Player Matchup

Hel
Hel
AaronIrony
Hel
Level 12
God Stats
0W - 1L
1,696 SR
Queue Stats
4W - 2L
1,625 Elo+
Party 2
Chernobog
Chernobog
G0ld3nn-_-
Chernobog
Level 127
God Stats
37W - 36L
1,679 SR
Queue Stats
316W - 359L
1,443 Elo+
Solo
Arachne
Arachne
Koyi078
Arachne
Level 7
God Stats
0W - 2L
1,269 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 2
Sun Wukong
Sun Wukong
Rami1
Sun Wukong
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,481 Elo+
Party 2
Ra
Ra
Sefi26
Ra
Level 26
God Stats
1W - 3L
1,396 SR
Queue Stats
2W - 3L
1,425 Elo+
Party 2
Team Averages
Level 65
1,508 SR
1,424 Elo+

VS

Team Averages
Level 126
1,597 SR
1,424 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Decapitarre
Loki
Level 149
God Stats
1W - 0L
1,751 SR
Queue Stats
17W - 19L
1,291 Elo+
Party 1
Ix Chel
Ix Chel
ELwasonBB-ernest
Ix Chel
Level 133
God Stats
25W - 26L
1,540 SR
Queue Stats
108W - 134L
1,429 Elo+
Party 3
Poseidon
Poseidon
XThe_Gothfather
Poseidon
Level 99
God Stats
2W - 0L
1,693 SR
Queue Stats
19W - 10L
1,430 Elo+
Party 1
Medusa
Medusa
jokker99
Medusa
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 132L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,944
425
1,785
10,532
6,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
G0ld3nn-_-
Chernobog
14
1 / 2 / 2
7,660
547
5,476
11,267
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Koyi078
Arachne
11
4 / 3 / 1
7,073
505
9,543
12,614
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Rami1
Sun Wukong
11
0 / 3 / 3
6,653
475
6,524
14,479
13,750
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Ra
11
0 / 7 / 2
6,624
473
2,526
10,233
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 0 / 1
9,203
657
9,029
13,675
9,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 0 / 5
9,117
651
10,090
8,572
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 7
7,342
524
7,784
8,649
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
13
6 / 3 / 2
8,296
593
8,471
7,445
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
jokker99
Medusa
13
4 / 1 / 4
7,943
567
7,221
8,410
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
20
20
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
0
1
2.5
L
0
5
1
0.1
W
6
0
5
8.5
W
2
2
7
2.75
L
Chernobog
G0ld3nn-_-
Chernobog
1
2
2
1
L
Arachne
Koyi078
Arachne
4
3
1
1.5
L
Sun Wukong
Rami1
Sun Wukong
0
3
3
0.5
L
Ra
0
7
2
0.14
W
Poseidon
6
3
2
2.33
W
Medusa
jokker99
Medusa
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,854
Damage
42,595
59,125
Taken
46,751
33,557
Mitigated
21,687
8,877
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,029
1,368
0
5,129
13,675
9,354
0
625
13,050
199
82,854
L
1,785
223
1,227
1,695
10,532
6,942
0
4,492
6,040
12,126
0
W
10,090
3,404
0
5,181
8,572
3,645
0
0
8,572
0
81,257
W
7,784
896
1,321
2,832
8,649
3,044
195
602
7,994
44,663
0
L
Chernobog
G0ld3nn-_-
Chernobog
5,476
3,700
0
1,356
11,267
4,402
0
2,043
9,224
0
65,629
L
Arachne
Koyi078
Arachne
9,543
7,971
0
2,530
12,614
4,660
0
2,790
9,824
0
47,108
L
Sun Wukong
Rami1
Sun Wukong
6,524
1,463
0
535
14,479
13,750
0
1,627
12,852
0
43,688
L
Ra
2,526
132
288
1,246
10,233
3,803
0
5,388
4,845
49,386
0
W
Poseidon
8,471
751
0
660
7,445
2,399
0
1,988
5,355
58,710
0
W
Medusa
jokker99
Medusa
7,221
3,781
0
4,209
8,410
3,245
1,304
941
7,469
0
54,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,954
Gold Earned
41,901
337
Minions Killed
508
0
Camps Cleared
0
1,343,922
Distance Traveled
1,365,534
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,203
657
144
10
0
261,682
0
L
Hel
5,944
425
17
1
0
268,219
0
W
Loki
9,117
651
118
8
0
298,948
0
W
Ix Chel
7,342
524
81
6
0
277,074
0
L
Chernobog
7,660
547
117
8
0
269,394
3
L
Arachne
7,073
505
54
4
0
319,018
0
L
Sun Wukong
6,653
475
68
5
0
267,310
0
L
Ra
6,624
473
81
6
0
219,981
0
W
Poseidon
8,296
593
98
7
0
262,901
4
W
Medusa
7,943
567
67
5
0
264,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role