Player Matchup

Bacchus
Bacchus
Carl0s44life
Bacchus
Level 78
God Stats
5W - 12L
1,318 SR
Queue Stats
99W - 149L
1,423 Elo+
Party 1
Arachne
Arachne
ShatterHeaven
Arachne
Level 141
God Stats
3W - 0L
1,702 SR
Queue Stats
325W - 330L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Tegaa-
Heimdallr
Level 109
God Stats
24W - 35L
1,408 SR
Queue Stats
282W - 327L
1,446 Elo+
Party 1
Chang'e
Chang'e
YrnBarzzz
Chang'e
Level 46
God Stats
35W - 45L
1,469 SR
Queue Stats
107W - 185L
1,395 Elo+
Party 1
Sol
Sol
mulutman
Sol
Level 63
God Stats
11W - 5L
1,935 SR
Queue Stats
45W - 31L
1,766 Elo+
Solo
Team Averages
Level 87
1,567 SR
1,492 Elo+

VS

Team Averages
Level 88
1,502 SR
1,439 Elo+
Izanami
Izanami
Eat Dat KoolPop
Izanami
Level 106
God Stats
1W - 1L
1,803 SR
Queue Stats
30W - 40L
1,444 Elo+
Solo
Athena
Athena
FINI87
Athena
Level 104
God Stats
2W - 5L
1,331 SR
Queue Stats
61W - 63L
1,481 Elo+
Solo
Serqet
Serqet
THEBOOMERSOONER
Serqet
Level 75
God Stats
3W - 7L
1,254 SR
Queue Stats
375W - 371L
1,469 Elo+
Solo
Nu Wa
Nu Wa
esteinthecity
Nu Wa
Level 86
God Stats
145W - 123L
1,508 SR
Queue Stats
177W - 190L
1,414 Elo+
Solo
Zeus
Zeus
gurl_i_farted
Zeus
Level 69
God Stats
2W - 2L
1,614 SR
Queue Stats
59W - 73L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carl0s44life
Bacchus
13
0 / 1 / 4
8,107
507
6,934
14,032
12,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
17
13 / 1 / 1
10,958
685
15,948
15,512
7,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Tegaa-
Heimdallr
14
1 / 0 / 2
8,176
511
6,222
6,151
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
YrnBarzzz
Chang'e
14
1 / 1 / 4
8,437
527
4,817
10,681
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 4
9,191
574
7,682
16,563
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,677
480
6,526
8,856
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Athena
FINI87
Athena
10
0 / 3 / 1
6,917
432
4,428
15,755
14,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 5 / 0
6,647
415
4,722
12,520
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 4 / 0
8,610
538
10,860
10,122
3,850
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 5 / 0
7,955
497
8,964
9,138
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
6
6
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Carl0s44life
Bacchus
0
1
4
2
L
1
0
0
1
L
Athena
FINI87
Athena
0
3
1
0.17
W
Arachne
13
1
1
13.5
L
0
5
0
0
W
Heimdallr
Tegaa-
Heimdallr
1
0
2
2
W
Chang'e
YrnBarzzz
Chang'e
1
1
4
3
L
3
4
0
0.75
L
2
5
0
0.4
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,603
Damage
35,500
62,939
Taken
56,391
31,990
Mitigated
29,860
27,648
Healing
16,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Carl0s44life
Bacchus
6,934
1,166
0
3,549
14,032
12,826
0
4,268
9,362
27,046
0
L
6,526
4,030
0
3,155
8,856
3,573
0
3,564
5,292
0
68,297
L
Athena
FINI87
Athena
4,428
954
134
3,883
15,755
14,307
0
2,461
13,294
19,054
0
W
Arachne
15,948
12,953
0
5,122
15,512
7,107
0
4,942
10,420
0
117,516
L
4,722
1,458
0
4,307
12,520
4,873
0
2,224
10,296
0
43,019
W
Heimdallr
Tegaa-
Heimdallr
6,222
3,022
0
2,856
6,151
2,981
1,027
1,032
5,119
0
64,017
W
Chang'e
YrnBarzzz
Chang'e
4,817
47
960
5,705
10,681
4,378
1,341
6,663
4,018
48,356
0
L
10,860
5,052
0
2,407
10,122
3,850
2,054
5,607
4,515
68,809
0
L
8,964
1,990
0
2,234
9,138
3,257
0
5,162
3,976
53,417
0
W
7,682
2,385
0
9,456
16,563
4,698
2,162
7,923
8,480
77,635
14,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,869
Gold Earned
37,806
508
Minions Killed
382
0
Camps Cleared
0
1,576,747
Distance Traveled
1,391,394
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,107
507
34
2
0
322,198
0
L
Izanami
7,677
480
113
7
0
262,896
1
L
Athena
6,917
432
26
2
0
326,570
10
W
Arachne
10,958
685
146
9
0
367,447
0
L
Serqet
6,647
415
67
4
0
286,281
0
W
Heimdallr
8,176
511
107
7
0
292,603
2
W
Chang'e
8,437
527
93
6
0
316,122
3
L
Nu Wa
8,610
538
95
6
0
231,835
0
L
Zeus
7,955
497
81
5
0
283,812
2
W
Sol
9,191
574
128
8
0
278,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role