Player Matchup

Sylvanus
Sylvanus
Awhh Geez Rick
Sylvanus
Level 55
God Stats
1W - 1L
1,787 SR
Queue Stats
98W - 99L
1,467 Elo+
Solo
Osiris
Osiris
DeadFromRock
Osiris
Level 108
God Stats
2W - 3L
1,506 SR
Queue Stats
120W - 129L
1,493 Elo+
Solo
Anubis
Anubis
ZayneCyphon
Anubis
Level 98
God Stats
35W - 42L
1,467 SR
Queue Stats
563W - 580L
1,341 Elo+
Solo
Bakasura
Bakasura
benserra
Bakasura
Level 53
God Stats
18W - 7L
1,717 SR
Queue Stats
131W - 127L
1,427 Elo+
Solo
Jing Wei
Jing Wei
thric3cr3amman1
Jing Wei
Level 76
God Stats
6W - 6L
1,474 SR
Queue Stats
56W - 53L
1,478 Elo+
Solo
Team Averages
Level 78
1,590 SR
1,441 Elo+

VS

Team Averages
Level 75
1,399 SR
1,450 Elo+
Poseidon
Poseidon
 
Poseidon
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Ghost_of_Kiese
Pele
Level 54
God Stats
3W - 5L
1,396 SR
Queue Stats
153W - 156L
1,411 Elo+
Solo
Hel
Hel
MR-WEEB-100
Hel
Level 85
God Stats
7W - 10L
1,357 SR
Queue Stats
498W - 477L
1,473 Elo+
Party 1
King Arthur
King Arthur
Rtilery
King Arthur
Level 121
God Stats
2W - 5L
1,311 SR
Queue Stats
316W - 295L
1,438 Elo+
Solo
Izanami
Izanami
SebSolis27
Izanami
Level 59
God Stats
27W - 25L
1,432 SR
Queue Stats
134W - 123L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
2 / 5 / 0
6,953
464
8,068
15,744
9,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
13
2 / 5 / 1
7,959
531
9,795
17,099
15,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
13
3 / 3 / 0
7,949
530
8,461
9,711
4,164
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
benserra
Bakasura
15
2 / 1 / 3
8,769
585
4,599
15,334
6,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
13
0 / 2 / 3
7,156
477
10,657
12,007
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
1 / 2 / 3
8,833
589
4,997
6,263
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 1 / 2
9,792
653
15,029
12,669
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 3 / 5
7,738
516
5,081
13,864
11,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Rtilery
King Arthur
14
3 / 2 / 3
9,018
601
11,159
16,746
15,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
SebSolis27
Izanami
11
0 / 1 / 4
7,210
481
6,136
13,275
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
16
16
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
2
3
1.25
L
Sylvanus
2
5
0
0.4
L
Osiris
2
5
1
0.5
W
10
1
2
11
W
2
3
5
1.5
W
King Arthur
Rtilery
King Arthur
3
2
3
2.25
W
Izanami
SebSolis27
Izanami
0
1
4
2
L
Anubis
3
3
0
1
L
Bakasura
benserra
Bakasura
2
1
3
3.5
L
Jing Wei
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,580
Damage
42,402
69,895
Taken
62,817
39,745
Mitigated
38,278
25,784
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
4,997
521
0
409
6,263
1,877
1,619
1,205
4,728
76,977
0
L
Sylvanus
8,068
3,366
541
5,302
15,744
9,312
763
3,807
11,937
33,661
16,044
L
Osiris
9,795
3,561
0
4,302
17,099
15,170
0
974
16,125
0
52,219
W
15,029
3,636
0
2,724
12,669
5,168
86
3,133
9,466
0
82,034
W
5,081
360
1,872
4,418
13,864
11,169
364
4,984
8,880
25,045
0
W
King Arthur
Rtilery
King Arthur
11,159
1,513
0
2,012
16,746
15,411
15
1,582
14,709
0
64,993
W
Izanami
SebSolis27
Izanami
6,136
3,715
0
5,319
13,275
4,653
279
4,675
8,600
0
49,940
L
Anubis
8,461
288
0
3,929
9,711
4,164
680
1,395
8,316
68,503
0
L
Bakasura
benserra
Bakasura
4,599
3,223
0
7,945
15,334
6,852
0
1,967
13,367
0
53,303
L
Jing Wei
10,657
8,082
0
3,765
12,007
4,247
790
1,935
10,072
0
47,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,786
Gold Earned
42,591
404
Minions Killed
450
0
Camps Cleared
0
1,411,964
Distance Traveled
1,499,175
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,833
589
133
9
0
287,000
5
L
Sylvanus
6,953
464
73
5
0
244,168
0
L
Osiris
7,959
531
68
5
0
277,253
0
W
Pele
9,792
653
108
7
0
351,893
0
W
Hel
7,738
516
34
2
0
307,401
0
W
King Arthur
9,018
601
99
7
0
269,404
2
W
Izanami
7,210
481
76
5
0
283,477
0
L
Anubis
7,949
530
103
7
0
250,508
0
L
Bakasura
8,769
585
96
6
0
336,556
0
L
Jing Wei
7,156
477
64
4
0
303,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role