Player Matchup

Ravana
Ravana
FRANCIS Y C
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
425W - 431L
1,497 Elo+
Party 1
Chernobog
Chernobog
Smilykiller78
Chernobog
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,459 Elo+
Solo
Hercules
Hercules
THE INMORTAL997
Hercules
Level 145
God Stats
73W - 51L
1,563 SR
Queue Stats
956W - 976L
1,475 Elo+
Party 1
He Bo
He Bo
smokinthekush420
He Bo
Level 157
God Stats
30W - 35L
1,441 SR
Queue Stats
601W - 593L
1,395 Elo+
Solo
Vamana
Vamana
yoandyrodri5
Vamana
Level 41
God Stats
46W - 39L
1,547 SR
Queue Stats
135W - 145L
1,491 Elo+
Party 1
Team Averages
Level 97
1,510 SR
1,464 Elo+

VS

Team Averages
Level 82
1,594 SR
1,480 Elo+
Neith
Neith
Retrxctionz
Neith
Level 60
God Stats
41W - 35L
1,518 SR
Queue Stats
85W - 84L
1,424 Elo+
Party 2
Susano
Susano
TTV_MrWaffleFlop
Susano
Level 86
God Stats
1W - 5L
1,500 SR
Queue Stats
63W - 53L
1,487 Elo+
Solo
Ares
Ares
blxcklights
Ares
Level 109
God Stats
51W - 35L
1,598 SR
Queue Stats
87W - 75L
1,522 Elo+
Party 2
Sun Wukong
Sun Wukong
dveg__o
Sun Wukong
Level 124
God Stats
12W - 3L
1,847 SR
Queue Stats
274W - 253L
1,523 Elo+
Solo
Ix Chel
Ix Chel
thatboy_DQ
Ix Chel
Level 31
God Stats
24W - 24L
1,506 SR
Queue Stats
136W - 144L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
0 / 7 / 2
6,137
409
3,435
14,980
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Smilykiller78
Chernobog
11
0 / 7 / 6
6,743
450
7,802
12,449
4,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
11
7 / 7 / 0
7,170
478
11,639
25,370
14,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 4 / 1
7,641
509
10,697
12,428
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
10
0 / 7 / 2
6,230
415
5,961
16,207
12,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 8
7,775
518
13,732
10,744
4,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 3 / 8
7,821
521
7,812
12,132
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
8 / 2 / 14
9,459
631
13,896
19,087
12,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
dveg__o
Sun Wukong
15
9 / 0 / 3
10,173
678
14,015
14,567
13,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
thatboy_DQ
Ix Chel
13
6 / 5 / 4
8,121
541
10,637
11,575
4,450
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
13
Kills
32
32
Deaths
13
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
7
2
0.14
W
6
3
8
3.33
L
Chernobog
Smilykiller78
Chernobog
0
7
6
0.43
L
Hercules
7
7
0
1
W
3
3
8
2.33
W
8
2
14
7.5
W
Sun Wukong
dveg__o
Sun Wukong
9
0
3
10.5
L
6
4
1
1.63
W
Ix Chel
thatboy_DQ
Ix Chel
6
5
4
1.6
L
Vamana
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,534
Damage
60,092
81,434
Taken
68,105
42,111
Mitigated
39,763
19,689
Healing
24,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
3,435
746
0
3,613
14,980
6,227
0
3,314
11,666
0
37,880
W
13,732
7,925
0
3,169
10,744
4,592
1,549
566
10,178
0
45,353
L
Chernobog
Smilykiller78
Chernobog
7,802
4,431
0
1,343
12,449
4,696
0
2,750
9,699
0
44,832
L
Hercules
11,639
2,422
0
8,605
25,370
14,868
0
12,415
12,955
0
26,347
W
7,812
1,307
0
520
12,132
4,615
0
1,405
10,727
0
60,721
W
13,896
1,055
454
9,414
19,087
12,779
437
1,485
17,602
34,239
0
W
Sun Wukong
dveg__o
Sun Wukong
14,015
2,336
0
6,582
14,567
13,327
0
1,278
13,289
0
83,814
L
10,697
300
0
4,141
12,428
4,213
0
4,190
8,238
43,682
0
W
Ix Chel
thatboy_DQ
Ix Chel
10,637
1,310
578
3,886
11,575
4,450
0
5,963
5,612
54,060
0
L
Vamana
5,961
2,801
0
1,987
16,207
12,107
0
1,864
14,343
0
37,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,921
Gold Earned
43,349
274
Minions Killed
355
0
Camps Cleared
0
1,294,003
Distance Traveled
1,474,838
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,137
409
54
4
0
285,477
0
W
Neith
7,775
518
48
3
0
280,693
0
L
Chernobog
6,743
450
64
4
0
255,423
0
L
Hercules
7,170
478
33
2
0
255,192
0
W
Susano
7,821
521
76
5
0
330,633
0
W
Ares
9,459
631
29
2
0
308,462
0
W
Sun Wukong
10,173
678
134
9
0
304,627
4
L
He Bo
7,641
509
64
4
0
238,225
0
W
Ix Chel
8,121
541
68
5
0
250,423
0
L
Vamana
6,230
415
59
4
0
259,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role