Player Matchup

Thoth
Thoth
Platinum II
BishopIsFaded
Thoth
Platinum II
Level 155
God Stats
4W - 3L
1,533 SR
Queue Stats
116W - 99L
1,891 MMR
Party 1
Ganesha
Ganesha
Gold IV
ColtballJr
Ganesha
Gold IV
Level 49
God Stats
3W - 2L
1,740 SR
Queue Stats
41W - 31L
1,733 MMR
Party 1
Amaterasu
Amaterasu
Platinum I
ItsJMED
Amaterasu
Platinum I
Level 157
God Stats
1W - 0L
1,544 SR
Queue Stats
145W - 118L
1,789 MMR
Solo
Arachne
Arachne
Platinum III
SZND-SaltyBallzz
Arachne
Platinum III
Level 162
God Stats
10W - 11L
1,580 SR
Queue Stats
720W - 713L
1,790 MMR
Solo
Anhur
Anhur
Platinum III
Yusssssswo
Anhur
Platinum III
Level 126
God Stats
32W - 20L
1,285 SR
Queue Stats
170W - 154L
1,683 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,537 SR
1,777 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,667 SR
1,788 MMR
Jormungandr
Jormungandr
Platinum IV
BoomBiootch
Jormungandr
Platinum IV
Level 123
God Stats
216W - 176L
1,662 SR
Queue Stats
228W - 215L
1,830 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
HairyAfrican
Kuzenbo
Gold V
Level 136
God Stats
0W - 1L
1,603 SR
Queue Stats
5W - 2L
1,714 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
PrEdAtOr 080808
Ix Chel
Platinum IV
Level 167
God Stats
8W - 5L
1,556 SR
Queue Stats
388W - 384L
1,849 MMR
Solo
Fenrir
Fenrir
Gold IV
boopssi
Fenrir
Gold IV
Level 89
God Stats
7W - 4L
1,675 SR
Queue Stats
38W - 32L
1,725 MMR
Solo
Rama
Rama
Gold III
xXDarhewsXx
Rama
Gold III
Level 122
God Stats
8W - 3L
1,839 SR
Queue Stats
28W - 20L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,820
582
2,718
3,166
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
ColtballJr
Ganesha
9
0 / 0 / 1
5,656
566
1,425
6,978
3,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
ItsJMED
Amaterasu
12
2 / 0 / 0
7,177
718
3,140
6,713
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 2 / 2
6,486
649
4,719
8,638
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anhur
10
0 / 1 / 1
5,605
561
4,206
5,408
1,875
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AchillesMartichorasPeleRaijin

VS

Bans
CharonAo KuangAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoomBiootch
Jormungandr
9
0 / 3 / 1
5,261
526
1,611
6,444
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
HairyAfrican
Kuzenbo
9
0 / 1 / 1
5,334
533
3,741
6,807
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 0 / 0
5,247
525
4,239
3,268
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
boopssi
Fenrir
11
1 / 1 / 1
5,684
568
1,922
8,327
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,738
574
4,547
6,930
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
3
3
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Jormungandr
BoomBiootch
Jormungandr
0
3
1
0.17
W
Ganesha
ColtballJr
Ganesha
0
0
1
0.5
L
Kuzenbo
HairyAfrican
Kuzenbo
0
1
1
0.5
W
Amaterasu
ItsJMED
Amaterasu
2
0
0
2
L
1
0
0
1
W
4
2
2
2.5
W
Anhur
0
1
1
0.5
L
Fenrir
boopssi
Fenrir
1
1
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,208
Damage
16,060
30,903
Taken
31,776
14,026
Mitigated
14,660
14,881
Healing
9,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,718
143
0
495
3,166
1,137
0
1,716
1,398
54,303
0
L
Jormungandr
BoomBiootch
Jormungandr
1,611
328
0
516
6,444
2,699
0
1,298
5,146
42,100
0
W
Ganesha
ColtballJr
Ganesha
1,425
353
1,448
2,725
6,978
3,787
0
1,697
5,281
19,593
0
L
Kuzenbo
HairyAfrican
Kuzenbo
3,741
1,481
0
2,448
6,807
5,418
0
1,722
5,085
19,823
0
W
Amaterasu
ItsJMED
Amaterasu
3,140
1,112
0
5,388
6,713
3,967
0
3,249
3,312
0
46,105
L
4,239
605
200
637
3,268
1,119
51
248
3,020
31,930
0
W
4,719
3,128
0
2,026
8,638
3,260
0
1,271
7,331
0
41,602
W
Anhur
4,206
2,486
0
2,799
5,408
1,875
0
1,418
3,990
0
46,247
L
Fenrir
boopssi
Fenrir
1,922
808
0
3,039
8,327
3,459
0
299
8,028
0
42,771
L
4,547
4,089
0
2,687
6,930
1,965
0
576
6,354
0
48,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,744
Gold Earned
27,264
362
Minions Killed
333
0
Camps Cleared
0
1,064,560
Distance Traveled
966,160
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,820
582
110
11
0
216,744
0
L
Jormungandr
5,261
526
80
8
0
201,340
0
W
Ganesha
5,656
566
5
1
0
199,554
2
L
Kuzenbo
5,334
533
22
2
0
207,996
2
W
Amaterasu
7,177
718
78
8
0
209,806
0
L
Ix Chel
5,247
525
62
6
0
178,745
1
W
Arachne
6,486
649
73
7
0
245,991
2
W
Anhur
5,605
561
96
10
0
192,465
0
L
Fenrir
5,684
568
68
7
0
184,650
0
L
Rama
5,738
574
101
10
0
193,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role