Player Matchup

Ares
Ares
CoachCaulk
Ares
Level 126
God Stats
7W - 3L
1,569 SR
Queue Stats
99W - 101L
1,446 Elo+
Party 2
Chaac
Chaac
JohnnySpaceWalk
Chaac
Level 129
God Stats
1W - 0L
1,305 SR
Queue Stats
101W - 109L
1,460 Elo+
Party 2
Neith
Neith
LeoNeph9858
Neith
Level 92
God Stats
5W - 3L
1,554 SR
Queue Stats
262W - 243L
1,456 Elo+
Solo
Thanatos
Thanatos
SpacingDust
Thanatos
Level 124
God Stats
2W - 2L
1,351 SR
Queue Stats
41W - 46L
1,453 Elo+
Party 2
Janus
Janus
xoTokyo Joe
Janus
Level 100
God Stats
1W - 3L
1,356 SR
Queue Stats
66W - 79L
1,460 Elo+
Party 2
Team Averages
Level 114
1,427 SR
1,455 Elo+

VS

Team Averages
Level 92
1,433 SR
1,401 Elo+
Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HIKENSV
Cthulhu
Level 143
God Stats
0W - 3L
1,160 SR
Queue Stats
0W - 3L
1,113 Elo+
Solo
Kali
Kali
Neondr1py
Kali
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
301W - 256L
1,436 Elo+
Party 1
Anhur
Anhur
Xovak3535
Anhur
Level 84
God Stats
11W - 8L
1,451 SR
Queue Stats
196W - 178L
1,514 Elo+
Party 1
Cerberus
Cerberus
gorillaPOOP2007
Cerberus
Level 48
God Stats
9W - 10L
1,556 SR
Queue Stats
171W - 168L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
4,748
594
2,958
4,841
3,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
4 / 1 / 3
5,544
693
5,626
4,606
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 0 / 0
4,698
587
3,545
3,639
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
SpacingDust
Thanatos
9
3 / 0 / 3
5,426
678
3,384
5,136
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 3
4,727
591
2,658
4,269
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 1 / 0
4,821
603
3,329
5,054
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
HIKENSV
Cthulhu
3
0 / 5 / 0
3,312
414
724
4,629
1,691
Kali
7
1 / 4 / 2
4,672
584
2,209
8,555
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Xovak3535
Anhur
7
1 / 1 / 0
4,508
564
2,823
6,145
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
6
0 / 1 / 0
4,217
527
2,265
5,546
2,803
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
4
4
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
1
0
2
W
1
0
3
2.5
L
Cthulhu
HIKENSV
Cthulhu
0
5
0
0
W
4
1
3
5.5
W
2
0
0
2
L
Kali
1
4
2
0.5
W
Thanatos
SpacingDust
Thanatos
3
0
3
4.5
L
Anhur
Xovak3535
Anhur
1
1
0
1
L
Cerberus
0
1
0
0
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,171
Damage
11,350
22,491
Taken
29,929
9,617
Mitigated
10,836
8,292
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,329
514
2
2,197
5,054
1,505
0
2,191
2,665
28,175
0
W
2,958
32
0
1,691
4,841
3,260
0
732
4,109
16,067
0
L
Cthulhu
HIKENSV
Cthulhu
724
413
0
0
4,629
1,691
0
0
4,629
2,537
0
W
5,626
1,687
0
884
4,606
1,971
0
724
3,882
0
27,211
W
3,545
1,564
0
1,321
3,639
1,191
0
1,385
2,254
0
28,741
L
Kali
2,209
1,307
0
1,810
8,555
3,006
0
1,014
7,507
0
19,167
W
Thanatos
SpacingDust
Thanatos
3,384
551
0
3,828
5,136
1,709
0
682
4,454
0
29,282
L
Anhur
Xovak3535
Anhur
2,823
2,288
0
1,586
6,145
1,831
0
1,241
4,904
0
23,669
L
Cerberus
2,265
92
624
2,450
5,546
2,803
0
938
4,608
12,234
0
W
2,658
141
0
568
4,269
1,486
0
2,786
1,474
27,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
21,530
195
Minions Killed
163
0
Camps Cleared
0
802,133
Distance Traveled
748,647
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,821
603
53
7
0
164,697
4
W
Ares
4,748
594
24
3
0
164,700
1
L
Cthulhu
3,312
414
2
0
0
107,174
0
W
Chaac
5,544
693
40
5
0
160,131
0
W
Neith
4,698
587
40
5
0
139,952
0
L
Kali
4,672
584
37
5
0
168,760
0
W
Thanatos
5,426
678
43
5
0
186,926
0
L
Anhur
4,508
564
51
6
0
140,240
2
L
Cerberus
4,217
527
20
3
0
167,776
0
W
Janus
4,727
591
48
6
0
150,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role