Player Matchup

Arachne
Arachne
 
Arachne
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Gonssok
Neith
Level 17
God Stats
7W - 14L
1,462 SR
Queue Stats
29W - 76L
1,461 Elo+
Party 1
Ah Puch
Ah Puch
MarcoBaxter19
Ah Puch
Level 148
God Stats
3W - 3L
1,884 SR
Queue Stats
112W - 94L
1,558 Elo+
Solo
Ymir
Ymir
Sebische115
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 75L
1,474 Elo+
Party 1
Osiris
Osiris
StapleMePlz
Osiris
Level 95
God Stats
9W - 5L
1,634 SR
Queue Stats
109W - 92L
1,519 Elo+
Party 2
Team Averages
Level 85
1,596 SR
1,503 Elo+

VS

Team Averages
Level 126
1,562 SR
1,560 Elo+
Tyr
Tyr
Fallen_Siickness
Tyr
Level 156
God Stats
27W - 25L
1,495 SR
Queue Stats
415W - 372L
1,543 Elo+
Solo
Eset
Eset
Ghost71651
Eset
Level 121
God Stats
4W - 3L
1,559 SR
Queue Stats
133W - 138L
1,551 Elo+
Solo
Artemis
Artemis
Mach_Theta
Artemis
Level 129
God Stats
32W - 31L
1,653 SR
Queue Stats
418W - 384L
1,578 Elo+
Solo
King Arthur
King Arthur
TrevmitMK
King Arthur
Level 133
God Stats
19W - 17L
1,542 SR
Queue Stats
411W - 357L
1,543 Elo+
Solo
Ao Kuang
Ao Kuang
boopssi
Ao Kuang
Level 89
God Stats
2W - 2L
1,560 SR
Queue Stats
99W - 90L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 2 / 0
3,888
648
2,953
5,484
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
Gonssok
Neith
6
1 / 2 / 1
3,568
595
2,534
4,388
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
1
0 / 0 / 0
2,714
452
0
0
0
6
0 / 2 / 2
3,676
613
1,488
6,413
3,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
8
1 / 0 / 0
4,324
721
2,705
6,823
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 2
4,079
680
1,744
6,675
3,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 0 / 1
4,713
786
2,461
1,814
427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Mach_Theta
Artemis
6
2 / 0 / 1
4,076
679
4,593
3,031
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
TrevmitMK
King Arthur
8
0 / 1 / 0
4,495
749
3,128
5,295
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
boopssi
Ao Kuang
8
2 / 0 / 1
4,545
758
2,250
4,513
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
6
6
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
W
1
2
2
1
W
1
0
1
1.5
L
Neith
Gonssok
Neith
1
2
1
0.75
W
Artemis
Mach_Theta
Artemis
2
0
1
2.5
L
Ah Puch
0
0
0
0
L
0
2
2
0.5
L
Osiris
1
0
0
1
W
King Arthur
TrevmitMK
King Arthur
0
1
0
0
W
Ao Kuang
boopssi
Ao Kuang
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,680
Damage
14,176
23,108
Taken
21,328
11,456
Mitigated
8,541
8,578
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,953
1,881
0
2,588
5,484
2,056
0
2,870
2,473
0
19,267
W
1,744
442
0
2,583
6,675
3,453
72
1,034
5,641
0
7,308
W
2,461
0
0
584
1,814
427
220
0
1,814
28,092
0
L
Neith
Gonssok
Neith
2,534
1,501
0
1,394
4,388
1,213
0
498
3,830
0
13,973
W
Artemis
Mach_Theta
Artemis
4,593
1,111
0
750
3,031
851
39
421
2,610
0
20,482
L
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
1,488
732
0
852
6,413
3,192
0
1,112
5,271
9,776
0
L
Osiris
2,705
955
0
3,744
6,823
4,995
0
0
6,823
0
26,852
W
King Arthur
TrevmitMK
King Arthur
3,128
643
0
1,553
5,295
2,375
0
0
5,295
0
27,862
W
Ao Kuang
boopssi
Ao Kuang
2,250
859
0
1,010
4,513
1,435
0
33
4,480
27,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,170
Gold Earned
21,908
120
Minions Killed
202
0
Camps Cleared
0
520,582
Distance Traveled
672,675
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,888
648
38
6
0
144,644
0
W
Tyr
4,079
680
13
2
0
127,999
1
W
Eset
4,713
786
60
10
0
145,716
1
L
Neith
3,568
595
20
3
0
120,022
0
W
Artemis
4,076
679
23
4
0
123,572
3
L
Ah Puch
2,714
452
0
0
0
1,761
0
L
Ymir
3,676
613
15
3
0
117,503
0
L
Osiris
4,324
721
47
8
0
136,652
2
W
King Arthur
4,495
749
56
9
0
145,270
3
W
Ao Kuang
4,545
758
50
8
0
130,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role