Player Matchup

Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
CyberCyte
Baron Samedi
Gold IV
Level 79
God Stats
1W - 0L
1,564 SR
Queue Stats
33W - 39L
1,556 MMR
Solo
Chernobog
Chernobog
Gold II
WARxREAPER
Chernobog
Gold II
Level 166
God Stats
37W - 21L
1,633 SR
Queue Stats
426W - 428L
1,559 MMR
Solo
Guan Yu
Guan Yu
Gold IV
angelpg
Guan Yu
Gold IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 101L
1,558 MMR
Solo
Janus
Janus
Platinum V
sab205
Janus
Platinum V
Level 126
God Stats
33W - 35L
1,536 SR
Queue Stats
348W - 350L
1,561 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,546 SR
1,547 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,601 SR
1,557 MMR
Apollo
Apollo
Gold II
ElReddx
Apollo
Gold II
Level 146
God Stats
4W - 6L
1,470 SR
Queue Stats
108W - 104L
1,552 MMR
Solo
Bakasura
Bakasura
Gold IV
MAC_AsTr02
Bakasura
Gold IV
Level 131
God Stats
1W - 1L
1,843 SR
Queue Stats
167W - 173L
1,450 MMR
Party 1
Charon
Charon
Platinum IV
PeleFeetPics
Charon
Platinum IV
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 60L
1,674 MMR
Party 1
Tyr
Tyr
Gold II
RS VorTex1300
Tyr
Gold II
Level 125
God Stats
13W - 11L
1,611 SR
Queue Stats
250W - 252L
1,562 MMR
Solo
Tiamat
Tiamat
Gold I
mcmoosle
Tiamat
Gold I
Level 143
God Stats
16W - 20L
1,583 SR
Queue Stats
657W - 652L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 0 / 2
5,449
545
3,614
9,432
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
CyberCyte
Baron Samedi
9
1 / 1 / 0
5,290
529
2,016
5,325
2,432
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
WARxREAPER
Chernobog
10
1 / 0 / 0
5,578
558
5,129
3,747
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
angelpg
Guan Yu
10
0 / 0 / 0
5,179
518
2,817
6,082
3,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
sab205
Janus
10
1 / 4 / 1
5,925
593
3,455
7,251
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
JormungandrPele

VS

Bans
ArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ElReddx
Apollo
9
1 / 1 / 0
5,475
548
4,089
5,913
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
MAC_AsTr02
Bakasura
10
2 / 1 / 0
5,741
574
1,683
9,377
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
9
1 / 0 / 0
5,344
534
4,555
5,489
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
5,100
510
2,777
4,860
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
mcmoosle
Tiamat
11
1 / 1 / 3
6,257
626
4,523
5,401
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
3
Kills
5
5
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
0
0
2
1
W
Baron Samedi
CyberCyte
Baron Samedi
1
1
0
1
L
Apollo
ElReddx
Apollo
1
1
0
1
L
Bakasura
MAC_AsTr02
Bakasura
2
1
0
2
L
Charon
1
0
0
1
L
0
0
0
0
W
Chernobog
WARxREAPER
Chernobog
1
0
0
1
W
Guan Yu
angelpg
Guan Yu
0
0
0
0
L
Tiamat
mcmoosle
Tiamat
1
1
3
2.5
W
Janus
sab205
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,031
Damage
17,627
31,837
Taken
31,040
13,474
Mitigated
13,946
10,930
Healing
9,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,614
1,285
0
2,455
9,432
3,278
0
718
8,574
43,243
1,229
W
Baron Samedi
CyberCyte
Baron Samedi
2,016
432
221
2,568
5,325
2,432
0
1,112
4,103
15,358
0
L
Apollo
ElReddx
Apollo
4,089
3,044
0
1,250
5,913
2,206
0
1,643
4,247
0
34,232
L
Bakasura
MAC_AsTr02
Bakasura
1,683
1,078
0
1,300
9,377
3,419
0
2,385
6,964
0
31,855
L
Charon
4,555
1,353
0
2,692
5,489
3,457
0
1,343
4,077
19,909
0
L
2,777
407
0
2,564
4,860
2,142
0
0
4,860
0
29,994
W
Chernobog
WARxREAPER
Chernobog
5,129
3,192
0
1,977
3,747
1,259
441
1,001
2,746
0
46,200
W
Guan Yu
angelpg
Guan Yu
2,817
514
0
2,309
6,082
3,947
0
1,763
4,238
0
31,728
L
Tiamat
mcmoosle
Tiamat
4,523
428
0
1,698
5,401
2,722
104
3,374
1,807
38,641
0
W
Janus
sab205
Janus
3,455
257
0
1,400
7,251
2,558
0
4,008
2,802
43,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,421
Gold Earned
27,917
297
Minions Killed
267
0
Camps Cleared
0
986,971
Distance Traveled
968,383
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,449
545
64
6
0
235,373
0
W
Baron Samedi
5,290
529
28
3
0
198,857
2
L
Apollo
5,475
548
63
6
0
181,170
2
L
Bakasura
5,741
574
56
6
0
226,988
0
L
Charon
5,344
534
17
2
0
223,070
5
L
Tyr
5,100
510
49
5
0
163,386
2
W
Chernobog
5,578
558
74
7
0
177,407
0
W
Guan Yu
5,179
518
46
5
0
180,440
0
L
Tiamat
6,257
626
82
8
0
173,769
2
W
Janus
5,925
593
85
9
0
194,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role