Player Matchup

Cthulhu
Cthulhu
Caio96
Cthulhu
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 194L
1,514 Elo+
Solo
Kali
Kali
Emily Maree2259
Kali
Level 107
God Stats
3W - 4L
1,682 SR
Queue Stats
893W - 882L
1,522 Elo+
Solo
Discordia
Discordia
Fr33dombeast
Discordia
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 187L
1,520 Elo+
Solo
Tyr
Tyr
Not_KingSlayerJ
Tyr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,534 Elo+
Solo
Sylvanus
Sylvanus
Seek2Destroy523
Sylvanus
Level 117
God Stats
0W - 1L
1,309 SR
Queue Stats
96W - 45L
1,614 Elo+
Solo
Team Averages
Level 108
1,498 SR
1,541 Elo+

VS

Team Averages
Level 123
1,415 SR
1,492 Elo+
Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HunterStrongclaw
Hercules
Level 109
God Stats
6W - 4L
1,554 SR
Queue Stats
220W - 230L
1,404 Elo+
Solo
Ix Chel
Ix Chel
Jetsmoke1094
Ix Chel
Level 139
God Stats
3W - 6L
1,232 SR
Queue Stats
272W - 274L
1,559 Elo+
Solo
Medusa
Medusa
Nyeaaaa
Medusa
Level 68
God Stats
4W - 0L
1,472 SR
Queue Stats
80W - 75L
1,528 Elo+
Party 1
Izanami
Izanami
knechtarine69
Izanami
Level 151
God Stats
2W - 3L
1,318 SR
Queue Stats
104W - 115L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Caio96
Cthulhu
17
2 / 3 / 12
9,504
864
14,210
12,887
16,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

5
0 / 1 / 1
5,850
532
0
1,488
574
Discordia
Fr33dombeast
Discordia
18
7 / 4 / 7
8,971
816
13,074
8,810
4,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 3 / 1
5,892
536
1,255
3,722
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
16
6 / 4 / 7
9,580
871
7,419
15,581
19,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
1 / 3 / 10
9,596
872
3,749
20,425
13,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 10
9,116
829
8,803
18,919
11,690
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Jetsmoke1094
Ix Chel
17
6 / 3 / 6
10,765
979
5,848
9,754
4,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Nyeaaaa
Medusa
14
2 / 5 / 5
8,812
801
7,812
12,405
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
15
4 / 4 / 5
10,119
920
10,123
9,866
3,879
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
51
15
Kills
15
15
Deaths
18
28
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
10
2
L
Cthulhu
Caio96
Cthulhu
2
3
12
2.67
L
0
1
1
0.5
L
Discordia
Fr33dombeast
Discordia
7
4
7
2.63
W
2
3
10
2.33
W
Ix Chel
Jetsmoke1094
Ix Chel
6
3
6
3
L
0
3
1
0.17
W
Medusa
Nyeaaaa
Medusa
2
5
5
0.9
L
Sylvanus
6
4
7
2.38
W
Izanami
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
36,335
42,488
Taken
71,369
43,049
Mitigated
39,248
10,871
Healing
27,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,749
365
2,838
6,302
20,425
13,240
930
5,788
14,637
11,758
0
L
Cthulhu
Caio96
Cthulhu
14,210
293
1,287
1,892
12,887
16,080
0
3,102
9,785
32,987
0
L
0
0
0
0
1,488
574
0
0
1,488
0
0
L
Discordia
Fr33dombeast
Discordia
13,074
595
878
1,202
8,810
4,548
0
2,041
6,769
23,945
0
W
8,803
1,799
157
5,548
18,919
11,690
176
9,147
9,772
0
15,177
W
Ix Chel
Jetsmoke1094
Ix Chel
5,848
590
7,716
2,810
9,754
4,855
1,392
5,095
4,659
22,295
0
L
1,255
287
0
35
3,722
1,940
0
957
2,765
0
1,965
W
Medusa
Nyeaaaa
Medusa
7,812
3,495
132
1,234
12,405
5,584
2,888
7,537
4,868
0
23,929
L
Sylvanus
7,419
2,150
2,668
2,909
15,581
19,907
0
3,497
12,084
11,738
0
W
Izanami
10,123
6,835
382
699
9,866
3,879
2,733
7,136
2,730
0
33,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,797
Gold Earned
48,408
64
Minions Killed
126
0
Camps Cleared
0
596,957
Distance Traveled
977,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,596
872
16
1
0
203,619
0
L
Cthulhu
9,504
864
34
3
0
209,736
0
L
Kali
5,850
532
0
0
0
967
0
L
Discordia
8,971
816
22
2
0
186,479
0
W
Hercules
9,116
829
13
1
0
216,207
0
W
Ix Chel
10,765
979
21
2
0
193,943
0
L
Tyr
5,892
536
1
0
0
30,383
0
W
Medusa
8,812
801
25
2
0
191,670
0
L
Sylvanus
9,580
871
7
1
0
169,392
0
W
Izanami
10,119
920
51
5
0
172,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role