Player Matchup

Vamana
Vamana
 
Vamana
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
CopyKangaroo
Ix Chel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 98L
1,598 Elo+
Solo
Lancelot
Lancelot
ImBuggzzy
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,444 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,514 Elo+

VS

Team Averages
Level 40
1,529 SR
1,391 Elo+
Jormungandr
Jormungandr
MathKal
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,211 Elo+
Solo
Persephone
Persephone
PPWizardMerlin
Persephone
Level 34
God Stats
3W - 1L
1,586 SR
Queue Stats
9W - 10L
1,462 Elo+
Party 2
Serqet
Serqet
Stephen6789
Serqet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
2 / 3 / 5
7,884
788
6,089
14,338
11,956
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
CopyKangaroo
Ix Chel
11
1 / 5 / 4
7,762
776
8,894
8,101
2,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
ImBuggzzy
Lancelot
11
4 / 3 / 3
8,503
850
4,100
7,993
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MathKal
Jormungandr
12
5 / 2 / 5
8,808
881
6,267
9,632
7,950
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
PPWizardMerlin
Persephone
12
3 / 2 / 7
9,154
915
10,108
7,134
2,470
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
11
3 / 3 / 7
8,371
837
5,672
6,832
3,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
7
Kills
11
11
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
5
1.5
L
Ix Chel
CopyKangaroo
Ix Chel
1
5
4
0.6
L
Lancelot
ImBuggzzy
Lancelot
4
3
3
1.83
W
Jormungandr
MathKal
Jormungandr
5
2
5
3.75
W
Persephone
PPWizardMerlin
Persephone
3
2
7
3.25
W
Serqet
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,083
Damage
22,047
30,432
Taken
23,598
16,835
Mitigated
14,066
6,691
Healing
1,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,089
2,742
0
2,621
14,338
11,956
667
6,349
7,936
0
22,352
L
Ix Chel
CopyKangaroo
Ix Chel
8,894
1,820
584
1,163
8,101
2,215
517
5,212
2,889
30,883
0
L
Lancelot
ImBuggzzy
Lancelot
4,100
1,020
310
2,013
7,993
2,664
110
4,958
2,720
0
13,031
W
Jormungandr
MathKal
Jormungandr
6,267
1,480
0
250
9,632
7,950
221
4,222
5,410
21,428
28
W
Persephone
PPWizardMerlin
Persephone
10,108
1,901
0
1,297
7,134
2,470
550
3,025
4,066
41,179
0
W
Serqet
5,672
1,189
0
0
6,832
3,646
906
2,005
4,827
0
10,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,149
Gold Earned
26,333
70
Minions Killed
88
0
Camps Cleared
0
597,149
Distance Traveled
588,295
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,884
788
22
2
0
201,290
0
L
Ix Chel
7,762
776
33
3
0
177,950
0
L
Lancelot
8,503
850
15
2
0
217,909
1
W
Jormungandr
8,808
881
23
2
0
187,943
0
W
Persephone
9,154
915
49
5
0
201,761
0
W
Serqet
8,371
837
16
2
0
198,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role