Player Matchup

Hun Batz
Hun Batz
Ciullo81347
Hun Batz
Level 180
God Stats
3W - 0L
1,628 SR
Queue Stats
199W - 190L
1,576 Elo+
Party 1
Chronos
Chronos
HukunaMatata271
Chronos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
King Arthur
King Arthur
Jvrdnn
King Arthur
Level 69
God Stats
2W - 1L
1,263 SR
Queue Stats
96W - 216L
1,316 Elo+
Party 1
Olorun
Olorun
MR coolman 702
Olorun
Level 144
God Stats
2W - 0L
1,525 SR
Queue Stats
155W - 268L
1,360 Elo+
Party 1
Ymir
Ymir
Tikpa
Ymir
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
131W - 258L
1,395 Elo+
Party 1
Team Averages
Level 100
1,483 SR
1,430 Elo+

VS

Team Averages
Level 127
1,466 SR
1,578 Elo+
Vamana
Vamana
Briictom
Vamana
Level 142
God Stats
2W - 5L
1,382 SR
Queue Stats
231W - 207L
1,559 Elo+
Solo
Anubis
Anubis
DamagedShrimp44
Anubis
Level 118
God Stats
2W - 1L
1,588 SR
Queue Stats
105W - 102L
1,579 Elo+
Party 2
Bacchus
Bacchus
Mildly1337
Bacchus
Level 106
God Stats
15W - 7L
1,708 SR
Queue Stats
166W - 164L
1,606 Elo+
Party 2
Bakasura
Bakasura
mortofdays
Bakasura
Level 140
God Stats
0W - 4L
1,151 SR
Queue Stats
108W - 97L
1,540 Elo+
Solo
Heimdallr
Heimdallr
skeletor72
Heimdallr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 129L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ciullo81347
Hun Batz
16
13 / 3 / 9
9,940
710
20,746
14,931
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 1 / 11
9,374
670
9,916
12,120
3,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Jvrdnn
King Arthur
13
2 / 3 / 4
8,004
572
9,265
15,915
13,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 3 / 4
9,494
678
10,377
9,323
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Tikpa
Ymir
12
5 / 0 / 12
8,443
603
6,641
8,921
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Briictom
Vamana
13
1 / 3 / 3
8,045
575
6,324
14,627
13,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 9 / 2
7,020
501
12,280
13,699
6,926
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Mildly1337
Bacchus
10
1 / 7 / 1
6,942
496
5,067
16,453
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
mortofdays
Bakasura
11
4 / 7 / 2
7,400
529
9,797
17,007
6,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
skeletor72
Heimdallr
13
2 / 4 / 0
7,998
571
6,294
10,741
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
30
Kills
10
10
Deaths
30
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vamana
Briictom
Vamana
1
3
3
0.83
W
Hun Batz
Ciullo81347
Hun Batz
13
3
9
5.83
L
2
9
2
0.33
W
4
1
11
9.5
W
King Arthur
Jvrdnn
King Arthur
2
3
4
1.33
W
6
3
4
2.67
L
Bacchus
Mildly1337
Bacchus
1
7
1
0.21
W
Ymir
Tikpa
Ymir
5
0
12
11
L
Bakasura
mortofdays
Bakasura
4
7
2
0.71
L
Heimdallr
skeletor72
Heimdallr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,945
Damage
39,762
61,210
Taken
72,527
34,926
Mitigated
48,010
18,004
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Briictom
Vamana
6,324
2,090
376
2,418
14,627
13,634
0
2,791
11,836
0
50,106
W
Hun Batz
Ciullo81347
Hun Batz
20,746
7,644
0
4,750
14,931
5,690
0
3,490
11,136
0
88,109
L
12,280
610
0
3,062
13,699
6,926
0
4,345
9,354
48,992
0
W
9,916
1,766
0
5,671
12,120
3,604
563
6,082
5,327
74,372
0
W
King Arthur
Jvrdnn
King Arthur
9,265
1,957
0
2,356
15,915
13,778
87
3,160
12,463
870
52,637
W
10,377
4,893
258
3,319
9,323
4,325
3,776
1,305
7,713
77,650
4,926
L
Bacchus
Mildly1337
Bacchus
5,067
796
0
2,592
16,453
15,598
0
6,925
9,528
17,659
0
W
Ymir
Tikpa
Ymir
6,641
1,160
0
1,650
8,921
7,529
311
3,310
5,119
13,966
0
L
Bakasura
mortofdays
Bakasura
9,797
5,992
0
610
17,007
6,574
0
7,524
9,483
0
28,767
L
Heimdallr
skeletor72
Heimdallr
6,294
3,276
0
2,560
10,741
5,278
522
5,661
5,080
0
66,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,255
Gold Earned
37,405
446
Minions Killed
336
0
Camps Cleared
0
1,477,877
Distance Traveled
1,336,976
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,045
575
80
6
0
289,588
0
W
Hun Batz
9,940
710
106
8
0
306,695
0
L
Anubis
7,020
501
69
5
0
243,237
2
W
Chronos
9,374
670
124
9
0
302,464
0
W
King Arthur
8,004
572
68
5
0
274,856
4
W
Olorun
9,494
678
130
9
0
303,930
4
L
Bacchus
6,942
496
10
1
0
272,686
1
W
Ymir
8,443
603
18
1
0
289,932
1
L
Bakasura
7,400
529
49
4
0
291,731
0
L
Heimdallr
7,998
571
128
9
0
239,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role