Player Matchup

Sun Wukong
Sun Wukong
LordeNimrod
Sun Wukong
Level 28
God Stats
6W - 14L
1,187 SR
Queue Stats
228W - 308L
1,221 Elo+
Party 1
Hun Batz
Hun Batz
Lorde_Melvyn
Hun Batz
Level 45
God Stats
4W - 5L
1,369 SR
Queue Stats
103W - 183L
1,220 Elo+
Party 1
Ix Chel
Ix Chel
RogueMageX3
Ix Chel
Level 128
God Stats
32W - 32L
1,530 SR
Queue Stats
274W - 284L
1,465 Elo+
Solo
Team Averages
Level 67
1,362 SR
1,302 Elo+

VS

Team Averages
Level 102
1,477 SR
1,358 Elo+
Hou Yi
Hou Yi
Kev7046
Hou Yi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,369 Elo+
Solo
Nu Wa
Nu Wa
Sparkler110
Nu Wa
Level 140
God Stats
76W - 40L
1,490 SR
Queue Stats
84W - 46L
1,363 Elo+
Solo
Surtr
Surtr
clapyoudown
Surtr
Level 103
God Stats
41W - 46L
1,440 SR
Queue Stats
259W - 291L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordeNimrod
Sun Wukong
14
2 / 0 / 6
10,462
747
11,257
17,414
16,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Lorde_Melvyn
Hun Batz
12
0 / 1 / 6
9,379
670
2,402
8,685
3,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
RogueMageX3
Ix Chel
14
6 / 1 / 1
11,410
815
12,168
8,977
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kev7046
Hou Yi
11
0 / 2 / 1
9,156
654
5,240
10,853
3,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 2 / 1
10,173
727
16,747
8,396
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 4 / 0
9,000
643
7,201
12,488
9,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
8
Kills
2
2
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Kev7046
Hou Yi
0
2
1
0.25
W
Sun Wukong
LordeNimrod
Sun Wukong
2
0
6
5
W
Hun Batz
Lorde_Melvyn
Hun Batz
0
1
6
3
W
Ix Chel
RogueMageX3
Ix Chel
6
1
1
6.5
L
1
2
1
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,827
Damage
29,188
35,076
Taken
31,737
22,588
Mitigated
15,807
12,119
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Kev7046
Hou Yi
5,240
2,050
276
3,269
10,853
3,609
0
4,262
6,222
0
27,748
W
Sun Wukong
LordeNimrod
Sun Wukong
11,257
1,288
0
5,288
17,414
16,011
27
7,478
9,454
0
63,744
W
Hun Batz
Lorde_Melvyn
Hun Batz
2,402
305
0
700
8,685
3,790
164
3,441
4,854
0
17,016
W
Ix Chel
RogueMageX3
Ix Chel
12,168
1,030
2,162
3,969
8,977
2,787
759
5,448
3,285
64,276
0
L
16,747
7,382
173
1,965
8,396
2,906
0
3,714
4,419
59,350
0
L
7,201
3,365
0
1,373
12,488
9,292
0
4,849
7,126
302
18,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,251
Gold Earned
28,329
235
Minions Killed
139
0
Camps Cleared
0
788,496
Distance Traveled
720,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,156
654
30
2
0
241,250
0
W
Sun Wukong
10,462
747
87
6
0
250,134
0
W
Hun Batz
9,379
670
31
2
0
254,343
0
W
Ix Chel
11,410
815
117
8
0
284,019
0
L
Nu Wa
10,173
727
83
6
0
233,178
0
L
Surtr
9,000
643
26
2
0
246,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role