Player Matchup

Chronos
Chronos
Plesour
Chronos
Level 136
God Stats
1W - 4L
1,271 SR
Queue Stats
179W - 177L
1,471 Elo+
Party 4
Izanami
Izanami
Thu_Real_AdrianX
Izanami
Level 88
God Stats
194W - 182L
1,556 SR
Queue Stats
198W - 199L
1,481 Elo+
Party 3
Fafnir
Fafnir
Thu_Real_LuillyT
Fafnir
Level 105
God Stats
250W - 209L
1,579 SR
Queue Stats
353W - 352L
1,454 Elo+
Party 3
King Arthur
King Arthur
iTWoodz
King Arthur
Level 105
God Stats
0W - 2L
1,269 SR
Queue Stats
230W - 222L
1,478 Elo+
Party 3
Merlin
Merlin
jamiroprroprooo
Merlin
Level 104
God Stats
119W - 107L
1,542 SR
Queue Stats
127W - 131L
1,444 Elo+
Party 4
Team Averages
Level 108
1,443 SR
1,465 Elo+

VS

Team Averages
Level 73
1,421 SR
1,387 Elo+
Nu Wa
Nu Wa
JossFuente4
Nu Wa
Level 16
God Stats
5W - 17L
1,120 SR
Queue Stats
8W - 22L
1,226 Elo+
Party 1
Olorun
Olorun
OakChunk580817
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 2
Bellona
Bellona
SKRRDarling
Bellona
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
121W - 101L
1,462 Elo+
Party 2
Mercury
Mercury
TheFerbyus
Mercury
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 119L
1,353 Elo+
Party 1
Danzaburou
Danzaburou
fekihd
Danzaburou
Level 65
God Stats
23W - 11L
1,487 SR
Queue Stats
149W - 130L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Plesour
Chronos
12
1 / 1 / 2
6,655
555
4,852
7,679
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 0
5,487
457
5,073
9,677
3,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 2
5,865
489
3,747
9,889
10,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
iTWoodz
King Arthur
9
2 / 1 / 0
5,984
499
3,569
8,503
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 1
6,610
551
4,698
4,737
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,819
485
2,398
4,843
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,075
506
3,809
7,104
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
SKRRDarling
Bellona
12
6 / 0 / 1
7,258
605
8,375
10,692
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mercury
TheFerbyus
Mercury
12
2 / 2 / 3
6,681
557
4,049
9,579
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
fekihd
Danzaburou
11
1 / 0 / 4
7,189
599
8,267
7,464
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
9
10
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
0
1
0
0
L
Chronos
Plesour
Chronos
1
1
2
2
W
Bellona
SKRRDarling
Bellona
6
0
1
6.5
W
Mercury
TheFerbyus
Mercury
2
2
3
1.75
L
0
5
0
0
L
0
2
2
0.5
W
Danzaburou
fekihd
Danzaburou
1
0
4
3
L
King Arthur
iTWoodz
King Arthur
2
1
0
2
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
26,898
40,485
Taken
39,682
23,324
Mitigated
19,337
8,180
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,398
751
0
250
4,843
1,655
0
3,092
1,359
25,160
0
W
3,809
2,428
90
2,007
7,104
2,684
796
1,544
5,560
38,070
0
L
Chronos
Plesour
Chronos
4,852
1,216
0
4,036
7,679
2,976
0
1,090
6,549
57,497
1,120
W
Bellona
SKRRDarling
Bellona
8,375
2,775
0
3,187
10,692
8,618
0
3,419
7,180
0
42,134
W
Mercury
TheFerbyus
Mercury
4,049
1,849
0
630
9,579
3,506
0
2,834
6,587
0
49,626
L
5,073
3,166
121
378
9,677
3,204
0
93
9,544
0
44,267
L
3,747
898
228
2,667
9,889
10,362
0
1,053
8,766
9,148
0
W
Danzaburou
fekihd
Danzaburou
8,267
4,048
0
3,802
7,464
2,874
1,075
1,765
5,699
0
49,557
L
King Arthur
iTWoodz
King Arthur
3,569
215
0
250
8,503
4,987
0
3,032
5,372
0
29,455
L
4,698
181
0
500
4,737
1,795
0
630
4,047
45,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,601
Gold Earned
33,022
322
Minions Killed
340
0
Camps Cleared
0
1,095,946
Distance Traveled
1,217,550
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,819
485
73
6
0
220,729
0
W
Olorun
6,075
506
64
5
0
225,018
0
L
Chronos
6,655
555
99
8
0
253,226
0
W
Bellona
7,258
605
51
4
0
276,257
2
W
Mercury
6,681
557
74
6
0
280,949
2
L
Izanami
5,487
457
79
7
0
208,775
0
L
Fafnir
5,865
489
9
1
0
229,740
2
W
Danzaburou
7,189
599
78
7
0
214,597
0
L
King Arthur
5,984
499
51
4
0
212,631
2
L
Merlin
6,610
551
84
7
0
191,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role