Player Matchup

Mercury
Mercury
 
Mercury
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Cesaralvrz
Izanami
Level 150
God Stats
10W - 7L
1,512 SR
Queue Stats
192W - 187L
1,456 Elo+
Solo
Fenrir
Fenrir
Exaqushaner
Fenrir
Level 125
God Stats
1W - 2L
1,347 SR
Queue Stats
177W - 164L
1,563 Elo+
Party 1
Charon
Charon
RagingMexican
Charon
Level 109
God Stats
4W - 4L
1,642 SR
Queue Stats
27W - 21L
1,574 Elo+
Party 1
Ra
Ra
prestigeHz4rD
Ra
Level 140
God Stats
50W - 43L
1,563 SR
Queue Stats
405W - 408L
1,498 Elo+
Solo
Team Averages
Level 130
1,513 SR
1,518 Elo+

VS

Team Averages
Level 99
1,591 SR
1,487 Elo+
Osiris
Osiris
Halfredo
Osiris
Level 148
God Stats
1W - 4L
1,392 SR
Queue Stats
309W - 310L
1,439 Elo+
Party 2
Amaterasu
Amaterasu
Ryan_Heissler
Amaterasu
Level 87
God Stats
7W - 10L
1,657 SR
Queue Stats
495W - 482L
1,498 Elo+
Solo
Charon
Charon
Supreme_Clutchin
Charon
Level 68
God Stats
1W - 1L
1,724 SR
Queue Stats
229W - 232L
1,507 Elo+
Solo
Anhur
Anhur
afzp71
Anhur
Level 65
God Stats
7W - 7L
1,598 SR
Queue Stats
209W - 197L
1,527 Elo+
Solo
Chronos
Chronos
alvajoe
Chronos
Level 127
God Stats
17W - 19L
1,583 SR
Queue Stats
157W - 164L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 1 / 3
9,129
652
6,974
8,996
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Cesaralvrz
Izanami
13
1 / 4 / 1
7,840
560
7,949
12,558
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
14
5 / 0 / 2
8,441
603
4,700
8,233
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 4
7,879
563
5,209
5,092
3,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 3
8,182
584
5,821
6,296
2,763
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Halfredo
Osiris
11
1 / 2 / 2
6,748
482
4,072
12,368
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Ryan_Heissler
Amaterasu
11
1 / 2 / 0
6,755
483
4,314
11,236
6,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 0
6,135
438
3,087
5,704
2,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
afzp71
Anhur
14
4 / 2 / 1
7,839
560
6,699
11,186
3,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
alvajoe
Chronos
11
0 / 5 / 0
6,415
458
2,797
11,011
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
11
Kills
6
6
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
3
2.5
W
Izanami
Cesaralvrz
Izanami
1
4
1
0.38
W
Fenrir
5
0
2
6
L
Osiris
Halfredo
Osiris
1
2
2
1
W
2
0
4
4
L
Amaterasu
Ryan_Heissler
Amaterasu
1
2
0
0.5
L
0
0
0
0
L
Anhur
afzp71
Anhur
4
2
1
2.25
L
Chronos
alvajoe
Chronos
0
5
0
0
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,653
Damage
20,969
41,175
Taken
51,505
17,708
Mitigated
24,428
15,593
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,974
3,253
0
5,538
8,996
3,646
351
0
8,996
0
69,317
W
Izanami
Cesaralvrz
Izanami
7,949
5,057
0
2,826
12,558
3,803
1,795
1,937
10,621
0
67,639
W
Fenrir
4,700
807
0
680
8,233
4,018
275
877
7,356
0
57,902
L
Osiris
Halfredo
Osiris
4,072
1,970
0
935
12,368
6,818
10
3,440
8,788
0
45,603
W
5,209
1,419
1,695
1,759
5,092
3,478
88
1,061
4,031
22,439
0
L
Amaterasu
Ryan_Heissler
Amaterasu
4,314
1,712
0
4,252
11,236
6,942
0
404
10,832
0
38,469
L
3,087
276
0
1,793
5,704
2,833
0
1,756
3,920
16,022
0
L
Anhur
afzp71
Anhur
6,699
3,376
0
4,495
11,186
3,985
0
607
10,579
0
58,308
L
Chronos
alvajoe
Chronos
2,797
628
0
1,242
11,011
3,850
0
4,381
6,356
54,009
0
W
5,821
472
875
2,220
6,296
2,763
380
2,009
4,287
66,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,471
Gold Earned
33,892
476
Minions Killed
341
0
Camps Cleared
0
1,469,825
Distance Traveled
1,311,105
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,129
652
123
9
0
305,458
5
W
Izanami
7,840
560
104
7
0
240,536
0
W
Fenrir
8,441
603
83
6
0
327,321
0
L
Osiris
6,748
482
77
6
0
363,469
2
W
Charon
7,879
563
40
3
0
285,767
5
L
Amaterasu
6,755
483
65
5
0
219,121
5
L
Charon
6,135
438
17
1
0
213,824
0
L
Anhur
7,839
560
104
7
0
247,339
4
L
Chronos
6,415
458
78
6
0
267,352
0
W
Ra
8,182
584
126
9
0
310,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role