Player Matchup

Arachne
Arachne
Hayezy1v1
Arachne
Level 122
God Stats
7W - 11L
1,406 SR
Queue Stats
596W - 618L
1,455 Elo+
Solo
Chaac
Chaac
ZeReaper90
Chaac
Level 21
God Stats
1W - 7L
1,266 SR
Queue Stats
53W - 59L
1,271 Elo+
Party 1
Olorun
Olorun
thelegend7769
Olorun
Level 125
God Stats
2W - 2L
1,530 SR
Queue Stats
142W - 149L
1,355 Elo+
Party 1
Team Averages
Level 89
1,400 SR
1,360 Elo+

VS

Team Averages
Level 97
1,501 SR
1,445 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
PINKUSPONKUS
Hel
Level 80
God Stats
175W - 151L
1,569 SR
Queue Stats
635W - 651L
1,457 Elo+
Solo
Kukulkan
Kukulkan
WarHammerWolfGuy
Kukulkan
Level 129
God Stats
16W - 15L
1,433 SR
Queue Stats
128W - 138L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hayezy1v1
Arachne
7
0 / 1 / 0
7,533
628
1,868
4,033
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
12
0 / 1 / 1
8,175
681
5,377
12,280
8,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 3 / 0
8,391
699
6,884
10,298
4,462
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 3
8,797
733
4,430
6,530
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 1 / 4
8,650
721
7,360
7,224
3,728
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 1
9,562
797
10,119
6,180
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
3
3.5
L
Arachne
Hayezy1v1
Arachne
0
1
0
0
W
0
1
4
2
W
3
0
1
3.5
L
Chaac
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,129
Damage
21,909
26,611
Taken
19,934
14,590
Mitigated
9,128
10,413
Healing
10,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,430
1,738
0
392
6,530
2,701
609
1,471
5,059
0
18,563
L
Arachne
Hayezy1v1
Arachne
1,868
935
0
1,211
4,033
2,030
0
2,306
1,727
0
13,581
W
7,360
130
5,469
4,490
7,224
3,728
299
3,108
4,116
29,303
0
W
10,119
597
0
0
6,180
2,699
51
2,706
3,474
49,495
0
L
Chaac
5,377
306
137
4,581
12,280
8,098
0
7,992
4,288
0
32,906
L
6,884
2,363
1,050
3,434
10,298
4,462
0
7,622
2,676
30,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
27,009
103
Minions Killed
149
0
Camps Cleared
0
566,200
Distance Traveled
671,196
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,797
733
29
2
0
173,917
2
L
Arachne
7,533
628
28
2
0
150,699
2
W
Hel
8,650
721
50
4
0
263,119
6
W
Kukulkan
9,562
797
70
6
0
234,160
6
L
Chaac
8,175
681
27
2
0
241,110
0
L
Olorun
8,391
699
48
4
0
174,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role