Player Matchup

Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BeunS
Bellona
Level 200
God Stats
1W - 4L
1,117 SR
Queue Stats
417W - 314L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
Querton
Jormungandr
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 74L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Wellyx
Cthulhu
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
377W - 322L
1,573 Elo+
Party 1
Ishtar
Ishtar
hivemin
Ishtar
Level 39
God Stats
3W - 2L
1,669 SR
Queue Stats
204W - 186L
1,606 Elo+
Solo
Team Averages
Level 139
1,457 SR
1,566 Elo+

VS

Team Averages
Level 152
1,589 SR
1,498 Elo+
Chernobog
Chernobog
 
Chernobog
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Xeryv
King Arthur
Level 158
God Stats
6W - 13L
1,517 SR
Queue Stats
473W - 474L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
diak10000
Gilgamesh
Level 157
God Stats
3W - 1L
1,846 SR
Queue Stats
454W - 467L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lepicard76
Ah Muzen Cab
Level 157
God Stats
10W - 9L
1,581 SR
Queue Stats
379W - 372L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 3
5,366
1,073
3,161
5,161
2,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
BeunS
Bellona
10
1 / 2 / 7
5,685
1,137
3,789
5,569
5,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Querton
Jormungandr
8
0 / 1 / 3
5,134
1,027
2,719
3,719
2,835
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Wellyx
Cthulhu
10
1 / 1 / 4
5,725
1,145
4,090
4,033
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
hivemin
Ishtar
12
7 / 2 / 2
6,851
1,370
6,578
3,896
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
3 / 3 / 3
5,672
1,134
4,969
4,739
1,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
 
Thoth
9
1 / 1 / 2
5,140
1,028
3,607
1,776
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Xeryv
King Arthur
10
4 / 2 / 2
6,002
1,200
4,668
5,569
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
diak10000
Gilgamesh
8
0 / 2 / 5
4,945
989
2,302
5,005
4,431
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
lepicard76
Ah Muzen Cab
10
1 / 2 / 5
5,388
1,078
5,050
4,321
1,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
10
Kills
9
9
Deaths
10
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
3
0.83
L
Chernobog
 
Chernobog
3
3
3
1.5
L
Thoth
 
Thoth
1
1
2
2
W
Bellona
BeunS
Bellona
1
2
7
2.25
W
Jormungandr
Querton
Jormungandr
0
1
3
1.5
W
Cthulhu
Wellyx
Cthulhu
1
1
4
3
L
King Arthur
Xeryv
King Arthur
4
2
2
2.5
L
Gilgamesh
diak10000
Gilgamesh
0
2
5
1.25
W
Ishtar
hivemin
Ishtar
7
2
2
4
L
Ah Muzen Cab
lepicard76
Ah Muzen Cab
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,337
Damage
20,596
22,378
Taken
21,410
16,938
Mitigated
13,292
6,287
Healing
3,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,161
621
778
565
5,161
2,356
0
1,048
4,113
0
7,595
L
Chernobog
 
Chernobog
4,969
3,190
0
878
4,739
1,867
0
2,300
2,125
0
10,001
L
Thoth
 
Thoth
3,607
0
0
230
1,776
616
0
445
1,331
8,304
0
W
Bellona
BeunS
Bellona
3,789
851
241
1,625
5,569
5,975
96
1,214
4,355
0
5,703
W
Jormungandr
Querton
Jormungandr
2,719
627
550
547
3,719
2,835
135
176
3,543
5,203
0
W
Cthulhu
Wellyx
Cthulhu
4,090
91
338
1,374
4,033
4,124
0
989
3,044
10,089
0
L
King Arthur
Xeryv
King Arthur
4,668
528
658
760
5,569
4,545
0
1,490
3,953
1,407
4,562
L
Gilgamesh
diak10000
Gilgamesh
2,302
748
477
444
5,005
4,431
0
1,194
3,772
0
2,747
W
Ishtar
hivemin
Ishtar
6,578
4,559
129
140
3,896
1,648
990
1,051
2,845
0
12,032
L
Ah Muzen Cab
lepicard76
Ah Muzen Cab
5,050
648
317
123
4,321
1,833
0
901
3,420
0
10,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,761
Gold Earned
27,147
63
Minions Killed
43
0
Camps Cleared
0
458,149
Distance Traveled
406,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,366
1,073
14
3
0
99,624
0
L
Chernobog
5,672
1,134
5
1
0
71,299
0
L
Thoth
5,140
1,028
20
4
0
68,672
0
W
Bellona
5,685
1,137
7
1
0
97,198
0
W
Jormungandr
5,134
1,027
5
1
0
77,386
0
W
Cthulhu
5,725
1,145
14
3
0
95,962
0
L
King Arthur
6,002
1,200
4
1
0
84,323
0
L
Gilgamesh
4,945
989
2
0
0
95,926
0
W
Ishtar
6,851
1,370
23
5
0
87,979
0
L
Ah Muzen Cab
5,388
1,078
12
2
0
86,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role