Player Matchup

Arachne
Arachne
McPixel91
Arachne
Level 154
God Stats
4W - 5L
1,633 SR
Queue Stats
380W - 380L
1,523 Elo+
Party 1
King Arthur
King Arthur
MillionKRONOS
King Arthur
Level 148
God Stats
16W - 23L
1,411 SR
Queue Stats
161W - 170L
1,456 Elo+
Party 1
Ra
Ra
WYLIESAGEOTE
Ra
Level 102
God Stats
15W - 10L
1,571 SR
Queue Stats
331W - 368L
1,431 Elo+
Solo
Charybdis
Charybdis
deathly0wl
Charybdis
Level 137
God Stats
2W - 0L
1,161 SR
Queue Stats
45W - 61L
1,472 Elo+
Party 1
Sobek
Sobek
karloz619
Sobek
Level 124
God Stats
4W - 5L
1,591 SR
Queue Stats
109W - 128L
1,472 Elo+
Party 1
Team Averages
Level 133
1,474 SR
1,471 Elo+

VS

Team Averages
Level 95
1,505 SR
1,481 Elo+
Nu Wa
Nu Wa
Donnellator10
Nu Wa
Level 74
God Stats
18W - 14L
1,656 SR
Queue Stats
85W - 91L
1,477 Elo+
Solo
Medusa
Medusa
Elite_Tampico
Medusa
Level 84
God Stats
2W - 2L
1,726 SR
Queue Stats
33W - 33L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
YancyCigpen
Cthulhu
Level 177
God Stats
0W - 2L
1,306 SR
Queue Stats
475W - 456L
1,554 Elo+
Solo
Loki
Loki
sgt_bigbie
Loki
Level 109
God Stats
1W - 5L
1,334 SR
Queue Stats
122W - 121L
1,468 Elo+
Solo
Horus
Horus
temp-894575
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
McPixel91
Arachne
16
5 / 1 / 1
9,167
611
3,093
11,784
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MillionKRONOS
King Arthur
15
4 / 0 / 1
9,540
636
11,986
15,513
17,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 1 / 3
8,487
566
6,986
5,488
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
deathly0wl
Charybdis
14
0 / 3 / 0
8,382
559
5,381
10,588
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
karloz619
Sobek
11
0 / 4 / 2
6,969
465
2,849
13,535
12,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,123
475
10,729
7,808
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 1
8,766
584
8,366
9,524
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
YancyCigpen
Cthulhu
3
0 / 0 / 0
4,909
327
611
1,964
662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
3 / 0 / 1
8,192
546
4,244
11,687
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 0
7,125
475
8,497
14,505
10,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
8
9
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
4
1
1
4.5
W
Arachne
McPixel91
Arachne
5
1
1
5.5
W
King Arthur
MillionKRONOS
King Arthur
4
0
1
4.5
W
1
1
3
2.5
L
Cthulhu
YancyCigpen
Cthulhu
0
0
0
0
W
Charybdis
deathly0wl
Charybdis
0
3
0
0
W
Sobek
karloz619
Sobek
0
4
2
0.25
L
3
0
1
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,295
Damage
32,447
56,908
Taken
45,488
41,334
Mitigated
22,353
16,586
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,729
3,324
0
642
7,808
2,644
0
5,021
2,676
58,340
0
L
8,366
3,820
0
2,350
9,524
3,649
0
991
8,533
0
69,985
W
Arachne
McPixel91
Arachne
3,093
2,077
0
3,340
11,784
5,060
224
1,929
9,855
0
72,296
W
King Arthur
MillionKRONOS
King Arthur
11,986
1,372
0
3,103
15,513
17,898
0
1,668
13,845
4,923
75,377
W
6,986
608
946
1,663
5,488
2,075
508
2,354
3,134
92,089
0
L
Cthulhu
YancyCigpen
Cthulhu
611
0
446
235
1,964
662
0
306
1,658
3,936
0
W
Charybdis
deathly0wl
Charybdis
5,381
2,885
0
4,665
10,588
3,930
463
657
9,931
0
68,733
W
Sobek
karloz619
Sobek
2,849
91
0
2,869
13,535
12,371
0
4,732
8,803
22,783
333
L
4,244
539
0
340
11,687
4,649
0
3,429
8,175
0
83,776
L
8,497
3,270
100
2,858
14,505
10,749
0
1,794
12,711
0
51,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
36,115
527
Minions Killed
438
0
Camps Cleared
0
1,547,248
Distance Traveled
1,250,637
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,123
475
101
7
0
255,519
0
L
Medusa
8,766
584
124
8
0
320,335
0
W
Arachne
9,167
611
100
7
0
387,935
2
W
King Arthur
9,540
636
109
7
0
303,347
4
W
Ra
8,487
566
167
11
0
297,210
0
L
Cthulhu
4,909
327
5
0
0
49,022
1
W
Charybdis
8,382
559
127
8
0
263,352
0
W
Sobek
6,969
465
24
2
0
295,404
1
L
Loki
8,192
546
128
9
0
353,254
0
L
Horus
7,125
475
80
5
0
272,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role