Player Matchup

Freya
Freya
 
Freya
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Ades7890
Charon
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 224L
1,471 Elo+
Party 2
Persephone
Persephone
Alyreizinho
Persephone
Level 65
God Stats
10W - 5L
1,642 SR
Queue Stats
70W - 56L
1,486 Elo+
Solo
Mercury
Mercury
GAELXDXD1214
Mercury
Level 27
God Stats
6W - 8L
1,420 SR
Queue Stats
28W - 29L
1,391 Elo+
Party 2
Set
Set
iccuwabn
Set
Level 89
God Stats
5W - 3L
1,980 SR
Queue Stats
269W - 247L
1,536 Elo+
Solo
Team Averages
Level 69
1,608 SR
1,477 Elo+

VS

Team Averages
Level 82
1,367 SR
1,382 Elo+
Awilix
Awilix
BreadBankNoBread
Awilix
Level 66
God Stats
4W - 5L
1,472 SR
Queue Stats
121W - 135L
1,396 Elo+
Party 1
Ravana
Ravana
GianMPerlo
Ravana
Level 155
God Stats
12W - 16L
1,532 SR
Queue Stats
459W - 428L
1,422 Elo+
Solo
Charon
Charon
Prometheon-_
Charon
Level 15
God Stats
0W - 5L
1,037 SR
Queue Stats
58W - 79L
1,273 Elo+
Party 1
Merlin
Merlin
RozeTwilight
Merlin
Level 68
God Stats
8W - 6L
1,542 SR
Queue Stats
150W - 133L
1,500 Elo+
Party 1
Medusa
Medusa
nimplay
Medusa
Level 106
God Stats
2W - 8L
1,253 SR
Queue Stats
17W - 37L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
4 / 2 / 3
8,754
625
8,218
7,130
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Ades7890
Charon
11
2 / 3 / 6
7,314
522
5,250
14,961
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Alyreizinho
Persephone
12
0 / 2 / 2
7,615
544
3,856
7,304
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
GAELXDXD1214
Mercury
14
2 / 1 / 2
8,186
585
3,498
9,970
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 3 / 3
7,996
571
9,448
13,764
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
7,252
518
5,654
11,140
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
GianMPerlo
Ravana
13
3 / 2 / 2
7,821
559
9,826
13,574
15,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
10
0 / 2 / 4
6,303
450
4,162
8,230
6,359
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
13
2 / 2 / 0
7,490
535
6,153
8,291
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
nimplay
Medusa
5
0 / 2 / 2
4,978
356
2,232
4,348
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
11
11
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
2
3
2.75
W
Charon
Ades7890
Charon
2
3
6
1.67
W
Persephone
Alyreizinho
Persephone
0
2
2
0.5
L
6
2
0
3
W
Mercury
GAELXDXD1214
Mercury
2
1
2
3
L
Ravana
GianMPerlo
Ravana
3
2
2
2
L
Charon
0
2
4
1
L
Merlin
2
2
0
1
W
2
3
3
1.17
L
Medusa
nimplay
Medusa
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,270
Damage
28,027
53,129
Taken
45,583
27,058
Mitigated
31,795
14,279
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
8,218
2,698
0
3,910
7,130
2,979
322
932
6,198
63,908
0
W
Charon
Ades7890
Charon
5,250
719
0
4,372
14,961
11,353
0
4,549
10,412
30,223
0
W
Persephone
Alyreizinho
Persephone
3,856
0
0
1,975
7,304
2,652
150
3,794
3,482
51,054
0
L
5,654
2,648
0
675
11,140
5,265
0
3,530
7,476
0
33,783
W
Mercury
GAELXDXD1214
Mercury
3,498
1,953
134
1,402
9,970
3,902
872
179
9,791
0
79,310
L
Ravana
GianMPerlo
Ravana
9,826
2,824
0
4,062
13,574
15,275
0
1,740
11,808
0
55,373
L
Charon
4,162
831
0
716
8,230
6,359
0
4,752
3,194
17,459
0
L
Merlin
6,153
245
0
1,000
8,291
3,495
0
4,291
3,938
56,831
0
W
9,448
4,563
0
2,486
13,764
6,172
479
837
12,927
0
52,051
L
Medusa
nimplay
Medusa
2,232
918
0
1,742
4,348
1,401
0
2,377
1,843
0
17,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,865
Gold Earned
33,844
453
Minions Killed
293
0
Camps Cleared
0
1,412,024
Distance Traveled
1,209,518
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,754
625
126
9
0
268,988
0
W
Charon
7,314
522
40
3
0
251,269
0
W
Persephone
7,615
544
92
7
0
275,760
3
L
Awilix
7,252
518
48
3
0
306,112
2
W
Mercury
8,186
585
101
7
0
353,101
0
L
Ravana
7,821
559
93
7
0
265,549
0
L
Charon
6,303
450
19
1
0
271,296
6
L
Merlin
7,490
535
108
8
0
262,286
0
W
Set
7,996
571
94
7
0
262,906
0
L
Medusa
4,978
356
25
2
0
104,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role