Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mercuryhewry
Merlin
Level 141
God Stats
3W - 7L
1,395 SR
Queue Stats
269W - 266L
1,491 Elo+
Solo
Mercury
Mercury
QUETMEX
Mercury
Level 69
God Stats
3W - 3L
1,221 SR
Queue Stats
17W - 8L
1,602 Elo+
Solo
Hercules
Hercules
RagePlayerX
Hercules
Level 108
God Stats
41W - 52L
1,440 SR
Queue Stats
321W - 309L
1,442 Elo+
Solo
Jormungandr
Jormungandr
sweet_primer
Jormungandr
Level 109
God Stats
434W - 430L
1,468 SR
Queue Stats
1,323W - 1,354L
1,426 Elo+
Solo
Team Averages
Level 99
1,405 SR
1,492 Elo+

VS

Team Averages
Level 102
1,464 SR
1,409 Elo+
Rama
Rama
ItsYaBoyThermo
Rama
Level 108
God Stats
76W - 78L
1,464 SR
Queue Stats
284W - 297L
1,397 Elo+
Party 1
Nemesis
Nemesis
KRYMEBOSS
Nemesis
Level 107
God Stats
1W - 1L
1,084 SR
Queue Stats
49W - 58L
1,355 Elo+
Solo
Poseidon
Poseidon
TOxG Battery
Poseidon
Level 107
God Stats
5W - 2L
1,636 SR
Queue Stats
137W - 105L
1,507 Elo+
Solo
Guan Yu
Guan Yu
WG RED WOLVES
Guan Yu
Level 121
God Stats
16W - 6L
1,653 SR
Queue Stats
341W - 367L
1,391 Elo+
Solo
Yemoja
Yemoja
aytiff
Yemoja
Level 68
God Stats
116W - 114L
1,482 SR
Queue Stats
208W - 245L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 1
5,182
471
4,770
6,105
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
9
0 / 4 / 1
5,222
475
3,170
7,364
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
QUETMEX
Mercury
10
1 / 1 / 0
5,499
500
2,428
8,019
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
RagePlayerX
Hercules
8
1 / 0 / 0
5,257
478
6,435
9,350
6,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
sweet_primer
Jormungandr
12
0 / 0 / 0
6,537
594
3,342
5,690
3,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,903
537
7,024
9,641
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
KRYMEBOSS
Nemesis
11
2 / 1 / 1
6,179
562
4,350
8,587
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
TOxG Battery
Poseidon
13
3 / 0 / 1
7,443
677
7,913
6,611
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
11
0 / 0 / 0
5,801
527
2,431
8,784
6,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
aytiff
Yemoja
8
0 / 0 / 0
5,392
490
1,892
6,918
5,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
7
7
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
W
2
1
0
2
W
Nemesis
KRYMEBOSS
Nemesis
2
1
1
2.5
L
Merlin
0
4
1
0.13
L
Mercury
QUETMEX
Mercury
1
1
0
1
L
Hercules
RagePlayerX
Hercules
1
0
0
1
W
Poseidon
TOxG Battery
Poseidon
3
0
1
3.5
W
Guan Yu
0
0
0
0
W
Yemoja
aytiff
Yemoja
0
0
0
0
L
Jormungandr
sweet_primer
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,145
Damage
23,610
36,528
Taken
40,541
17,342
Mitigated
20,867
7,712
Healing
16,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,770
2,569
0
518
6,105
2,067
0
1,473
4,606
0
34,564
W
7,024
4,422
0
4,123
9,641
3,202
0
0
9,641
0
49,973
W
Nemesis
KRYMEBOSS
Nemesis
4,350
1,921
192
1,148
8,587
3,013
0
873
7,714
0
43,173
L
Merlin
3,170
0
0
693
7,364
2,681
18
4,650
2,498
33,795
0
L
Mercury
QUETMEX
Mercury
2,428
1,273
0
985
8,019
2,705
0
2,264
5,693
0
34,045
L
Hercules
RagePlayerX
Hercules
6,435
1,413
0
2,358
9,350
6,403
0
1,108
8,236
0
22,899
W
Poseidon
TOxG Battery
Poseidon
7,913
1,120
0
2,714
6,611
2,428
365
2,311
4,300
70,648
0
W
Guan Yu
2,431
359
54
3,002
8,784
6,944
0
3,328
5,456
0
33,905
W
Yemoja
aytiff
Yemoja
1,892
492
1,347
3,512
6,918
5,280
0
0
6,918
11,131
0
L
Jormungandr
sweet_primer
Jormungandr
3,342
1,219
0
3,158
5,690
3,486
392
0
5,690
51,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,697
Gold Earned
30,718
271
Minions Killed
341
0
Camps Cleared
0
1,051,344
Distance Traveled
1,088,573
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,182
471
47
4
0
201,765
0
W
Rama
5,903
537
80
7
0
204,949
0
W
Nemesis
6,179
562
58
5
0
250,405
0
L
Merlin
5,222
475
48
4
0
168,748
2
L
Mercury
5,499
500
53
5
0
256,645
0
L
Hercules
5,257
478
24
2
0
218,498
4
W
Poseidon
7,443
677
122
11
0
226,820
0
W
Guan Yu
5,801
527
58
5
0
227,235
0
W
Yemoja
5,392
490
23
2
0
179,164
4
L
Jormungandr
6,537
594
99
9
0
205,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role