Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Asttersa
Ne Zha
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,534 MMR
Solo
Hercules
Hercules
Gold III
CaptianHook22
Hercules
Gold III
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 71L
1,522 MMR
Solo
Olorun
Olorun
Gold III
Nobushige
Olorun
Gold III
Level 82
God Stats
1W - 3L
1,551 SR
Queue Stats
268W - 263L
1,536 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Zerokainin
Heimdallr
Gold IV
Level 119
God Stats
0W - 3L
1,323 SR
Queue Stats
89W - 102L
1,527 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,475 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,572 SR
1,525 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
AstralSmite
Sol
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Party 2
Thor
Thor
Gold I
RogerioSkylab
Thor
Gold I
Level 67
God Stats
20W - 13L
1,645 SR
Queue Stats
274W - 271L
1,540 MMR
Solo
Athena
Athena
Gold I
mcmoosle
Athena
Gold I
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
657W - 652L
1,534 MMR
Solo
Zhong Kui
Zhong Kui
Bronze IV
zzxDEVILxzz
Zhong Kui
Bronze IV
Level 137
God Stats
1W - 0L
1,714 SR
Queue Stats
5W - 2L
1,554 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 2 / 4
7,927
495
3,754
13,070
9,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
Asttersa
Ne Zha
14
4 / 5 / 1
8,684
543
14,963
17,834
8,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
CaptianHook22
Hercules
15
0 / 2 / 0
8,716
545
3,503
13,842
10,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Nobushige
Olorun
13
1 / 4 / 4
8,103
506
7,091
10,904
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Zerokainin
Heimdallr
13
0 / 4 / 0
8,247
515
3,501
11,969
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AgniJanusApolloCharon

VS

Bans
KaliKuzenboArachnePele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 0 / 1
10,754
672
9,285
11,015
6,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 5
10,573
661
11,081
12,136
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 2 / 7
10,748
672
13,905
14,640
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
mcmoosle
Athena
13
1 / 2 / 10
9,054
566
5,667
12,171
12,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
zzxDEVILxzz
Zhong Kui
16
3 / 0 / 7
10,363
648
10,529
9,306
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
5
Kills
17
17
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
4
1
W
Sun Wukong
 
Sun Wukong
4
0
1
4.5
W
3
1
5
5.5
L
Ne Zha
Asttersa
Ne Zha
4
5
1
0.9
L
Hercules
CaptianHook22
Hercules
0
2
0
0
L
Olorun
Nobushige
Olorun
1
4
4
0.75
W
6
2
7
4.75
L
Heimdallr
Zerokainin
Heimdallr
0
4
0
0
W
Athena
mcmoosle
Athena
1
2
10
3
W
Zhong Kui
zzxDEVILxzz
Zhong Kui
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,812
Damage
50,467
67,619
Taken
59,268
38,617
Mitigated
35,609
20,010
Healing
25,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,754
585
0
2,246
13,070
9,994
0
7,114
5,828
18,735
0
W
Sun Wukong
 
Sun Wukong
9,285
1,515
0
5,334
11,015
6,016
0
765
10,250
0
79,448
W
11,081
3,068
0
8,362
12,136
4,110
353
3,634
8,502
91,062
0
L
Ne Zha
Asttersa
Ne Zha
14,963
6,896
0
8,100
17,834
8,223
0
7,037
10,629
0
75,260
L
Hercules
CaptianHook22
Hercules
3,503
1,353
0
4,896
13,842
10,653
0
709
13,109
0
62,854
L
Olorun
Nobushige
Olorun
7,091
3,796
420
2,210
10,904
5,247
1,020
5,732
4,974
52,102
5,265
W
13,905
3,681
0
5,401
14,640
5,620
576
2,630
12,010
0
95,335
L
Heimdallr
Zerokainin
Heimdallr
3,501
650
0
2,138
11,969
4,500
681
5,497
6,472
0
60,121
W
Athena
mcmoosle
Athena
5,667
1,126
0
2,054
12,171
12,071
275
4,484
7,687
24,302
0
W
Zhong Kui
zzxDEVILxzz
Zhong Kui
10,529
3,744
0
4,314
9,306
7,792
903
1,627
7,679
78,088
21,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,677
Gold Earned
51,492
484
Minions Killed
555
0
Camps Cleared
0
1,553,196
Distance Traveled
1,758,569
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,927
495
34
2
0
362,023
5
W
Sun Wukong
10,754
672
130
8
0
365,624
4
W
Sol
10,573
661
152
10
0
313,323
2
L
Ne Zha
8,684
543
108
7
0
342,578
0
L
Hercules
8,716
545
120
8
0
269,950
4
L
Olorun
8,103
506
121
8
0
298,582
0
W
Thor
10,748
672
114
7
0
328,436
7
L
Heimdallr
8,247
515
101
6
0
280,063
3
W
Athena
9,054
566
21
1
0
386,161
2
W
Zhong Kui
10,363
648
138
9
0
365,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role