Player Matchup

Ishtar
Ishtar
AngelHealer92
Ishtar
Level 123
God Stats
2W - 0L
1,519 SR
Queue Stats
25W - 12L
1,589 Elo+
Solo
Hercules
Hercules
JoeyCB
Hercules
Level 120
God Stats
5W - 3L
1,797 SR
Queue Stats
82W - 59L
1,538 Elo+
Party 1
Maui
Maui
TDMSGG
Maui
Level 103
God Stats
4W - 0L
1,705 SR
Queue Stats
71W - 48L
1,534 Elo+
Party 1
Arachne
Arachne
emmeb
Arachne
Level 87
God Stats
4W - 2L
1,738 SR
Queue Stats
77W - 59L
1,515 Elo+
Party 1
He Bo
He Bo
ligekiii
He Bo
Level 107
God Stats
1W - 0L
1,465 SR
Queue Stats
37W - 24L
1,531 Elo+
Party 1
Team Averages
Level 108
1,645 SR
1,541 Elo+

VS

Team Averages
Level 111
1,318 SR
1,404 Elo+
Apollo
Apollo
F3L1X 007
Apollo
Level 165
God Stats
6W - 8L
1,193 SR
Queue Stats
242W - 235L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Grimlim999
Cthulhu
Level 80
God Stats
12W - 14L
1,462 SR
Queue Stats
46W - 49L
1,498 Elo+
Party 3
Anubis
Anubis
JOSUE BLK
Anubis
Level 169
God Stats
1W - 5L
1,497 SR
Queue Stats
311W - 320L
1,375 Elo+
Party 2
Ra
Ra
Ky Skoon D
Ra
Level 27
God Stats
54W - 173L
1,193 SR
Queue Stats
73W - 207L
1,177 Elo+
Solo
King Arthur
King Arthur
PoggerClaps
King Arthur
Level 115
God Stats
0W - 5L
1,246 SR
Queue Stats
64W - 61L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
8,206
821
7,907
8,462
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
JoeyCB
Hercules
13
1 / 0 / 3
7,075
708
8,367
10,807
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Maui
TDMSGG
Maui
14
2 / 0 / 6
8,283
828
5,185
8,091
6,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
emmeb
Arachne
14
3 / 1 / 3
7,902
790
4,624
11,116
6,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
ligekiii
He Bo
13
1 / 2 / 5
7,168
717
7,738
6,686
2,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
F3L1X 007
Apollo
16
1 / 1 / 1
8,582
858
3,634
7,265
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Grimlim999
Cthulhu
14
2 / 2 / 1
7,614
761
15,481
11,395
8,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
JOSUE BLK
Anubis
14
1 / 4 / 3
7,619
762
5,166
8,512
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 0
6,541
654
1,077
3,180
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

King Arthur
PoggerClaps
King Arthur
13
0 / 2 / 4
6,952
695
4,474
12,208
9,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
9
Kills
4
4
Deaths
9
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Apollo
F3L1X 007
Apollo
1
1
1
1.5
L
Cthulhu
Grimlim999
Cthulhu
2
2
1
1.25
L
Anubis
JOSUE BLK
Anubis
1
4
3
0.63
W
Hercules
JoeyCB
Hercules
1
0
3
2.5
L
0
0
0
0
L
King Arthur
PoggerClaps
King Arthur
0
2
4
1
W
Maui
TDMSGG
Maui
2
0
6
5
W
Arachne
emmeb
Arachne
3
1
3
4.5
W
He Bo
ligekiii
He Bo
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,821
Damage
29,832
45,162
Taken
42,560
30,357
Mitigated
27,245
16,874
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,907
4,811
0
3,687
8,462
3,236
992
4,695
3,485
0
37,928
L
Apollo
F3L1X 007
Apollo
3,634
2,063
0
2,266
7,265
3,237
3,213
2,013
4,961
0
38,459
L
Cthulhu
Grimlim999
Cthulhu
15,481
988
589
2,058
11,395
8,574
175
3,584
7,531
31,732
0
L
Anubis
JOSUE BLK
Anubis
5,166
107
0
640
8,512
4,860
126
2,258
6,161
20,049
0
W
Hercules
JoeyCB
Hercules
8,367
1,847
0
4,322
10,807
11,074
747
3,166
7,467
0
22,669
L
1,077
0
847
1,008
3,180
1,294
0
0
3,136
12,944
0
L
King Arthur
PoggerClaps
King Arthur
4,474
413
92
304
12,208
9,280
0
4,668
7,071
0
13,247
W
Maui
TDMSGG
Maui
5,185
1,307
1,523
2,853
8,091
6,808
479
4,248
3,539
17,947
0
W
Arachne
emmeb
Arachne
4,624
3,061
0
4,154
11,116
6,677
285
4,389
6,591
0
19,660
W
He Bo
ligekiii
He Bo
7,738
1,002
0
335
6,686
2,562
0
3,991
2,356
22,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,634
Gold Earned
37,308
204
Minions Killed
221
0
Camps Cleared
0
1,070,698
Distance Traveled
1,005,433
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,206
821
60
6
0
194,749
0
L
Apollo
8,582
858
97
10
0
207,616
0
L
Cthulhu
7,614
761
38
4
0
221,740
0
L
Anubis
7,619
762
45
5
0
169,498
0
W
Hercules
7,075
708
32
3
0
213,742
0
L
Ra
6,541
654
9
1
0
173,414
3
L
King Arthur
6,952
695
32
3
0
233,165
0
W
Maui
8,283
828
30
3
0
210,767
2
W
Arachne
7,902
790
41
4
0
234,527
0
W
He Bo
7,168
717
41
4
0
216,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role