Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold II
JOELPOWER
Bacchus
Gold II
Level 226
God Stats
12W - 16L
1,499 SR
Queue Stats
1,197W - 1,205L
1,568 MMR
Solo
King Arthur
King Arthur
Gold II
RS VorTex1300
King Arthur
Gold II
Level 125
God Stats
13W - 12L
1,580 SR
Queue Stats
250W - 252L
1,562 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Zerokainin
Heimdallr
Gold IV
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 102L
1,573 MMR
Party 2
Agni
Agni
Gold IV
rraenst
Agni
Gold IV
Level 120
God Stats
2W - 6L
1,420 SR
Queue Stats
185W - 185L
1,572 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,500 SR
1,555 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 191
1,612 SR
1,558 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
GalessandroMV17
Sun Wukong
Gold II
Level 127
God Stats
4W - 3L
1,546 SR
Queue Stats
195W - 191L
1,552 MMR
Solo
Charon
Charon
Platinum V
HelloCopter
Charon
Platinum V
Level 185
God Stats
8W - 3L
1,632 SR
Queue Stats
506W - 494L
1,684 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
SaltyCritGods
Baba Yaga
Gold V
Level 152
God Stats
6W - 1L
1,881 SR
Queue Stats
18W - 21L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 0 / 0
4,681
585
989
4,228
1,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
JOELPOWER
Bacchus
6
0 / 3 / 1
3,847
481
3,353
5,495
3,597
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
RS VorTex1300
King Arthur
9
1 / 1 / 0
5,389
674
3,982
6,278
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Zerokainin
Heimdallr
7
0 / 2 / 0
4,393
549
3,250
5,834
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
rraenst
Agni
7
0 / 2 / 0
4,444
556
1,233
3,446
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PeleApolloThanatosAo Kuang

VS

Bans
ArachneJormungandrJanusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 1
5,080
635
2,007
6,559
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
 
Artemis
8
2 / 1 / 3
4,500
563
3,840
5,196
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
GalessandroMV17
Sun Wukong
9
0 / 1 / 1
4,827
603
3,373
6,959
3,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
8
2 / 0 / 3
5,078
635
2,669
4,682
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
SaltyCritGods
Baba Yaga
9
2 / 0 / 1
5,255
657
2,609
3,825
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
8
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
0
0
1
W
Fenrir
 
Fenrir
2
1
1
2.5
W
Artemis
 
Artemis
2
1
3
3.5
W
Sun Wukong
GalessandroMV17
Sun Wukong
0
1
1
0.5
W
Charon
2
0
3
3.5
L
Bacchus
JOELPOWER
Bacchus
0
3
1
0.17
L
King Arthur
RS VorTex1300
King Arthur
1
1
0
1
W
Baba Yaga
SaltyCritGods
Baba Yaga
2
0
1
2.5
L
Heimdallr
Zerokainin
Heimdallr
0
2
0
0
L
Agni
rraenst
Agni
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
14,498
25,281
Taken
27,221
13,280
Mitigated
12,273
4,538
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
989
438
0
243
4,228
1,231
0
320
3,902
0
27,438
W
Fenrir
 
Fenrir
2,007
414
0
535
6,559
2,410
0
538
6,021
0
35,539
W
Artemis
 
Artemis
3,840
934
0
972
5,196
1,769
0
1,926
3,270
0
27,925
W
Sun Wukong
GalessandroMV17
Sun Wukong
3,373
613
0
1,553
6,959
3,670
0
425
6,534
0
34,916
W
Charon
2,669
744
0
1,803
4,682
3,200
0
1,134
3,548
14,645
0
L
Bacchus
JOELPOWER
Bacchus
3,353
764
0
1,417
5,495
3,597
0
1,289
4,206
13,908
0
L
King Arthur
RS VorTex1300
King Arthur
3,982
323
0
1,485
6,278
5,337
0
0
6,278
1,015
37,672
W
Baba Yaga
SaltyCritGods
Baba Yaga
2,609
52
0
680
3,825
1,224
0
988
2,837
27,314
0
L
Heimdallr
Zerokainin
Heimdallr
3,250
1,056
0
768
5,834
2,113
0
1,905
3,881
0
24,503
L
Agni
rraenst
Agni
1,233
0
0
625
3,446
1,002
0
1,552
1,736
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,754
Gold Earned
24,740
245
Minions Killed
243
0
Camps Cleared
0
823,229
Distance Traveled
871,723
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,681
585
56
7
0
194,320
0
W
Fenrir
5,080
635
53
7
0
177,736
0
W
Artemis
4,500
563
44
6
0
168,323
1
W
Sun Wukong
4,827
603
60
8
0
178,226
2
W
Charon
5,078
635
24
3
0
176,689
1
L
Bacchus
3,847
481
7
1
0
167,545
5
L
King Arthur
5,389
674
73
9
0
182,009
2
W
Baba Yaga
5,255
657
62
8
0
170,749
2
L
Heimdallr
4,393
549
60
8
0
156,939
2
L
Agni
4,444
556
49
6
0
122,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role