Player Matchup

Zhong Kui
Zhong Kui
D0nNY01
Zhong Kui
Level 129
God Stats
3W - 4L
1,431 SR
Queue Stats
189W - 194L
1,487 Elo+
Party 1
King Arthur
King Arthur
DDeported
King Arthur
Level 146
God Stats
3W - 1L
1,546 SR
Queue Stats
62W - 79L
1,394 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mj235835
Tsukuyomi
Level 155
God Stats
5W - 5L
1,682 SR
Queue Stats
151W - 154L
1,501 Elo+
Solo
Sol
Sol
Osrsbot
Sol
Level 103
God Stats
38W - 24L
1,609 SR
Queue Stats
234W - 234L
1,495 Elo+
Party 1
Hercules
Hercules
WolvesKell
Hercules
Level 118
God Stats
12W - 14L
1,507 SR
Queue Stats
61W - 61L
1,510 Elo+
Party 1
Team Averages
Level 130
1,555 SR
1,477 Elo+

VS

Team Averages
Level 137
1,576 SR
1,534 Elo+
Guan Yu
Guan Yu
SebasXD0710
Guan Yu
Level 119
God Stats
13W - 6L
1,673 SR
Queue Stats
197W - 190L
1,556 Elo+
Solo
Merlin
Merlin
TopUnderdog
Merlin
Level 158
God Stats
4W - 3L
1,471 SR
Queue Stats
358W - 374L
1,519 Elo+
Solo
Xing Tian
Xing Tian
dblizzjr
Xing Tian
Level 159
God Stats
9W - 10L
1,530 SR
Queue Stats
191W - 181L
1,511 Elo+
Solo
Surtr
Surtr
hechizando_saryn
Surtr
Level 121
God Stats
13W - 10L
1,530 SR
Queue Stats
315W - 277L
1,521 Elo+
Solo
Danzaburou
Danzaburou
wetflap72
Danzaburou
Level 126
God Stats
11W - 7L
1,675 SR
Queue Stats
214W - 185L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
D0nNY01
Zhong Kui
12
4 / 2 / 1
7,784
599
4,115
6,611
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DDeported
King Arthur
12
0 / 1 / 1
7,078
544
9,648
13,428
11,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Mj235835
Tsukuyomi
12
3 / 1 / 4
7,118
548
5,199
12,748
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
13
4 / 3 / 4
8,344
642
9,617
8,669
2,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
WolvesKell
Hercules
11
1 / 0 / 6
6,852
527
3,082
12,709
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SebasXD0710
Guan Yu
12
0 / 2 / 1
7,078
544
8,493
13,771
13,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
11
3 / 2 / 1
6,902
531
2,122
3,848
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Xing Tian
dblizzjr
Xing Tian
8
0 / 2 / 1
5,428
418
2,345
8,452
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
4 / 2 / 2
7,033
541
11,902
11,741
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
wetflap72
Danzaburou
10
0 / 4 / 1
5,935
457
4,957
7,841
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
7
7
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
D0nNY01
Zhong Kui
4
2
1
2.25
W
King Arthur
DDeported
King Arthur
0
1
1
0.5
W
Tsukuyomi
Mj235835
Tsukuyomi
3
1
4
5
W
Sol
4
3
4
2
L
Guan Yu
SebasXD0710
Guan Yu
0
2
1
0.25
L
Merlin
3
2
1
1.75
W
Hercules
WolvesKell
Hercules
1
0
6
4
L
Xing Tian
dblizzjr
Xing Tian
0
2
1
0.25
L
4
2
2
2.5
L
Danzaburou
wetflap72
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,661
Damage
29,819
54,165
Taken
45,653
29,677
Mitigated
30,640
20,739
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
D0nNY01
Zhong Kui
4,115
110
0
1,766
6,611
4,360
450
1,239
5,282
47,715
0
W
King Arthur
DDeported
King Arthur
9,648
1,131
0
2,132
13,428
11,536
0
107
13,321
0
55,359
W
Tsukuyomi
Mj235835
Tsukuyomi
5,199
859
0
6,002
12,748
4,229
0
1,030
11,632
0
43,578
W
Sol
9,617
4,986
0
3,548
8,669
2,853
2,470
1,285
7,336
67,945
8,511
L
Guan Yu
SebasXD0710
Guan Yu
8,493
1,084
142
4,556
13,771
13,966
0
976
12,777
0
56,089
L
Merlin
2,122
347
0
500
3,848
1,260
0
569
3,179
39,297
0
W
Hercules
WolvesKell
Hercules
3,082
1,200
323
6,968
12,709
6,699
427
2,623
10,086
0
19,451
L
Xing Tian
dblizzjr
Xing Tian
2,345
182
0
1,480
8,452
6,039
0
4,395
3,961
14,014
0
L
11,902
5,741
0
2,841
11,741
6,362
0
2,316
9,337
459
50,729
L
Danzaburou
wetflap72
Danzaburou
4,957
1,800
0
1,436
7,841
3,013
0
5,108
2,733
0
42,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,176
Gold Earned
32,376
413
Minions Killed
330
0
Camps Cleared
0
1,273,161
Distance Traveled
1,217,015
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,784
599
97
7
0
248,304
0
W
King Arthur
7,078
544
90
7
0
235,100
1
W
Tsukuyomi
7,118
548
66
5
0
290,783
0
W
Sol
8,344
642
130
10
0
233,383
4
L
Guan Yu
7,078
544
96
7
0
282,276
2
L
Merlin
6,902
531
74
6
0
159,774
0
W
Hercules
6,852
527
30
2
0
265,591
0
L
Xing Tian
5,428
418
18
1
0
274,174
2
L
Surtr
7,033
541
69
5
0
264,997
0
L
Danzaburou
5,935
457
73
6
0
235,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role