Player Matchup

Bacchus
Bacchus
DadBob_
Bacchus
Level 155
God Stats
59W - 45L
1,585 SR
Queue Stats
344W - 327L
1,486 Elo+
Party 1
Kukulkan
Kukulkan
Elipseses
Kukulkan
Level 122
God Stats
20W - 16L
1,559 SR
Queue Stats
122W - 133L
1,465 Elo+
Party 1
Fenrir
Fenrir
Teddybear_knight
Fenrir
Level 142
God Stats
1W - 1L
1,525 SR
Queue Stats
277W - 261L
1,495 Elo+
Party 1
Team Averages
Level 140
1,557 SR
1,482 Elo+

VS

Team Averages
Level 136
1,426 SR
1,474 Elo+
Arachne
Arachne
AstorTheMastrV2
Arachne
Level 126
God Stats
1W - 3L
1,389 SR
Queue Stats
294W - 307L
1,444 Elo+
Solo
Ix Chel
Ix Chel
MRP1CKLEJR
Ix Chel
Level 126
God Stats
3W - 4L
1,388 SR
Queue Stats
103W - 102L
1,437 Elo+
Solo
Cerberus
Cerberus
OriginalDrock1
Cerberus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DadBob_
Bacchus
16
2 / 2 / 8
11,907
744
10,816
12,227
17,298
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Elipseses
Kukulkan
16
5 / 3 / 7
12,564
785
16,365
10,222
4,718
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 3
12,412
776
12,186
14,734
11,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 3
11,792
737
7,396
17,137
9,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
MRP1CKLEJR
Ix Chel
14
1 / 3 / 6
11,021
689
13,425
11,563
5,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
14
2 / 4 / 5
10,793
675
6,776
20,407
22,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
7
8
Deaths
14
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
Bacchus
DadBob_
Bacchus
2
2
8
3
W
Kukulkan
Elipseses
Kukulkan
5
3
7
2.83
L
Ix Chel
MRP1CKLEJR
Ix Chel
1
3
6
1.33
L
Cerberus
2
4
5
1.13
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,367
Damage
27,597
37,183
Taken
49,107
33,521
Mitigated
37,236
5,220
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,396
5,100
0
2,089
17,137
9,625
314
8,742
8,000
0
33,911
W
Bacchus
DadBob_
Bacchus
10,816
835
0
1,882
12,227
17,298
78
5,363
6,864
37,456
0
W
Kukulkan
Elipseses
Kukulkan
16,365
503
435
1,435
10,222
4,718
567
7,754
2,468
75,388
0
L
Ix Chel
MRP1CKLEJR
Ix Chel
13,425
2,349
1,706
1,968
11,563
5,011
0
6,885
4,407
53,772
0
L
Cerberus
6,776
438
0
3,476
20,407
22,600
0
10,826
8,785
22,842
257
W
12,186
3,143
0
1,468
14,734
11,505
114
7,371
7,363
0
37,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,883
Gold Earned
33,606
203
Minions Killed
169
0
Camps Cleared
0
897,862
Distance Traveled
786,832
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,792
737
61
4
0
254,947
0
W
Bacchus
11,907
744
45
3
0
303,775
0
W
Kukulkan
12,564
785
117
7
0
286,287
2
L
Ix Chel
11,021
689
70
4
0
263,698
0
L
Cerberus
10,793
675
38
2
0
268,187
4
W
Fenrir
12,412
776
41
3
0
307,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role