Player Matchup

Ares
Ares
DandelionDON
Ares
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
130W - 133L
1,405 Elo+
Party 1
Artio
Artio
EliteBuckets
Artio
Level 50
God Stats
1W - 2L
1,655 SR
Queue Stats
173W - 186L
1,405 Elo+
Solo
Hachiman
Hachiman
Noremac2000
Hachiman
Level 29
God Stats
4W - 8L
1,289 SR
Queue Stats
93W - 96L
1,405 Elo+
Party 1
Fenrir
Fenrir
Spillheart
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 2
Hel
Hel
jcsalv
Hel
Level 61
God Stats
0W - 2L
1,451 SR
Queue Stats
3W - 3L
1,664 Elo+
Party 2
Team Averages
Level 57
1,479 SR
1,517 Elo+

VS

Team Averages
Level 106
1,541 SR
1,507 Elo+
Nike
Nike
BigPerm411
Nike
Level 122
God Stats
3W - 1L
1,641 SR
Queue Stats
129W - 95L
1,533 Elo+
Party 3
Ymir
Ymir
BooJo94
Ymir
Level 87
God Stats
22W - 12L
1,528 SR
Queue Stats
116W - 83L
1,534 Elo+
Solo
Raijin
Raijin
EAP Amp
Raijin
Level 167
God Stats
1W - 3L
1,301 SR
Queue Stats
227W - 228L
1,491 Elo+
Party 3
Neith
Neith
Senpai1920
Neith
Level 104
God Stats
5W - 10L
1,511 SR
Queue Stats
31W - 36L
1,414 Elo+
Solo
Thanatos
Thanatos
wesxc
Thanatos
Level 51
God Stats
2W - 2L
1,724 SR
Queue Stats
55W - 45L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,858
533
4,437
10,811
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 5 / 1
5,234
476
2,283
12,682
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Noremac2000
Hachiman
9
0 / 5 / 0
5,244
477
3,435
6,967
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Spillheart
Fenrir
10
3 / 4 / 0
6,434
585
2,979
10,237
3,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hel
jcsalv
Hel
10
1 / 5 / 2
5,950
541
4,796
9,746
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,974
725
6,979
9,624
6,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
BooJo94
Ymir
10
1 / 0 / 11
6,930
630
3,591
9,508
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
EAP Amp
Raijin
13
3 / 2 / 3
7,566
688
7,136
6,854
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
12
7 / 1 / 4
7,339
667
7,288
5,717
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
wesxc
Thanatos
13
9 / 2 / 3
7,879
716
8,742
11,201
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
25
25
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Ymir
BooJo94
Ymir
1
0
11
6.5
L
0
6
0
0
W
Raijin
EAP Amp
Raijin
3
2
3
2.25
L
0
5
1
0.1
L
Hachiman
Noremac2000
Hachiman
0
5
0
0
W
Neith
7
1
4
9
L
Fenrir
Spillheart
Fenrir
3
4
0
0.75
L
Hel
jcsalv
Hel
1
5
2
0.4
W
Thanatos
wesxc
Thanatos
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,930
Damage
33,736
50,443
Taken
42,904
21,638
Mitigated
23,089
9,185
Healing
15,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,979
960
0
500
9,624
6,458
666
4,119
5,187
0
55,225
W
Ymir
BooJo94
Ymir
3,591
786
254
2,675
9,508
7,896
29
667
8,841
13,658
0
L
4,437
1,241
0
904
10,811
5,373
0
0
10,811
32,003
0
W
Raijin
EAP Amp
Raijin
7,136
545
0
1,195
6,854
2,507
106
1,754
5,100
61,545
0
L
2,283
248
95
2,148
12,682
7,965
0
3,109
9,573
16,159
0
L
Hachiman
Noremac2000
Hachiman
3,435
2,328
0
730
6,967
2,334
86
2,209
4,758
0
25,107
W
Neith
7,288
3,034
0
2,659
5,717
1,835
195
1,723
3,994
0
53,406
L
Fenrir
Spillheart
Fenrir
2,979
731
0
1,682
10,237
3,674
0
2,533
7,704
0
29,561
L
Hel
jcsalv
Hel
4,796
686
410
3,216
9,746
2,292
0
3,293
6,453
37,618
0
W
Thanatos
wesxc
Thanatos
8,742
3,042
0
7,913
11,201
4,393
0
2,935
8,266
0
50,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
37,688
230
Minions Killed
368
0
Camps Cleared
0
1,081,251
Distance Traveled
1,137,498
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,974
725
86
8
0
235,940
2
W
Ymir
6,930
630
15
1
0
242,262
1
L
Ares
5,858
533
58
5
0
201,065
0
W
Raijin
7,566
688
97
9
0
203,366
4
L
Artio
5,234
476
17
2
0
231,172
0
L
Hachiman
5,244
477
41
4
0
195,984
0
W
Neith
7,339
667
96
9
0
206,833
2
L
Fenrir
6,434
585
38
3
0
227,188
0
L
Hel
5,950
541
76
7
0
225,842
0
W
Thanatos
7,879
716
74
7
0
249,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role