Player Matchup

Ishtar
Ishtar
DaddyRealist
Ishtar
Level 146
God Stats
9W - 13L
1,488 SR
Queue Stats
141W - 140L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
Death on RL
Jormungandr
Level 105
God Stats
1W - 1L
1,725 SR
Queue Stats
141W - 140L
1,469 Elo+
Party 2
Raijin
Raijin
TB titian
Raijin
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 84L
1,350 Elo+
Solo
Cu Chulainn
Cu Chulainn
wardadoo
Cu Chulainn
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 266L
1,501 Elo+
Solo
Kali
Kali
ßadPÌzza
Kali
Level 142
God Stats
11W - 16L
1,197 SR
Queue Stats
179W - 155L
1,474 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,457 Elo+

VS

Team Averages
Level 86
1,510 SR
1,470 Elo+
Jormungandr
Jormungandr
Bwlofalmonds
Jormungandr
Level 68
God Stats
19W - 9L
1,775 SR
Queue Stats
184W - 203L
1,502 Elo+
Solo
Medusa
Medusa
HokusPokus1
Medusa
Level 81
God Stats
2W - 2L
1,551 SR
Queue Stats
61W - 52L
1,495 Elo+
Party 1
Hel
Hel
RaccMex
Hel
Level 67
God Stats
16W - 21L
1,396 SR
Queue Stats
189W - 174L
1,426 Elo+
Solo
Ravana
Ravana
SunsetXTM0N3Yx
Ravana
Level 147
God Stats
7W - 5L
1,279 SR
Queue Stats
157W - 160L
1,451 Elo+
Solo
Fenrir
Fenrir
Zingini4334
Fenrir
Level 68
God Stats
2W - 1L
1,551 SR
Queue Stats
36W - 33L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
5 / 5 / 1
8,945
559
11,443
14,302
6,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
Death on RL
Jormungandr
12
1 / 4 / 2
7,227
452
6,576
12,962
12,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
TB titian
Raijin
9
0 / 5 / 3
6,519
407
5,160
9,185
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
wardadoo
Cu Chulainn
14
2 / 2 / 1
8,743
546
8,042
13,967
12,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 3
7,934
496
3,729
13,271
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bwlofalmonds
Jormungandr
14
1 / 3 / 3
8,360
523
6,308
11,268
9,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
13
2 / 2 / 5
8,209
513
6,355
9,812
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
13
4 / 3 / 7
8,578
536
9,761
13,854
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 10
8,697
544
10,204
11,023
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
13
7 / 1 / 8
9,114
570
8,698
16,122
12,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
9
Kills
18
18
Deaths
11
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bwlofalmonds
Jormungandr
1
3
3
0.83
L
Ishtar
5
5
1
1.1
L
Jormungandr
Death on RL
Jormungandr
1
4
2
0.5
W
Medusa
2
2
5
2.25
W
Hel
4
3
7
2.5
W
4
2
10
4.5
L
Raijin
TB titian
Raijin
0
5
3
0.3
W
Fenrir
7
1
8
11
L
Cu Chulainn
wardadoo
Cu Chulainn
2
2
1
1.25
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,950
Damage
41,326
63,687
Taken
62,079
38,682
Mitigated
35,759
10,632
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bwlofalmonds
Jormungandr
6,308
1,845
0
2,792
11,268
9,460
105
0
11,268
54,393
47
L
Ishtar
11,443
7,417
0
3,882
14,302
6,133
1,034
2,963
11,339
0
66,552
L
Jormungandr
Death on RL
Jormungandr
6,576
2,022
212
978
12,962
12,261
0
1,881
11,081
43,860
506
W
Medusa
6,355
2,350
0
1,834
9,812
3,591
1,182
2,126
7,457
0
55,499
W
Hel
9,761
1,545
2,930
7,170
13,854
5,223
1,269
3,986
9,739
58,650
0
W
10,204
4,237
0
2,553
11,023
5,192
1,419
1,240
9,657
0
56,314
L
Raijin
TB titian
Raijin
5,160
562
0
1,290
9,185
2,991
0
4,502
4,683
32,414
0
W
Fenrir
8,698
2,381
0
2,488
16,122
12,293
573
3,171
12,728
0
23,433
L
Cu Chulainn
wardadoo
Cu Chulainn
8,042
1,049
0
1,929
13,967
12,015
294
5,271
8,696
0
59,955
L
3,729
924
0
2,341
13,271
5,282
0
1,405
11,866
0
52,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,368
Gold Earned
42,958
394
Minions Killed
379
0
Camps Cleared
0
1,399,142
Distance Traveled
1,602,343
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,360
523
100
6
0
278,222
1
L
Ishtar
8,945
559
104
7
0
264,578
0
L
Jormungandr
7,227
452
59
4
0
293,976
2
W
Medusa
8,209
513
89
6
0
343,053
0
W
Hel
8,578
536
87
5
0
293,877
1
W
Ravana
8,697
544
79
5
0
350,472
0
L
Raijin
6,519
407
52
3
0
203,812
0
W
Fenrir
9,114
570
24
2
0
336,719
4
L
Cu Chulainn
8,743
546
103
6
0
300,168
1
L
Kali
7,934
496
76
5
0
336,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role