Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ADEImor
Fenrir
Level 52
God Stats
6W - 4L
1,413 SR
Queue Stats
205W - 193L
1,459 Elo+
Party 1
Anhur
Anhur
PepiTo0x
Anhur
Level 65
God Stats
8W - 2L
1,778 SR
Queue Stats
36W - 40L
1,391 Elo+
Party 1
Kuzenbo
Kuzenbo
WhiteWidow9752
Kuzenbo
Level 95
God Stats
10W - 8L
1,598 SR
Queue Stats
139W - 138L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
temson91
Baron Samedi
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,283 Elo+
Solo
Team Averages
Level 75
1,558 SR
1,420 Elo+

VS

Team Averages
Level 94
1,501 SR
1,487 Elo+
Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Flisleban
Danzaburou
Level 48
God Stats
12W - 15L
1,395 SR
Queue Stats
133W - 135L
1,457 Elo+
Solo
Agni
Agni
Lorenor Marv
Agni
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 207L
1,500 Elo+
Party 2
Athena
Athena
Mr G Bailey
Athena
Level 106
God Stats
5W - 3L
1,729 SR
Queue Stats
155W - 138L
1,504 Elo+
Solo
Chaac
Chaac
iHG Quantum
Chaac
Level 80
God Stats
11W - 11L
1,381 SR
Queue Stats
231W - 222L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
4 / 0 / 3
6,593
659
10,611
11,242
9,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
ADEImor
Fenrir
11
5 / 1 / 4
6,359
636
7,953
9,173
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
PepiTo0x
Anhur
11
3 / 1 / 1
6,271
627
4,613
3,780
1,380
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 0 / 2
5,470
547
1,912
6,648
5,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
temson91
Baron Samedi
10
1 / 1 / 0
5,840
584
3,271
4,110
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
1 / 3 / 0
5,393
539
2,575
9,336
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Flisleban
Danzaburou
8
1 / 2 / 0
5,356
536
3,630
6,439
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,083
608
2,458
4,987
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
8
0 / 4 / 1
5,286
529
2,537
10,302
7,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 5 / 1
5,262
526
6,356
11,789
7,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
3
3
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
3
5.5
L
Set
 
Set
1
3
0
0.33
W
Fenrir
ADEImor
Fenrir
5
1
4
7
L
Danzaburou
Flisleban
Danzaburou
1
2
0
0.5
L
1
0
0
1
L
Athena
0
4
1
0.13
W
Anhur
PepiTo0x
Anhur
3
1
1
3.5
W
1
0
2
2
L
0
5
1
0.1
W
Baron Samedi
temson91
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
17,556
34,953
Taken
42,853
22,901
Mitigated
21,429
10,198
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,611
1,217
0
2,108
11,242
9,939
6
736
10,484
0
49,718
L
Set
 
Set
2,575
861
0
1,535
9,336
3,623
0
883
8,453
0
37,326
W
Fenrir
ADEImor
Fenrir
7,953
2,665
0
2,648
9,173
3,949
0
1,090
8,043
0
45,390
L
Danzaburou
Flisleban
Danzaburou
3,630
1,778
0
2,146
6,439
1,875
275
977
5,462
0
30,880
L
2,458
339
0
1,831
4,987
1,620
0
2,741
2,246
35,568
0
L
Athena
2,537
804
275
1,447
10,302
7,275
0
582
9,720
18,212
0
W
Anhur
PepiTo0x
Anhur
4,613
1,213
0
1,736
3,780
1,380
0
647
3,133
0
46,907
W
1,912
768
47
2,303
6,648
5,704
16
699
5,940
12,036
0
L
6,356
1,182
0
2,158
11,789
7,036
0
0
11,789
0
30,939
W
Baron Samedi
temson91
Baron Samedi
3,271
487
0
1,356
4,110
1,929
0
1,598
2,358
31,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
27,380
295
Minions Killed
270
0
Camps Cleared
0
1,080,382
Distance Traveled
1,034,611
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,593
659
69
7
0
236,543
0
L
Set
5,393
539
58
6
0
226,915
0
W
Fenrir
6,359
636
63
6
0
225,246
0
L
Danzaburou
5,356
536
51
5
0
183,768
0
L
Agni
6,083
608
81
8
0
218,546
0
L
Athena
5,286
529
36
4
0
205,541
0
W
Anhur
6,271
627
99
10
0
194,564
1
W
Kuzenbo
5,470
547
10
1
0
228,826
0
L
Chaac
5,262
526
44
4
0
199,841
0
W
Baron Samedi
5,840
584
54
5
0
195,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role