Player Matchup

Medusa
Medusa
ArtemisKnox
Medusa
Level 133
God Stats
1W - 1L
1,372 SR
Queue Stats
273W - 265L
1,494 Elo+
Solo
Nu Wa
Nu Wa
CreepyRabbit7
Nu Wa
Level 150
God Stats
158W - 110L
1,628 SR
Queue Stats
595W - 567L
1,610 Elo+
Solo
Tyr
Tyr
FlameHeart01
Tyr
Level 88
God Stats
1W - 1L
2,001 SR
Queue Stats
2W - 4L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Rodrick_Hunter
Cthulhu
Level 87
God Stats
0W - 1L
1,301 SR
Queue Stats
4W - 7L
1,509 Elo+
Party 1
Mercury
Mercury
YAMgt
Mercury
Level 117
God Stats
0W - 1L
1,859 SR
Queue Stats
1W - 3L
1,503 Elo+
Party 1
Team Averages
Level 115
1,632 SR
1,523 Elo+

VS

Team Averages
Level 130
1,508 SR
1,434 Elo+
Discordia
Discordia
Fatboy9535
Discordia
Level 157
God Stats
5W - 2L
1,455 SR
Queue Stats
263W - 358L
1,486 Elo+
Party 2
Anhur
Anhur
Link3040
Anhur
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
110W - 186L
1,394 Elo+
Party 2
Ares
Ares
Papercut9009
Ares
Level 144
God Stats
3W - 2L
1,603 SR
Queue Stats
121W - 205L
1,435 Elo+
Party 2
Arachne
Arachne
hcasta8947
Arachne
Level 128
God Stats
3W - 9L
1,310 SR
Queue Stats
65W - 136L
1,310 Elo+
Party 2
Anubis
Anubis
miloyer
Anubis
Level 96
God Stats
71W - 39L
1,671 SR
Queue Stats
189W - 158L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 1 / 1
6,299
485
6,953
6,861
2,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 2 / 1
7,875
606
10,584
6,366
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 0
6,724
517
5,481
14,674
9,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 3
6,422
494
5,659
9,615
5,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
YAMgt
Mercury
11
0 / 2 / 2
6,447
496
1,774
7,422
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fatboy9535
Discordia
12
1 / 1 / 3
7,662
589
5,010
5,672
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Link3040
Anhur
12
3 / 1 / 1
7,537
580
5,123
8,817
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 2 / 2
5,803
446
3,088
12,996
10,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
hcasta8947
Arachne
12
4 / 1 / 1
7,307
562
3,259
8,417
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
miloyer
Anubis
14
4 / 3 / 2
8,920
686
10,957
11,145
5,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
8
Kills
12
12
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
1
1
2.5
L
3
2
1
1.75
W
Discordia
Fatboy9535
Discordia
1
1
3
2.5
L
3
4
0
0.75
W
Anhur
Link3040
Anhur
3
1
1
3.5
W
0
2
2
0.5
L
0
3
3
0.5
L
Mercury
YAMgt
Mercury
0
2
2
0.5
W
Arachne
hcasta8947
Arachne
4
1
1
4.5
W
Anubis
miloyer
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,451
Damage
27,437
44,938
Taken
47,047
22,764
Mitigated
24,224
11,313
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,953
2,883
0
404
6,861
2,420
240
2,004
4,813
0
42,774
L
10,584
5,173
0
2,145
6,366
2,108
290
3,338
2,604
63,980
0
W
Discordia
Fatboy9535
Discordia
5,010
216
0
1,000
5,672
1,938
0
4,207
1,465
67,581
0
L
5,481
831
0
4,610
14,674
9,813
0
10,096
4,578
0
32,847
W
Anhur
Link3040
Anhur
5,123
2,746
0
3,905
8,817
3,425
120
3,000
5,817
0
52,856
W
3,088
71
0
1,803
12,996
10,510
0
6,473
6,523
23,708
0
L
5,659
593
1,382
2,413
9,615
5,884
0
2,152
7,419
28,275
0
L
Mercury
YAMgt
Mercury
1,774
1,507
0
359
7,422
2,539
0
953
6,469
0
46,768
W
Arachne
hcasta8947
Arachne
3,259
2,105
0
1,741
8,417
3,021
63
1,793
6,624
0
42,695
W
Anubis
miloyer
Anubis
10,957
854
0
5,551
11,145
5,330
2,048
770
10,375
79,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
37,229
337
Minions Killed
457
0
Camps Cleared
0
1,190,001
Distance Traveled
1,311,887
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,299
485
63
5
0
195,773
0
L
Nu Wa
7,875
606
108
8
0
245,921
4
W
Discordia
7,662
589
130
10
0
256,404
0
L
Tyr
6,724
517
45
3
0
249,029
0
W
Anhur
7,537
580
106
8
0
237,720
1
W
Ares
5,803
446
22
2
0
275,035
0
L
Cthulhu
6,422
494
44
3
0
262,329
3
L
Mercury
6,447
496
77
6
0
236,949
0
W
Arachne
7,307
562
66
5
0
328,069
1
W
Anubis
8,920
686
133
10
0
214,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role