Player Matchup

Chernobog
Chernobog
Annubus
Chernobog
Level 140
God Stats
58W - 46L
1,530 SR
Queue Stats
184W - 200L
1,440 Elo+
Solo
Achilles
Achilles
DEATHWITHINUx_x
Achilles
Level 103
God Stats
16W - 11L
1,517 SR
Queue Stats
433W - 444L
1,467 Elo+
Party 3
Nu Wa
Nu Wa
DoubtfulYeti857
Nu Wa
Level 126
God Stats
6W - 11L
1,409 SR
Queue Stats
43W - 73L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
FreezingDragon6
Cthulhu
Level 155
God Stats
1W - 2L
1,281 SR
Queue Stats
127W - 148L
1,460 Elo+
Party 1
Da Ji
Da Ji
x TeqnicaL
Da Ji
Level 100
God Stats
140W - 110L
1,567 SR
Queue Stats
326W - 324L
1,417 Elo+
Party 3
Team Averages
Level 125
1,461 SR
1,440 Elo+

VS

Team Averages
Level 140
1,513 SR
1,465 Elo+
Anubis
Anubis
DirtyDan18675
Anubis
Level 102
God Stats
195W - 186L
1,639 SR
Queue Stats
437W - 403L
1,576 Elo+
Solo
Medusa
Medusa
FidyFive
Medusa
Level 156
God Stats
3W - 2L
1,846 SR
Queue Stats
424W - 409L
1,484 Elo+
Solo
Thoth
Thoth
Praetor-Karmaboy
Thoth
Level 152
God Stats
4W - 6L
1,345 SR
Queue Stats
140W - 134L
1,495 Elo+
Solo
Athena
Athena
SittinOnSadness
Athena
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,377 Elo+
Party 2
Lancelot
Lancelot
sorrowexe
Lancelot
Level 156
God Stats
0W - 1L
1,238 SR
Queue Stats
8W - 14L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Annubus
Chernobog
10
0 / 1 / 2
5,599
560
3,585
5,754
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
11
2 / 1 / 1
6,064
606
3,292
8,327
4,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 0 / 3
5,532
553
6,449
4,550
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
5 / 0 / 1
6,289
629
4,345
8,322
5,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
11
2 / 1 / 6
6,224
622
4,765
8,728
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,636
664
5,952
7,833
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
FidyFive
Medusa
8
1 / 2 / 0
4,852
485
4,927
5,392
1,675
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,327
533
4,280
5,941
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,810
481
2,547
7,994
4,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
sorrowexe
Lancelot
8
1 / 2 / 0
4,910
491
3,474
8,058
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
3
3
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Annubus
Chernobog
0
1
2
1
W
Achilles
2
1
1
2.5
L
1
3
0
0.33
W
1
0
3
2.5
L
Medusa
FidyFive
Medusa
1
2
0
0.5
W
5
0
1
5.5
L
0
2
0
0
L
0
1
0
0
L
Lancelot
sorrowexe
Lancelot
1
2
0
0.5
W
Da Ji
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,436
Damage
21,180
35,681
Taken
35,218
17,125
Mitigated
14,042
13,103
Healing
10,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Annubus
Chernobog
3,585
2,566
40
3,080
5,754
2,047
688
749
5,005
0
41,534
W
Achilles
3,292
680
0
1,992
8,327
4,705
0
4,054
4,273
0
36,355
L
5,952
247
0
2,940
7,833
3,451
0
412
7,343
49,294
0
W
6,449
2,103
0
2,395
4,550
1,411
673
2,780
1,770
32,907
0
L
Medusa
FidyFive
Medusa
4,927
2,546
184
1,861
5,392
1,675
0
1,691
3,623
0
31,241
W
4,345
749
64
2,604
8,322
5,724
162
2,951
5,371
16,458
0
L
4,280
170
0
1,460
5,941
1,721
0
2,791
2,824
48,601
0
L
2,547
1,135
0
1,380
7,994
4,516
0
3,517
4,333
12,719
0
L
Lancelot
sorrowexe
Lancelot
3,474
551
0
3,092
8,058
2,679
0
1,619
6,301
0
29,334
W
Da Ji
4,765
1,311
0
2,928
8,728
3,238
0
2,245
6,483
0
39,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,708
Gold Earned
26,535
282
Minions Killed
299
0
Camps Cleared
0
967,733
Distance Traveled
961,355
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,599
560
65
7
0
184,008
2
W
Achilles
6,064
606
64
6
0
210,112
0
L
Anubis
6,636
664
90
9
0
180,213
0
W
Nu Wa
5,532
553
63
6
0
183,983
0
L
Medusa
4,852
485
61
6
0
197,324
0
W
Cthulhu
6,289
629
27
3
0
181,880
0
L
Thoth
5,327
533
85
9
0
163,754
1
L
Athena
4,810
481
15
2
0
209,934
0
L
Lancelot
4,910
491
48
5
0
210,130
0
W
Da Ji
6,224
622
63
6
0
207,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role