Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
eusouBR1213
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,298 Elo+
Party 1
Artemis
Artemis
iTz_AleKZinD3L4S
Artemis
Level 123
God Stats
4W - 5L
1,569 SR
Queue Stats
360W - 473L
1,416 Elo+
Party 1
Bacchus
Bacchus
jaggedmichael
Bacchus
Level 133
God Stats
9W - 21L
1,335 SR
Queue Stats
530W - 710L
1,424 Elo+
Party 1
Achilles
Achilles
kaue_enrico0723
Achilles
Level 79
God Stats
3W - 10L
1,500 SR
Queue Stats
72W - 122L
1,353 Elo+
Party 1
Team Averages
Level 105
1,481 SR
1,398 Elo+

VS

Team Averages
Level 123
1,603 SR
1,459 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jaofera
Ah Muzen Cab
Level 143
God Stats
3W - 0L
1,818 SR
Queue Stats
103W - 89L
1,541 Elo+
Solo
Ravana
Ravana
JeGarcon
Ravana
Level 67
God Stats
30W - 19L
1,559 SR
Queue Stats
315W - 316L
1,510 Elo+
Solo
Shiva
Shiva
SrArcangel
Shiva
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 67L
1,447 Elo+
Solo
Sobek
Sobek
TitanSh4rk
Sobek
Level 141
God Stats
3W - 0L
1,634 SR
Queue Stats
78W - 89L
1,395 Elo+
Solo
Agni
Agni
Zn4ider31
Agni
Level 119
God Stats
50W - 57L
1,506 SR
Queue Stats
281W - 293L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 0 / 0
4,786
479
663
2,344
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
8
0 / 4 / 0
4,737
474
1,027
6,150
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,030
503
3,991
7,530
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
7
0 / 1 / 1
4,783
478
3,022
7,494
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
10
0 / 1 / 0
4,873
487
1,496
6,327
4,416
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jaofera
Ah Muzen Cab
11
2 / 1 / 0
6,189
619
4,574
7,078
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
JeGarcon
Ravana
11
4 / 0 / 3
6,816
682
3,439
5,159
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
10
0 / 0 / 0
6,122
612
2,796
4,868
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
9
0 / 0 / 4
5,748
575
2,735
6,353
5,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
9
3 / 0 / 1
6,058
606
3,445
3,156
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Ah Muzen Cab
Jaofera
Ah Muzen Cab
2
1
0
2
W
Ravana
JeGarcon
Ravana
4
0
3
5.5
W
Shiva
0
0
0
0
W
Sobek
0
0
4
2
W
Agni
3
0
1
3.5
L
Fenrir
0
4
0
0
L
1
3
0
0.33
L
Bacchus
0
1
1
0.5
L
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,199
Damage
16,989
29,845
Taken
26,614
15,619
Mitigated
12,549
6,445
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
663
44
0
865
2,344
864
0
215
2,129
29,632
0
W
Ah Muzen Cab
Jaofera
Ah Muzen Cab
4,574
1,781
0
3,232
7,078
2,498
468
1,715
5,363
0
46,872
W
Ravana
JeGarcon
Ravana
3,439
749
0
2,218
5,159
2,188
0
672
4,487
0
49,839
W
Shiva
2,796
68
0
1,532
4,868
1,954
139
0
4,868
0
34,782
W
Sobek
2,735
550
0
2,145
6,353
5,004
27
1,096
5,257
13,873
0
W
Agni
3,445
531
0
1,000
3,156
905
648
202
2,954
30,814
0
L
Fenrir
1,027
54
0
744
6,150
2,054
0
3,234
2,916
0
15,026
L
3,991
2,236
0
1,520
7,530
2,506
0
1,588
5,942
0
30,122
L
Bacchus
3,022
402
0
2,356
7,494
5,779
0
937
6,557
15,186
0
L
Achilles
1,496
90
0
960
6,327
4,416
0
206
6,121
0
23,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
30,933
209
Minions Killed
282
0
Camps Cleared
0
909,029
Distance Traveled
983,483
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,786
479
67
7
0
150,189
0
W
Ah Muzen Cab
6,189
619
76
8
0
197,182
0
W
Ravana
6,816
682
73
7
0
217,827
3
W
Shiva
6,122
612
65
7
0
203,362
0
W
Sobek
5,748
575
15
2
0
215,300
2
W
Agni
6,058
606
53
5
0
149,812
0
L
Fenrir
4,737
474
30
3
0
185,329
0
L
Artemis
5,030
503
52
5
0
184,756
0
L
Bacchus
4,783
478
24
2
0
184,929
0
L
Achilles
4,873
487
36
4
0
203,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role