Player Matchup

He Bo
He Bo
 
He Bo
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ASimpleDroid
Ah Muzen Cab
Level 126
God Stats
1W - 3L
1,424 SR
Queue Stats
337W - 278L
1,582 Elo+
Party 1
Surtr
Surtr
Only_1_Jack
Surtr
Level 159
God Stats
35W - 25L
1,590 SR
Queue Stats
536W - 504L
1,508 Elo+
Party 2
Chang'e
Chang'e
TenAsp710747368
Chang'e
Level 27
God Stats
6W - 5L
1,456 SR
Queue Stats
81W - 65L
1,542 Elo+
Party 1
Team Averages
Level 125
1,494 SR
1,526 Elo+

VS

Team Averages
Level 85
1,491 SR
1,521 Elo+
Lancelot
Lancelot
 
Lancelot
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
SigmaDynamic
Cabrakan
Level 88
God Stats
3W - 4L
1,575 SR
Queue Stats
119W - 106L
1,566 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
beastxman
Ah Muzen Cab
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 91L
1,530 Elo+
Party 3
Thanatos
Thanatos
l3oneless_
Thanatos
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Janus
Janus
xXBURNSZYXx
Janus
Level 147
God Stats
0W - 2L
1,378 SR
Queue Stats
54W - 56L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 0 / 4
6,187
619
3,196
4,797
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
 
Mulan
9
3 / 0 / 3
5,831
583
4,232
7,954
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
ASimpleDroid
Ah Muzen Cab
11
1 / 0 / 1
6,126
613
4,182
6,045
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 1
6,591
659
8,536
9,173
5,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 1 / 0
7,050
705
6,287
7,605
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 3 / 1
5,230
523
3,061
8,528
4,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
SigmaDynamic
Cabrakan
9
0 / 3 / 0
5,255
526
4,627
11,079
9,719
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
beastxman
Ah Muzen Cab
9
0 / 0 / 0
5,289
529
5,242
5,465
1,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
l3oneless_
Thanatos
8
1 / 3 / 0
4,930
493
2,920
8,142
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 0
5,646
565
5,388
6,894
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
13
Kills
2
2
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
0
4
3
W
Mulan
 
Mulan
3
0
3
4.5
L
Lancelot
 
Lancelot
0
3
1
0.17
W
Ah Muzen Cab
ASimpleDroid
Ah Muzen Cab
1
0
1
1.5
W
2
1
1
2.5
L
Cabrakan
SigmaDynamic
Cabrakan
0
3
0
0
W
6
1
0
6
L
Ah Muzen Cab
beastxman
Ah Muzen Cab
0
0
0
0
L
Thanatos
l3oneless_
Thanatos
1
3
0
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,433
Damage
21,238
35,574
Taken
40,108
17,342
Mitigated
21,879
19,879
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,196
92
0
3,194
4,797
1,338
0
597
4,148
45,066
545
W
Mulan
 
Mulan
4,232
604
0
2,874
7,954
5,857
22
750
7,124
0
19,237
L
Lancelot
 
Lancelot
3,061
857
983
1,951
8,528
4,821
0
1,737
6,717
0
13,353
W
Ah Muzen Cab
ASimpleDroid
Ah Muzen Cab
4,182
2,403
0
3,829
6,045
2,148
0
0
6,045
0
54,207
W
8,536
4,060
0
4,075
9,173
5,356
0
4,220
4,953
99
50,031
L
Cabrakan
SigmaDynamic
Cabrakan
4,627
1,049
0
3,246
11,079
9,719
0
1,100
9,979
33,282
298
W
6,287
180
849
5,058
7,605
2,643
357
3,742
3,587
46,014
0
L
Ah Muzen Cab
beastxman
Ah Muzen Cab
5,242
1,757
0
823
5,465
1,921
0
0
5,465
0
52,627
L
Thanatos
l3oneless_
Thanatos
2,920
969
0
3,812
8,142
2,768
0
1,750
6,330
0
26,044
L
5,388
687
0
987
6,894
2,650
0
4,354
2,246
42,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,785
Gold Earned
26,350
378
Minions Killed
295
0
Camps Cleared
0
991,625
Distance Traveled
1,049,884
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,187
619
77
8
0
209,555
0
W
Mulan
5,831
583
28
3
0
232,193
2
L
Lancelot
5,230
523
19
2
0
235,350
0
W
Ah Muzen Cab
6,126
613
107
11
0
191,804
0
W
Surtr
6,591
659
76
8
0
185,159
0
L
Cabrakan
5,255
526
60
6
0
177,996
0
W
Chang'e
7,050
705
90
9
0
172,914
0
L
Ah Muzen Cab
5,289
529
101
10
0
211,366
0
L
Thanatos
4,930
493
38
4
0
232,161
0
L
Janus
5,646
565
77
8
0
193,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role