Player Matchup

Arachne
Arachne
CursoryCasual
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Baron Samedi
Baron Samedi
HatterCat1459
Baron Samedi
Level 6
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Yemoja
Yemoja
Mehro2927
Yemoja
Level 16
God Stats
0W - 2L
1,334 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Danzaburou
Danzaburou
WolfFiore
Danzaburou
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 1
Neith
Neith
Yaright
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 1
Team Averages
Level 21
1,401 SR
1,178 Elo+

VS

Team Averages
Level 33
1,451 SR
1,338 Elo+
Arachne
Arachne
Acssin_Sebas
Arachne
Level 45
God Stats
1W - 4L
1,276 SR
Queue Stats
194W - 177L
1,496 Elo+
Solo
Kukulkan
Kukulkan
GGYella
Kukulkan
Level 40
God Stats
8W - 7L
1,532 SR
Queue Stats
167W - 154L
1,272 Elo+
Party 2
Atlas
Atlas
HeftyCard54
Atlas
Level 18
God Stats
6W - 7L
1,566 SR
Queue Stats
11W - 18L
1,303 Elo+
Party 2
Ishtar
Ishtar
MODjazkin
Ishtar
Level 29
God Stats
5W - 3L
1,383 SR
Queue Stats
40W - 64L
1,182 Elo+
Party 2
Ao Kuang
Ao Kuang
ddaddypossumn
Ao Kuang
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
11 / 5 / 3
11,572
482
25,663
27,184
11,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Baron Samedi
HatterCat1459
Baron Samedi
14
1 / 7 / 6
9,222
384
8,394
15,387
6,729
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Mehro2927
Yemoja
14
1 / 1 / 8
10,013
417
2,103
9,593
5,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
WolfFiore
Danzaburou
16
1 / 7 / 0
10,257
427
4,887
19,668
7,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
Yaright
Neith
12
1 / 14 / 4
8,891
370
5,222
23,213
7,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Acssin_Sebas
Arachne
20
7 / 3 / 5
13,165
549
15,145
19,908
9,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
GGYella
Kukulkan
19
9 / 3 / 7
13,766
574
27,743
13,448
6,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
4 / 2 / 9
11,948
498
5,789
18,128
17,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
MODjazkin
Ishtar
18
6 / 5 / 4
12,355
515
13,139
19,740
10,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
ddaddypossumn
Ao Kuang
20
8 / 2 / 1
14,180
591
18,405
25,234
19,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
15
Kills
34
34
Deaths
15
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
Acssin_Sebas
Arachne
7
3
5
3.17
L
Arachne
11
5
3
2.5
W
Kukulkan
GGYella
Kukulkan
9
3
7
4.17
L
Baron Samedi
HatterCat1459
Baron Samedi
1
7
6
0.57
W
4
2
9
4.25
W
Ishtar
MODjazkin
Ishtar
6
5
4
1.6
L
Yemoja
Mehro2927
Yemoja
1
1
8
5
L
Danzaburou
WolfFiore
Danzaburou
1
7
0
0.14
L
Neith
Yaright
Neith
1
14
4
0.21
W
Ao Kuang
ddaddypossumn
Ao Kuang
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,269
Damage
80,221
95,045
Taken
96,458
39,422
Mitigated
63,754
19,917
Healing
35,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Acssin_Sebas
Arachne
15,145
12,489
0
8,825
19,908
9,645
580
1,608
18,300
0
117,355
L
Arachne
25,663
21,316
0
4,580
27,184
11,792
0
13,871
13,313
0
81,362
W
Kukulkan
GGYella
Kukulkan
27,743
2,357
0
2,161
13,448
6,865
2,382
4,530
8,918
123,384
0
L
Baron Samedi
HatterCat1459
Baron Samedi
8,394
654
0
1,243
15,387
6,729
0
9,353
6,034
47,322
0
W
5,789
1,610
0
2,480
18,128
17,346
1,061
2,162
15,966
41,184
0
W
Ishtar
MODjazkin
Ishtar
13,139
8,638
0
7,860
19,740
10,190
6,641
2,739
17,001
0
112,256
L
Yemoja
Mehro2927
Yemoja
2,103
473
5,808
2,187
9,593
5,682
0
6,059
3,534
19,084
0
L
Danzaburou
WolfFiore
Danzaburou
4,887
2,166
0
5,735
19,668
7,698
518
14,035
5,633
0
56,025
L
Neith
Yaright
Neith
5,222
2,153
0
364
23,213
7,521
157
8,915
14,298
0
35,468
W
Ao Kuang
ddaddypossumn
Ao Kuang
18,405
5,836
0
13,851
25,234
19,708
2,114
31
25,203
127,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,955
Gold Earned
65,414
329
Minions Killed
681
0
Camps Cleared
0
2,063,823
Distance Traveled
2,241,745
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,165
549
150
6
0
488,716
0
L
Arachne
11,572
482
90
4
0
510,339
4
W
Kukulkan
13,766
574
158
7
0
403,055
0
L
Baron Samedi
9,222
384
59
2
0
373,351
0
W
Atlas
11,948
498
51
2
0
492,154
0
W
Ishtar
12,355
515
144
6
0
376,555
0
L
Yemoja
10,013
417
25
1
0
473,262
0
L
Danzaburou
10,257
427
101
4
0
348,610
0
L
Neith
8,891
370
54
2
0
358,261
0
W
Ao Kuang
14,180
591
178
7
0
481,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role