Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Goroji
Merlin
Level 126
God Stats
3W - 1L
1,564 SR
Queue Stats
74W - 75L
1,412 Elo+
Solo
Charybdis
Charybdis
S3ifer
Charybdis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,319 Elo+
Solo
Ares
Ares
endgame3702
Ares
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,429 Elo+
Solo
Cthulhu
Cthulhu
xavierbreh
Cthulhu
Level 29
God Stats
3W - 5L
1,228 SR
Queue Stats
168W - 190L
1,413 Elo+
Party 1
Team Averages
Level 83
1,459 SR
1,414 Elo+

VS

Team Averages
Level 101
1,502 SR
1,437 Elo+
Set
Set
Grimlock3162
Set
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,485 Elo+
Solo
Da Ji
Da Ji
TwztdFairy
Da Ji
Level 65
God Stats
5W - 9L
1,334 SR
Queue Stats
401W - 474L
1,401 Elo+
Solo
Loki
Loki
michang
Loki
Level 85
God Stats
0W - 1L
1,613 SR
Queue Stats
124W - 125L
1,385 Elo+
Solo
Sobek
Sobek
orangenina2000
Sobek
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,515 Elo+
Solo
Odin
Odin
stealyagirl101
Odin
Level 146
God Stats
10W - 6L
1,563 SR
Queue Stats
378W - 397L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 0 / 20
9,039
695
7,096
10,007
11,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Goroji
Merlin
18
3 / 0 / 18
10,592
815
12,734
3,906
2,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
S3ifer
Charybdis
18
11 / 3 / 12
11,141
857
16,849
9,949
5,088
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 18
10,621
817
7,951
15,267
13,850
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
xavierbreh
Cthulhu
17
6 / 3 / 16
10,721
825
14,181
17,906
25,729
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
7,900
608
6,127
12,154
7,689
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
14
2 / 7 / 2
8,400
646
12,074
13,951
8,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
michang
Loki
17
4 / 1 / 2
9,481
729
9,683
10,070
6,093
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 6 / 3
8,731
672
6,715
17,064
22,624
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 3
8,242
634
6,211
13,489
12,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
20
25
Kills
8
8
Deaths
25
84
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
20
12
W
Merlin
Goroji
Merlin
3
0
18
12
L
0
6
2
0.17
W
Charybdis
S3ifer
Charybdis
11
3
12
5.67
L
Da Ji
2
7
2
0.43
W
3
2
18
6
L
Loki
michang
Loki
4
1
2
5
L
1
6
3
0.42
L
1
5
3
0.5
W
Cthulhu
xavierbreh
Cthulhu
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,811
Damage
40,810
57,035
Taken
66,728
58,542
Mitigated
57,845
19,100
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,096
1,804
2,566
2,309
10,007
11,630
801
1,682
8,225
0
7,547
W
Merlin
Goroji
Merlin
12,734
47
1,400
759
3,906
2,245
891
670
3,236
39,314
0
L
6,127
2,929
286
1,460
12,154
7,689
0
7,286
4,689
0
16,422
W
Charybdis
S3ifer
Charybdis
16,849
6,688
425
1,164
9,949
5,088
1,615
793
8,969
0
33,691
L
Da Ji
12,074
1,522
878
691
13,951
8,643
0
8,228
5,537
0
18,429
W
7,951
372
2,006
4,775
15,267
13,850
484
2,503
12,417
11,078
0
L
Loki
michang
Loki
9,683
1,369
2,001
5,634
10,070
6,093
0
4,177
5,737
0
24,319
L
6,715
355
484
2,109
17,064
22,624
0
7,493
9,275
15,839
0
L
6,211
557
856
1,564
13,489
12,796
0
5,739
7,461
0
17,709
W
Cthulhu
xavierbreh
Cthulhu
14,181
821
1,571
2,125
17,906
25,729
382
1,067
16,249
26,727
1,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,114
Gold Earned
42,754
148
Minions Killed
122
0
Camps Cleared
0
1,204,616
Distance Traveled
1,128,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,039
695
2
0
0
280,271
0
W
Merlin
10,592
815
64
5
0
255,985
0
L
Set
7,900
608
31
2
0
207,347
0
W
Charybdis
11,141
857
45
3
0
213,464
0
L
Da Ji
8,400
646
8
1
0
230,223
0
W
Ares
10,621
817
1
0
0
221,577
0
L
Loki
9,481
729
31
2
0
268,207
0
L
Sobek
8,731
672
21
2
0
222,863
0
L
Odin
8,242
634
31
2
0
199,599
0
W
Cthulhu
10,721
825
36
3
0
233,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role