Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DN Mixah
Izanami
Level 59
God Stats
11W - 9L
1,539 SR
Queue Stats
55W - 71L
1,470 Elo+
Party 1
Hercules
Hercules
Ninjafan69
Hercules
Level 98
God Stats
1W - 1L
1,863 SR
Queue Stats
31W - 36L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
malikc11
Zhong Kui
Level 126
God Stats
5W - 4L
1,634 SR
Queue Stats
89W - 73L
1,596 Elo+
Solo
Thoth
Thoth
suihufuhhufehofo
Thoth
Level 127
God Stats
0W - 3L
1,557 SR
Queue Stats
99W - 105L
1,460 Elo+
Party 1
Team Averages
Level 110
1,619 SR
1,500 Elo+

VS

Team Averages
Level 128
1,507 SR
1,513 Elo+
Shiva
Shiva
GwGShortNChunky
Shiva
Level 128
God Stats
9W - 6L
1,516 SR
Queue Stats
90W - 103L
1,508 Elo+
Solo
Charybdis
Charybdis
THE115DARKNESS
Charybdis
Level 83
God Stats
16W - 9L
1,532 SR
Queue Stats
103W - 91L
1,511 Elo+
Solo
Ra
Ra
Zabdiel2025
Ra
Level 173
God Stats
17W - 13L
1,582 SR
Queue Stats
409W - 390L
1,463 Elo+
Solo
Bacchus
Bacchus
kevin-1096
Bacchus
Level 157
God Stats
2W - 1L
1,405 SR
Queue Stats
93W - 86L
1,486 Elo+
Solo
Bakasura
Bakasura
pinkponzer
Bakasura
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 110L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 3 / 0
7,878
525
6,932
12,348
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
DN Mixah
Izanami
12
0 / 3 / 2
7,563
504
1,440
7,342
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Ninjafan69
Hercules
11
3 / 3 / 4
8,078
539
7,873
18,772
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
malikc11
Zhong Kui
15
2 / 3 / 2
9,425
628
15,234
13,921
15,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 2
7,979
532
10,302
7,421
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
7,135
476
6,671
14,548
9,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
THE115DARKNESS
Charybdis
13
0 / 3 / 2
7,629
509
3,842
7,208
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 5
7,941
529
9,092
13,587
6,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
kevin-1096
Bacchus
13
3 / 2 / 8
8,332
555
8,948
14,725
19,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
pinkponzer
Bakasura
16
10 / 0 / 1
9,454
630
9,769
15,746
8,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
15
15
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
0
1
L
Izanami
DN Mixah
Izanami
0
3
2
0.33
W
0
3
5
0.83
L
Hercules
Ninjafan69
Hercules
3
3
4
1.67
W
Charybdis
THE115DARKNESS
Charybdis
0
3
2
0.33
W
2
3
5
1.5
W
Bacchus
kevin-1096
Bacchus
3
2
8
3.5
L
Zhong Kui
malikc11
Zhong Kui
2
3
2
1
W
Bakasura
pinkponzer
Bakasura
10
0
1
10.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,781
Damage
38,322
59,804
Taken
65,814
40,414
Mitigated
46,660
17,775
Healing
23,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,932
3,203
0
1,320
12,348
4,974
0
5,096
7,009
0
60,811
L
Izanami
DN Mixah
Izanami
1,440
935
0
1,834
7,342
2,698
947
2,048
5,266
0
50,735
W
6,671
879
0
3,635
14,548
9,597
0
9,492
5,056
0
46,833
L
Hercules
Ninjafan69
Hercules
7,873
2,653
246
7,320
18,772
15,074
0
7,738
10,386
0
29,276
W
Charybdis
THE115DARKNESS
Charybdis
3,842
1,729
0
3,276
7,208
2,576
778
853
6,355
0
61,240
W
9,092
369
1,604
6,462
13,587
6,379
66
7,004
6,583
79,173
0
W
Bacchus
kevin-1096
Bacchus
8,948
2,000
0
2,636
14,725
19,684
0
2,472
12,253
28,988
0
L
Zhong Kui
malikc11
Zhong Kui
15,234
3,956
0
5,827
13,921
15,111
347
670
12,784
75,571
16,301
W
Bakasura
pinkponzer
Bakasura
9,769
7,354
0
6,279
15,746
8,424
262
4,529
11,217
0
71,743
L
10,302
507
0
1,228
7,421
2,557
0
2,204
5,157
67,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,923
Gold Earned
40,491
464
Minions Killed
441
0
Camps Cleared
0
1,470,520
Distance Traveled
1,547,892
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,878
525
81
5
0
351,351
0
L
Izanami
7,563
504
93
6
0
289,672
0
W
Shiva
7,135
476
72
5
0
295,464
1
L
Hercules
8,078
539
34
2
0
306,184
2
W
Charybdis
7,629
509
108
7
0
280,153
0
W
Ra
7,941
529
125
8
0
306,288
7
W
Bacchus
8,332
555
19
1
0
297,710
0
L
Zhong Kui
9,425
628
148
10
0
229,366
3
W
Bakasura
9,454
630
117
8
0
368,277
0
L
Thoth
7,979
532
108
7
0
293,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role