Player Matchup

Thanatos
Thanatos
GingerBread3Man1
Thanatos
Level 84
God Stats
17W - 19L
1,523 SR
Queue Stats
354W - 334L
1,542 Elo+
Party 2
Hachiman
Hachiman
Ivan_Darkheart
Hachiman
Level 42
God Stats
1W - 4L
1,366 SR
Queue Stats
78W - 83L
1,437 Elo+
Party 2
Anubis
Anubis
L0RD-SMITTY-318
Anubis
Level 128
God Stats
20W - 19L
1,650 SR
Queue Stats
352W - 344L
1,596 Elo+
Party 2
Anhur
Anhur
SleepyJoeYo
Anhur
Level 42
God Stats
8W - 5L
1,837 SR
Queue Stats
144W - 133L
1,499 Elo+
Party 2
Chang'e
Chang'e
blackdiamon_PR
Chang'e
Level 118
God Stats
3W - 7L
1,408 SR
Queue Stats
56W - 49L
1,506 Elo+
Solo
Team Averages
Level 83
1,557 SR
1,516 Elo+

VS

Team Averages
Level 69
1,622 SR
1,477 Elo+
Awilix
Awilix
FAUXHeretic
Awilix
Level 48
God Stats
1W - 0L
1,517 SR
Queue Stats
34W - 41L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
Omnem
Zhong Kui
Level 59
God Stats
2W - 0L
1,927 SR
Queue Stats
106W - 84L
1,434 Elo+
Party 1
King Arthur
King Arthur
Rolando 280
King Arthur
Level 109
God Stats
5W - 5L
1,478 SR
Queue Stats
77W - 91L
1,540 Elo+
Solo
Cerberus
Cerberus
Timberwolf1213
Cerberus
Level 62
God Stats
2W - 3L
1,687 SR
Queue Stats
41W - 41L
1,405 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YikesThatsAKill
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 83L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,566
504
4,394
13,454
5,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
9
0 / 4 / 1
5,635
376
4,243
9,128
2,917
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
10 / 2 / 0
11,066
738
12,878
13,093
7,737
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 4 / 0
7,761
517
7,249
10,497
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
1 / 6 / 0
6,608
441
9,553
12,863
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
5 / 8 / 2
7,502
500
5,359
17,515
5,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Omnem
Zhong Kui
15
5 / 1 / 3
9,237
616
12,600
10,483
6,799
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Rolando 280
King Arthur
13
2 / 6 / 2
7,940
529
8,170
16,112
14,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cerberus
13
3 / 2 / 5
8,139
543
5,646
14,133
10,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
YikesThatsAKill
Ah Muzen Cab
13
5 / 0 / 5
7,880
525
8,252
8,997
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
15
Kills
20
20
Deaths
17
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
8
2
0.75
L
2
4
3
0.88
L
Hachiman
0
4
1
0.13
L
10
2
0
5
W
Zhong Kui
Omnem
Zhong Kui
5
1
3
6.5
W
King Arthur
Rolando 280
King Arthur
2
6
2
0.5
L
2
4
0
0.5
W
Cerberus
3
2
5
2.75
W
Ah Muzen Cab
YikesThatsAKill
Ah Muzen Cab
5
0
5
7.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,317
Damage
40,027
59,035
Taken
67,240
23,370
Mitigated
41,820
24,202
Healing
21,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
5,359
1,885
0
2,391
17,515
5,492
0
3,697
13,818
0
42,766
L
4,394
1,227
0
5,326
13,454
5,066
0
5,247
8,207
0
53,056
L
Hachiman
4,243
3,229
0
970
9,128
2,917
0
2,314
6,814
0
20,470
L
12,878
1,467
56
9,252
13,093
7,737
464
297
12,796
95,324
0
W
Zhong Kui
Omnem
Zhong Kui
12,600
1,449
0
4,818
10,483
6,799
1,578
800
9,683
70,660
0
W
King Arthur
Rolando 280
King Arthur
8,170
1,568
0
2,391
16,112
14,770
0
9,147
6,965
0
49,485
L
7,249
4,102
0
2,377
10,497
3,614
0
7,090
3,407
0
56,319
W
Cerberus
5,646
450
0
6,688
14,133
10,921
282
4,650
9,483
34,613
0
W
Ah Muzen Cab
YikesThatsAKill
Ah Muzen Cab
8,252
4,588
0
5,020
8,997
3,838
1,344
4,137
4,860
0
55,675
L
9,553
1,054
1,854
4,367
12,863
4,036
0
3,298
9,565
52,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,636
Gold Earned
40,698
451
Minions Killed
397
0
Camps Cleared
0
1,372,369
Distance Traveled
1,371,842
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,502
500
63
4
0
299,319
0
L
Thanatos
7,566
504
73
5
0
332,667
0
L
Hachiman
5,635
376
33
2
0
274,676
0
L
Anubis
11,066
738
170
11
0
250,237
0
W
Zhong Kui
9,237
616
119
8
0
271,174
0
W
King Arthur
7,940
529
73
5
0
259,058
0
L
Anhur
7,761
517
88
6
0
255,487
0
W
Cerberus
8,139
543
76
5
0
256,065
1
W
Ah Muzen Cab
7,880
525
66
4
0
286,226
1
L
Chang'e
6,608
441
87
6
0
259,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role