Player Matchup

Fenrir
Fenrir
Gouper Fish
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 97L
1,474 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
LuciferTheDecent
Morgan Le Fay
Level 95
God Stats
0W - 2L
1,621 SR
Queue Stats
3W - 9L
1,362 Elo+
Party 1
Sol
Sol
Poqi1564
Sol
Level 86
God Stats
8W - 4L
1,810 SR
Queue Stats
338W - 344L
1,487 Elo+
Party 3
Anubis
Anubis
aolb21
Anubis
Level 87
God Stats
0W - 2L
1,327 SR
Queue Stats
126W - 129L
1,446 Elo+
Solo
Sobek
Sobek
brotherZal
Sobek
Level 47
God Stats
0W - 2L
1,466 SR
Queue Stats
2W - 19L
1,165 Elo+
Party 1
Team Averages
Level 72
1,545 SR
1,387 Elo+

VS

Team Averages
Level 68
1,420 SR
1,460 Elo+
Anubis
Anubis
DioBurritoo
Anubis
Level 83
God Stats
56W - 52L
1,524 SR
Queue Stats
150W - 153L
1,448 Elo+
Party 2
Xing Tian
Xing Tian
SackBoyShooter
Xing Tian
Level 92
God Stats
2W - 3L
1,306 SR
Queue Stats
159W - 161L
1,491 Elo+
Party 2
Athena
Athena
ThatNinoTorch
Athena
Level 63
God Stats
4W - 2L
1,413 SR
Queue Stats
44W - 30L
1,442 Elo+
Solo
Scylla
Scylla
Valtr5145
Scylla
Level 74
God Stats
4W - 7L
1,356 SR
Queue Stats
219W - 214L
1,525 Elo+
Solo
Heimdallr
Heimdallr
trexdelivery
Heimdallr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 102L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 10 / 0
9,422
410
6,801
23,359
7,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
LuciferTheDecent
Morgan Le Fay
17
5 / 3 / 1
10,995
478
18,119
13,371
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
1 / 4 / 1
11,686
508
18,563
19,124
7,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
aolb21
Anubis
14
0 / 9 / 1
10,205
444
17,185
23,223
11,346
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
12
0 / 4 / 1
8,977
390
4,704
23,799
28,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
15 / 1 / 10
13,130
571
28,573
19,571
11,651
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
SackBoyShooter
Xing Tian
18
6 / 0 / 8
10,964
477
14,777
25,653
23,877
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 1 / 9
10,047
437
5,889
20,804
18,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
Valtr5145
Scylla
13
1 / 6 / 6
8,933
388
7,376
11,397
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
trexdelivery
Heimdallr
17
5 / 1 / 11
11,075
482
15,340
16,864
7,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
9
Kills
29
30
Deaths
9
4
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anubis
15
1
10
20
L
Fenrir
3
10
0
0.3
L
Morgan Le Fay
LuciferTheDecent
Morgan Le Fay
5
3
1
1.83
L
1
4
1
0.38
W
Xing Tian
SackBoyShooter
Xing Tian
6
0
8
10
W
2
1
9
6.5
W
Scylla
Valtr5145
Scylla
1
6
6
0.67
L
Anubis
aolb21
Anubis
0
9
1
0.06
L
Sobek
0
4
1
0.13
W
Heimdallr
trexdelivery
Heimdallr
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,372
Damage
71,955
102,876
Taken
94,289
59,438
Mitigated
66,915
29,582
Healing
29,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
28,573
962
616
10,433
19,571
11,651
0
11,772
7,799
140,618
2,351
L
Fenrir
6,801
2,484
0
3,498
23,359
7,647
81
11,309
11,927
0
29,980
L
Morgan Le Fay
LuciferTheDecent
Morgan Le Fay
18,119
653
0
3,417
13,371
5,284
350
8,592
4,641
87,955
0
L
18,563
7,931
0
7,679
19,124
7,138
3,149
8,610
10,451
124,619
16,275
W
Xing Tian
SackBoyShooter
Xing Tian
14,777
718
0
5,025
25,653
23,877
46
15,266
10,387
53,966
0
W
5,889
1,664
216
5,256
20,804
18,414
204
13,428
7,376
35,814
0
W
Scylla
Valtr5145
Scylla
7,376
646
82
764
11,397
5,009
0
9,065
2,332
54,267
0
L
Anubis
aolb21
Anubis
17,185
1,790
0
8,721
23,223
11,346
59
14,501
8,134
83,413
0
L
Sobek
4,704
708
0
6,267
23,799
28,023
46
11,672
11,826
19,969
0
W
Heimdallr
trexdelivery
Heimdallr
15,340
7,899
0
6,753
16,864
7,964
548
9,551
7,313
0
73,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,285
Gold Earned
54,149
500
Minions Killed
490
0
Camps Cleared
0
1,988,619
Distance Traveled
2,003,493
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,130
571
171
7
0
402,414
0
L
Fenrir
9,422
410
43
2
0
382,188
0
L
Morgan Le Fay
10,995
478
137
6
0
449,513
2
L
Sol
11,686
508
178
8
0
429,919
0
W
Xing Tian
10,964
477
71
3
0
428,861
0
W
Athena
10,047
437
44
2
0
473,312
0
W
Scylla
8,933
388
87
4
0
338,218
2
L
Anubis
10,205
444
127
6
0
308,744
0
L
Sobek
8,977
390
15
1
0
418,255
0
W
Heimdallr
11,075
482
117
5
0
360,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role