Player Matchup

Ravana
Ravana
Gold II
GuadaPisto
Ravana
Gold II
Level 173
God Stats
12W - 8L
1,527 SR
Queue Stats
391W - 388L
1,508 MMR
Solo
Ares
Ares
Gold I
Iamawesomeyo
Ares
Gold I
Level 108
God Stats
57W - 49L
1,550 SR
Queue Stats
442W - 444L
1,504 MMR
Solo
Arachne
Arachne
Gold IV
Myjn
Arachne
Gold IV
Level 126
God Stats
5W - 0L
1,528 SR
Queue Stats
175W - 185L
1,523 MMR
Solo
Medusa
Medusa
Gold II
SANTIC0L98
Medusa
Gold II
Level 104
God Stats
2W - 0L
1,895 SR
Queue Stats
115W - 118L
1,515 MMR
Solo
Anubis
Anubis
Gold I
shiftyschefft
Anubis
Gold I
Level 125
God Stats
5W - 2L
1,678 SR
Queue Stats
695W - 677L
1,519 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,636 SR
1,514 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,644 SR
1,514 MMR
Raijin
Raijin
Bronze III
AKPellah
Raijin
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
MonkeysLeftNut
Kuzenbo
Bronze III
Level 156
God Stats
1W - 1L
1,863 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Cupid
Cupid
Bronze IV
NoPullOut
Cupid
Bronze IV
Level 154
God Stats
1W - 1L
1,760 SR
Queue Stats
3W - 4L
1,529 MMR
Party 2
King Arthur
King Arthur
Gold II
vKingCrimson
King Arthur
Gold II
Level 113
God Stats
4W - 6L
1,472 SR
Queue Stats
55W - 48L
1,566 MMR
Party 1
Jing Wei
Jing Wei
Gold III
xEnmanuel
Jing Wei
Gold III
Level 124
God Stats
14W - 8L
1,623 SR
Queue Stats
91W - 87L
1,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GuadaPisto
Ravana
18
0 / 3 / 12
11,925
542
14,866
23,410
20,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 2 / 14
12,086
549
8,245
26,722
37,383
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
Myjn
Arachne
20
10 / 4 / 5
13,420
610
19,008
23,539
13,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
SANTIC0L98
Medusa
20
2 / 0 / 9
13,525
615
19,771
19,005
11,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
10 / 4 / 9
14,344
652
27,883
18,582
12,877
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
PeleThorAh PuchChernobog

VS

Bans
KaliLancelotThanatosOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AKPellah
Raijin
17
4 / 6 / 2
11,235
511
15,931
16,766
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 5 / 0
10,510
478
12,610
24,447
41,007
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
NoPullOut
Cupid
16
0 / 3 / 2
9,784
445
10,980
20,856
10,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
vKingCrimson
King Arthur
17
4 / 4 / 5
11,995
545
15,092
29,256
37,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
xEnmanuel
Jing Wei
17
2 / 6 / 5
10,904
496
13,342
22,182
8,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
24
Kills
13
13
Deaths
24
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
AKPellah
Raijin
4
6
2
0.83
W
Ravana
GuadaPisto
Ravana
0
3
12
2
W
2
2
14
4.5
L
3
5
0
0.6
W
Arachne
Myjn
Arachne
10
4
5
3.13
L
Cupid
NoPullOut
Cupid
0
3
2
0.33
W
Medusa
SANTIC0L98
Medusa
2
0
9
6.5
W
10
4
9
3.63
L
King Arthur
vKingCrimson
King Arthur
4
4
5
1.63
L
Jing Wei
xEnmanuel
Jing Wei
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,773
Damage
67,955
111,258
Taken
113,507
95,812
Mitigated
103,423
40,059
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AKPellah
Raijin
15,931
480
0
500
16,766
5,982
0
8,264
8,502
84,883
0
W
Ravana
GuadaPisto
Ravana
14,866
2,872
0
4,723
23,410
20,409
867
2,828
20,508
0
83,818
W
8,245
763
0
9,355
26,722
37,383
994
4,484
22,036
42,319
0
L
12,610
3,059
0
2,960
24,447
41,007
482
6,077
18,370
59,130
0
W
Arachne
Myjn
Arachne
19,008
15,626
0
5,837
23,539
13,936
1,883
6,622
16,753
0
112,763
L
Cupid
NoPullOut
Cupid
10,980
4,573
2,500
7,012
20,856
10,305
560
6,903
13,953
0
92,791
W
Medusa
SANTIC0L98
Medusa
19,771
8,867
0
11,186
19,005
11,207
3,687
5,966
12,955
0
156,601
W
27,883
2,029
0
8,958
18,582
12,877
6,075
10,190
8,022
131,882
86
L
King Arthur
vKingCrimson
King Arthur
15,092
1,652
0
4,077
29,256
37,802
0
7,473
21,783
0
89,605
L
Jing Wei
xEnmanuel
Jing Wei
13,342
10,219
0
2,664
22,182
8,327
0
7,325
14,857
0
120,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,300
Gold Earned
54,428
702
Minions Killed
690
0
Camps Cleared
0
2,307,331
Distance Traveled
2,056,387
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,235
511
162
7
0
372,641
7
W
Ravana
11,925
542
124
6
0
455,711
5
W
Ares
12,086
549
23
1
0
447,931
0
L
Kuzenbo
10,510
478
74
3
0
446,043
0
W
Arachne
13,420
610
130
6
0
537,347
0
L
Cupid
9,784
445
147
7
0
389,099
3
W
Medusa
13,525
615
236
11
0
425,608
4
W
Anubis
14,344
652
189
9
0
440,734
2
L
King Arthur
11,995
545
146
7
0
415,727
0
L
Jing Wei
10,904
496
161
7
0
432,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role