Player Matchup

Charon
Charon
Gold V
 
Charon
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
Hungger
Hera
Silver I
Level 157
God Stats
2W - 3L
1,548 SR
Queue Stats
43W - 49L
1,331 MMR
Solo
Chaac
Chaac
Silver V
ReaperVein
Chaac
Silver V
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 21L
1,333 MMR
Solo
Izanami
Izanami
Bronze III
TheJQKER
Izanami
Bronze III
Level 47
God Stats
0W - 1L
1,425 SR
Queue Stats
1W - 7L
1,353 MMR
Solo
Mercury
Mercury
Bronze III
andymode56
Mercury
Bronze III
Level 69
God Stats
0W - 1L
1,374 SR
Queue Stats
4W - 15L
1,354 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,469 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,624 SR
1,374 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
APEXBinx
Jormungandr
Gold V
Level 178
God Stats
21W - 14L
1,635 SR
Queue Stats
139W - 143L
1,351 MMR
Solo
Chiron
Chiron
Gold V
Floppylopagus
Chiron
Gold V
Level 221
God Stats
11W - 10L
1,514 SR
Queue Stats
599W - 615L
1,340 MMR
Solo
Bakasura
Bakasura
Gold III
Future Evil Ex8
Bakasura
Gold III
Level 158
God Stats
5W - 0L
1,863 SR
Queue Stats
227W - 218L
1,354 MMR
Solo
Janus
Janus
Silver IV
Megumi129814
Janus
Silver IV
Level 105
God Stats
6W - 0L
1,606 SR
Queue Stats
16W - 26L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
1 / 0 / 1
5,364
488
2,437
7,958
5,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Hungger
Hera
10
0 / 1 / 1
5,906
537
5,394
4,929
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
10
0 / 2 / 1
5,608
510
4,900
10,142
9,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
TheJQKER
Izanami
10
0 / 2 / 0
5,467
497
1,721
6,172
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
andymode56
Mercury
10
1 / 3 / 0
5,676
516
3,586
9,224
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
RavanaArachneThothAres

VS

Bans
KaliKukulkanZhong KuiSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 0 / 3
5,743
522
3,587
6,364
6,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
APEXBinx
Jormungandr
12
2 / 1 / 0
7,494
681
4,725
8,177
6,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 0
7,100
645
3,741
4,013
1,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
12
3 / 0 / 0
6,910
628
4,454
11,293
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 2 / 0
6,122
557
3,462
5,204
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
8
8
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
0
1
1.5
W
Kuzenbo
 
Kuzenbo
0
0
3
1.5
W
Jormungandr
APEXBinx
Jormungandr
2
1
0
2
W
2
0
0
2
W
Bakasura
3
0
0
3
L
Hera
Hungger
Hera
0
1
1
0.5
W
1
2
0
0.5
L
Chaac
0
2
1
0.25
L
Izanami
TheJQKER
Izanami
0
2
0
0
L
Mercury
andymode56
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,038
Damage
19,969
38,425
Taken
35,051
21,177
Mitigated
21,286
11,913
Healing
11,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,437
459
0
2,858
7,958
5,292
0
1,952
5,635
22,122
0
W
Kuzenbo
 
Kuzenbo
3,587
1,532
0
1,480
6,364
6,355
0
1,979
4,385
11,597
0
W
Jormungandr
APEXBinx
Jormungandr
4,725
1,972
0
2,542
8,177
6,775
0
435
7,742
55,252
0
W
3,741
1,427
217
1,986
4,013
1,518
390
119
3,894
0
56,285
W
Bakasura
4,454
2,795
0
4,760
11,293
4,623
0
1,999
9,294
0
62,053
L
Hera
Hungger
Hera
5,394
982
0
1,489
4,929
1,481
0
1,824
2,623
49,597
0
W
3,462
328
0
879
5,204
2,015
0
3,299
1,905
45,415
0
L
Chaac
4,900
687
0
4,079
10,142
9,303
0
4,775
5,367
0
37,761
L
Izanami
TheJQKER
Izanami
1,721
1,169
0
1,760
6,172
2,020
0
482
5,679
0
36,631
L
Mercury
andymode56
Mercury
3,586
2,043
0
1,727
9,224
3,081
0
2,508
6,374
0
34,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
33,369
312
Minions Killed
405
0
Camps Cleared
0
1,078,170
Distance Traveled
1,142,482
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,364
488
28
3
0
209,969
0
W
Kuzenbo
5,743
522
11
1
0
232,023
2
W
Jormungandr
7,494
681
93
8
0
191,899
2
W
Chiron
7,100
645
108
10
0
214,025
1
W
Bakasura
6,910
628
111
10
0
280,006
0
L
Hera
5,906
537
99
9
0
215,598
4
W
Janus
6,122
557
82
7
0
224,529
0
L
Chaac
5,608
510
50
5
0
209,317
1
L
Izanami
5,467
497
73
7
0
202,259
0
L
Mercury
5,676
516
62
6
0
241,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role