Player Matchup

Charon
Charon
DommyMommy96
Charon
Level 87
God Stats
24W - 9L
1,765 SR
Queue Stats
123W - 106L
1,498 Elo+
Party 1
King Arthur
King Arthur
Hck zZeuz
King Arthur
Level 124
God Stats
4W - 4L
1,300 SR
Queue Stats
61W - 57L
1,482 Elo+
Solo
Sol
Sol
iRush4DemToes
Sol
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,304 Elo+
Solo
Chernobog
Chernobog
icecats28
Chernobog
Level 101
God Stats
3W - 2L
1,400 SR
Queue Stats
141W - 124L
1,511 Elo+
Party 1
Cliodhna
Cliodhna
thatoneguy1754
Cliodhna
Level 76
God Stats
3W - 3L
1,359 SR
Queue Stats
122W - 115L
1,504 Elo+
Party 1
Team Averages
Level 102
1,465 SR
1,460 Elo+

VS

Team Averages
Level 109
1,584 SR
1,448 Elo+
Osiris
Osiris
 
Osiris
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
LEGENDARYxxBR
Apollo
Level 125
God Stats
2W - 5L
1,626 SR
Queue Stats
60W - 70L
1,453 Elo+
Party 2
Serqet
Serqet
ShadowSpirit466
Serqet
Level 83
God Stats
1W - 1L
1,757 SR
Queue Stats
71W - 91L
1,415 Elo+
Solo
Yemoja
Yemoja
lv USOPP vl
Yemoja
Level 138
God Stats
1W - 5L
1,555 SR
Queue Stats
69W - 72L
1,507 Elo+
Party 2
Nox
Nox
sureal800
Nox
Level 101
God Stats
0W - 1L
1,482 SR
Queue Stats
74W - 80L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 0 / 3
6,623
602
3,768
5,299
3,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Hck zZeuz
King Arthur
11
1 / 1 / 0
6,095
554
5,459
10,382
7,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
11 / 2 / 1
8,213
747
10,976
9,258
2,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
icecats28
Chernobog
11
4 / 0 / 0
6,764
615
9,655
4,253
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
12
1 / 0 / 0
6,481
589
1,726
7,771
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 0 / 1
5,508
501
4,670
11,053
10,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 0
5,045
459
1,957
8,881
2,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 3 / 1
6,028
548
3,729
8,317
3,042
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
7
0 / 1 / 1
5,042
458
1,013
8,067
4,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 10 / 2
4,630
421
4,325
10,110
3,830
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
17
Kills
3
3
Deaths
17
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
1
0.5
W
Charon
0
0
3
1.5
W
King Arthur
Hck zZeuz
King Arthur
1
1
0
1
L
1
3
0
0.33
L
2
3
1
0.83
W
11
2
1
5.75
W
Chernobog
icecats28
Chernobog
4
0
0
4
L
Yemoja
0
1
1
0.5
L
0
10
2
0.1
W
Cliodhna
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,584
Damage
15,694
36,963
Taken
46,428
18,357
Mitigated
25,490
18,161
Healing
11,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,670
1,590
0
4,343
11,053
10,856
0
84
10,969
0
36,448
W
Charon
3,768
609
0
2,016
5,299
3,478
104
687
4,612
17,400
0
W
King Arthur
Hck zZeuz
King Arthur
5,459
414
0
2,777
10,382
7,454
0
0
10,382
54
35,673
L
1,957
1,442
0
1,147
8,881
2,824
0
2,106
6,775
0
23,480
L
3,729
1,017
0
376
8,317
3,042
0
3,099
5,218
0
17,637
W
10,976
5,352
0
5,057
9,258
2,966
4,984
4,325
4,663
53,659
0
W
Chernobog
icecats28
Chernobog
9,655
5,421
0
2,632
4,253
1,597
632
257
3,996
0
60,124
L
Yemoja
1,013
280
2,771
3,087
8,067
4,938
0
1,662
6,405
10,028
0
L
4,325
480
0
0
10,110
3,830
0
7,877
2,233
15,342
0
W
Cliodhna
1,726
154
0
5,679
7,771
2,862
0
69
7,702
30
54,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
26,253
337
Minions Killed
144
0
Camps Cleared
0
1,045,929
Distance Traveled
1,015,431
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,508
501
50
5
0
189,425
0
W
Charon
6,623
602
23
2
0
204,533
4
W
King Arthur
6,095
554
46
4
0
206,038
3
L
Apollo
5,045
459
45
4
0
191,681
0
L
Serqet
6,028
548
23
2
0
231,441
0
W
Sol
8,213
747
89
8
0
192,831
3
W
Chernobog
6,764
615
93
8
0
196,777
0
L
Yemoja
5,042
458
10
1
0
177,302
1
L
Nox
4,630
421
16
1
0
225,582
0
W
Cliodhna
6,481
589
86
8
0
245,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role