Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FastestGalaxy4
Nu Wa
Level 106
God Stats
2W - 6L
1,507 SR
Queue Stats
75W - 71L
1,514 Elo+
Party 1
King Arthur
King Arthur
MeetTHENASTY1
King Arthur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,132 Elo+
Party 1
Zhong Kui
Zhong Kui
beastassassin09
Zhong Kui
Level 123
God Stats
3W - 5L
1,328 SR
Queue Stats
154W - 158L
1,521 Elo+
Party 1
Eset
Eset
nadamasxbox
Eset
Level 220
God Stats
4W - 0L
1,558 SR
Queue Stats
249W - 470L
1,452 Elo+
Solo
Team Averages
Level 124
1,479 SR
1,424 Elo+

VS

Team Averages
Level 115
1,508 SR
1,522 Elo+
Ix Chel
Ix Chel
Alex8364
Ix Chel
Level 115
God Stats
6W - 4L
1,750 SR
Queue Stats
80W - 87L
1,642 Elo+
Party 2
Nike
Nike
Betray XVI
Nike
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 72L
1,643 Elo+
Party 2
Neith
Neith
HASHTAG_OFFENDED
Neith
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 138L
1,417 Elo+
Solo
Artio
Artio
HESITATE_Lovin
Artio
Level 123
God Stats
0W - 2L
1,288 SR
Queue Stats
219W - 215L
1,522 Elo+
Solo
Agni
Agni
nosleepmomo
Agni
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 1 / 0
5,581
558
995
11,038
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 0
5,547
555
6,739
5,591
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MeetTHENASTY1
King Arthur
9
0 / 3 / 1
4,775
478
3,569
10,793
8,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
beastassassin09
Zhong Kui
11
3 / 0 / 0
5,997
600
6,125
5,665
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 2
5,714
571
2,952
5,080
3,143
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alex8364
Ix Chel
11
2 / 0 / 2
6,276
628
5,168
6,570
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 0
7,116
712
6,019
7,995
5,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 0
5,213
521
5,532
5,852
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
4,991
499
1,941
10,005
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 0
5,804
580
2,981
5,494
1,569
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
7
7
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
1
0
0
L
Ix Chel
Alex8364
Ix Chel
2
0
2
3
L
3
1
0
3
W
0
2
0
0
L
1
0
0
1
L
0
3
1
0.17
W
King Arthur
MeetTHENASTY1
King Arthur
0
3
1
0.17
W
Zhong Kui
beastassassin09
Zhong Kui
3
0
0
3
W
0
1
2
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
21,641
38,167
Taken
35,916
23,891
Mitigated
17,535
11,660
Healing
11,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
995
775
0
5,198
11,038
5,237
0
3,246
7,792
0
36,405
L
Ix Chel
Alex8364
Ix Chel
5,168
1,005
100
2,865
6,570
2,135
0
2,287
4,035
54,278
0
L
6,019
675
0
676
7,995
5,260
0
342
7,613
0
47,722
W
6,739
1,710
0
390
5,591
2,124
0
3,848
1,743
43,077
0
L
5,532
2,085
0
2,595
5,852
2,135
308
4,116
1,696
0
37,699
L
1,941
351
150
3,207
10,005
6,436
0
5,004
4,961
16,360
0
W
King Arthur
MeetTHENASTY1
King Arthur
3,569
562
0
500
10,793
8,222
0
744
10,049
0
20,623
W
Zhong Kui
beastassassin09
Zhong Kui
6,125
2,594
0
3,522
5,665
5,165
729
932
4,733
39,925
10,695
W
2,952
509
150
1,900
5,080
3,143
365
1,320
3,760
18,095
0
L
2,981
373
50
2,174
5,494
1,569
0
2,864
2,284
41,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,614
Gold Earned
29,400
277
Minions Killed
312
0
Camps Cleared
0
1,013,993
Distance Traveled
1,021,045
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,581
558
83
8
0
212,420
0
L
Ix Chel
6,276
628
86
9
0
208,401
0
L
Nike
7,116
712
88
9
0
188,682
0
W
Nu Wa
5,547
555
67
7
0
210,311
4
L
Neith
5,213
521
54
5
0
194,204
0
L
Artio
4,991
499
20
2
0
211,010
0
W
King Arthur
4,775
478
22
2
0
229,148
0
W
Zhong Kui
5,997
600
87
9
0
178,975
0
W
Eset
5,714
571
18
2
0
183,139
2
L
Agni
5,804
580
64
6
0
218,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role