Player Matchup

Bastet
Bastet
Bsavvvy
Bastet
Level 158
God Stats
5W - 1L
1,685 SR
Queue Stats
338W - 303L
1,473 Elo+
Party 1
Cerberus
Cerberus
Chasetophor
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Horus
Horus
Kramaca
Horus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Persephone
Persephone
NocteMelodia
Persephone
Level 152
God Stats
12W - 15L
1,324 SR
Queue Stats
383W - 347L
1,490 Elo+
Party 1
Sol
Sol
Qman979
Sol
Level 109
God Stats
15W - 18L
1,452 SR
Queue Stats
142W - 144L
1,462 Elo+
Party 1
Team Averages
Level 93
1,492 SR
1,485 Elo+

VS

Team Averages
Level 89
1,604 SR
1,429 Elo+
Thor
Thor
BrysenJones
Thor
Level 113
God Stats
8W - 7L
1,589 SR
Queue Stats
195W - 179L
1,536 Elo+
Party 3
Freya
Freya
BuddRay
Freya
Level 106
God Stats
13W - 4L
1,958 SR
Queue Stats
149W - 136L
1,500 Elo+
Party 3
Ra
Ra
Peak7877
Ra
Level 108
God Stats
0W - 1L
1,474 SR
Queue Stats
0W - 2L
1,282 Elo+
Solo
Neith
Neith
Phot-o-
Neith
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,562 Elo+
Solo
Artio
Artio
StealthyStrap
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,264 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bsavvvy
Bastet
10
3 / 0 / 1
5,568
696
3,963
6,683
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Chasetophor
Cerberus
8
0 / 3 / 0
4,614
577
1,997
7,804
4,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
Kramaca
Horus
8
2 / 1 / 3
5,397
675
2,239
4,368
2,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Persephone
NocteMelodia
Persephone
9
0 / 1 / 1
5,465
683
1,645
4,262
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
9
3 / 1 / 2
5,305
663
5,657
4,734
1,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,716
465
764
2,711
749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
BuddRay
Freya
10
3 / 0 / 0
6,328
791
4,959
5,401
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 0
4,543
568
2,150
4,556
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Phot-o-
Neith
5
1 / 2 / 0
3,957
495
1,633
4,163
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 4 / 2
4,139
517
1,282
7,345
5,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
8
Kills
6
6
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Bastet
Bsavvvy
Bastet
3
0
1
3.5
L
Freya
BuddRay
Freya
3
0
0
3
W
Cerberus
Chasetophor
Cerberus
0
3
0
0
W
Horus
Kramaca
Horus
2
1
3
3.5
W
Persephone
NocteMelodia
Persephone
0
1
1
0.5
L
1
2
0
0.5
L
Neith
Phot-o-
Neith
1
2
0
0.5
W
Sol
3
1
2
4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,501
Damage
10,788
27,851
Taken
24,176
11,650
Mitigated
10,833
11,379
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
764
0
0
500
2,711
749
0
421
2,272
0
10,672
W
Bastet
Bsavvvy
Bastet
3,963
819
0
4,568
6,683
2,256
0
424
6,259
0
35,147
L
Freya
BuddRay
Freya
4,959
1,949
0
3,554
5,401
1,820
0
1,997
3,404
38,729
0
W
Cerberus
Chasetophor
Cerberus
1,997
170
132
1,667
7,804
4,574
0
5,046
2,758
21,115
0
W
Horus
Kramaca
Horus
2,239
961
340
1,109
4,368
2,132
171
664
3,704
0
9,974
W
Persephone
NocteMelodia
Persephone
1,645
0
0
1,595
4,262
1,283
0
1,527
2,719
33,481
0
L
2,150
230
192
644
4,556
1,254
0
1,599
2,893
23,218
0
L
Neith
Phot-o-
Neith
1,633
524
0
598
4,163
1,155
0
1,659
2,504
0
17,338
W
Sol
5,657
3,539
0
1,968
4,734
1,405
3,607
714
4,020
43,780
0
L
1,282
434
40
387
7,345
5,855
0
3,541
3,804
3,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,349
Gold Earned
22,683
232
Minions Killed
152
0
Camps Cleared
0
795,188
Distance Traveled
709,004
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,716
465
27
3
0
88,785
0
W
Bastet
5,568
696
53
7
0
183,659
2
L
Freya
6,328
791
62
8
0
142,659
2
W
Cerberus
4,614
577
27
3
0
151,491
0
W
Horus
5,397
675
13
2
0
166,078
5
W
Persephone
5,465
683
70
9
0
144,797
0
L
Ra
4,543
568
35
4
0
173,010
0
L
Neith
3,957
495
24
3
0
130,625
0
W
Sol
5,305
663
69
9
0
149,163
0
L
Artio
4,139
517
4
1
0
173,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role