Player Matchup

Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
EpwTas
Thanatos
Gold V
Level 128
God Stats
13W - 13L
1,552 SR
Queue Stats
252W - 243L
1,333 MMR
Solo
Cerberus
Cerberus
Gold V
MetalRider15
Cerberus
Gold V
Level 155
God Stats
13W - 10L
1,699 SR
Queue Stats
113W - 122L
1,309 MMR
Solo
Mercury
Mercury
Gold V
germanyDT
Mercury
Gold V
Level 84
God Stats
22W - 16L
1,614 SR
Queue Stats
438W - 452L
1,316 MMR
Solo
Chang'e
Chang'e
Silver V
xrichardbrx
Chang'e
Silver V
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 78L
1,323 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,573 SR
1,356 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,553 SR
1,319 MMR
Cu Chulainn
Cu Chulainn
Gold V
B1GANDY1
Cu Chulainn
Gold V
Level 142
God Stats
3W - 7L
1,521 SR
Queue Stats
198W - 201L
1,307 MMR
Solo
Loki
Loki
Gold V
NyxFlame
Loki
Gold V
Level 156
God Stats
21W - 29L
1,555 SR
Queue Stats
324W - 339L
1,335 MMR
Solo
Izanami
Izanami
Bronze III
ProffesorLoki
Izanami
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,316 MMR
Solo
Ganesha
Ganesha
Bronze IV
andymode56
Ganesha
Bronze IV
Level 69
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 15L
1,308 MMR
Solo
Poseidon
Poseidon
Silver I
que_capalot_13
Poseidon
Silver I
Level 155
God Stats
5W - 6L
1,498 SR
Queue Stats
157W - 166L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 0 / 0
9,673
605
8,776
9,862
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
EpwTas
Thanatos
15
5 / 1 / 1
8,708
544
5,605
14,305
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
MetalRider15
Cerberus
13
2 / 0 / 3
8,149
509
5,675
14,008
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
germanyDT
Mercury
16
2 / 1 / 0
8,889
556
3,155
10,808
6,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
xrichardbrx
Chang'e
14
2 / 1 / 4
8,385
524
7,056
8,974
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AwilixThorKaliNu WaBakasura

VS

Bans
AnubisArachneFreyaXbalanqueAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
B1GANDY1
Cu Chulainn
15
0 / 1 / 1
8,716
545
8,183
12,329
12,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
13
3 / 4 / 0
7,495
468
5,055
11,658
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
12
0 / 4 / 0
6,937
434
4,855
10,643
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
andymode56
Ganesha
11
0 / 2 / 0
7,067
442
4,918
10,537
7,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
13
0 / 3 / 1
7,777
486
6,944
6,647
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
14
Kills
3
3
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
0
3
L
Cu Chulainn
B1GANDY1
Cu Chulainn
0
1
1
0.5
W
Thanatos
EpwTas
Thanatos
5
1
1
5.5
W
Cerberus
MetalRider15
Cerberus
2
0
3
3.5
L
Loki
3
4
0
0.75
L
Izanami
0
4
0
0
L
Ganesha
andymode56
Ganesha
0
2
0
0
W
Mercury
germanyDT
Mercury
2
1
0
2
L
Poseidon
0
3
1
0.17
W
Chang'e
xrichardbrx
Chang'e
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,267
Damage
29,955
57,957
Taken
51,814
29,683
Mitigated
30,637
35,786
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,776
3,548
0
4,755
9,862
4,700
132
401
9,457
88,833
0
L
Cu Chulainn
B1GANDY1
Cu Chulainn
8,183
1,187
0
2,438
12,329
12,273
45
1,077
11,230
525
77,360
W
Thanatos
EpwTas
Thanatos
5,605
1,350
0
13,900
14,305
6,288
371
1,901
12,314
0
68,369
W
Cerberus
MetalRider15
Cerberus
5,675
207
85
6,842
14,008
9,372
0
5,534
8,276
45,512
0
L
Loki
5,055
1,248
0
4,195
11,658
4,209
0
2,500
9,054
0
56,994
L
Izanami
4,855
2,958
0
2,734
10,643
4,080
0
7,950
2,693
0
59,362
L
Ganesha
andymode56
Ganesha
4,918
513
0
2,569
10,537
7,887
0
5,801
4,560
24,954
0
W
Mercury
germanyDT
Mercury
3,155
765
0
3,940
10,808
6,365
0
293
10,515
0
66,561
L
Poseidon
6,944
1,453
0
854
6,647
2,188
0
3,629
2,770
70,388
0
W
Chang'e
xrichardbrx
Chang'e
7,056
397
1,556
4,708
8,974
2,958
0
4,065
4,519
57,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
37,992
580
Minions Killed
472
0
Camps Cleared
0
1,619,401
Distance Traveled
1,547,780
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,673
605
145
9
0
294,644
4
L
Cu Chulainn
8,716
545
113
7
0
310,385
0
W
Thanatos
8,708
544
106
7
0
350,635
4
W
Cerberus
8,149
509
94
6
0
331,126
0
L
Loki
7,495
468
83
5
0
339,162
3
L
Izanami
6,937
434
113
7
0
269,497
6
L
Ganesha
7,067
442
12
1
0
327,680
1
W
Mercury
8,889
556
123
8
0
308,252
2
L
Poseidon
7,777
486
151
9
0
301,056
4
W
Chang'e
8,385
524
112
7
0
334,744
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role