
Camps Cleared
0
1,561,258
Distance Traveled
1,546,532
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,690
452
42
2
0
342,521
0
W
Baron Samedi
10,135
596
110
6
0
243,691
4
W
Skadi
8,616
507
76
4
0
306,917
2
L
Rama
7,934
467
68
4
0
268,081
0
L
Anubis
11,030
649
145
9
0
316,624
4
W
Ne Zha
10,807
636
119
7
0
391,164
4
L
Osiris
8,780
516
92
5
0
332,836
0
W
Janus
9,769
575
93
5
0
315,545
1
W
Ymir
8,441
497
33
2
0
303,941
0
L
Atlas
7,795
459
28
2
0
286,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role