Player Matchup

Anubis
Anubis
 
Anubis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
MoonHalion
Sun Wukong
Level 40
God Stats
3W - 3L
1,512 SR
Queue Stats
30W - 30L
1,377 Elo+
Party 1
Izanami
Izanami
Thefallenone2017
Izanami
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 78L
1,209 Elo+
Party 3
Cthulhu
Cthulhu
guido691
Cthulhu
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 55L
1,244 Elo+
Party 3
Cliodhna
Cliodhna
syerius
Cliodhna
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 24L
1,267 Elo+
Party 1
Team Averages
Level 35
1,502 SR
1,319 Elo+

VS

Team Averages
Level 58
1,352 SR
1,401 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
KNG-Sombriozx
Chang'e
Level 61
God Stats
1W - 8L
1,236 SR
Queue Stats
78W - 105L
1,422 Elo+
Party 2
Izanami
Izanami
davidlimah
Izanami
Level 35
God Stats
1W - 1L
1,466 SR
Queue Stats
5W - 7L
1,377 Elo+
Party 2
Osiris
Osiris
xRock3T_Jv
Osiris
Level 88
God Stats
5W - 14L
1,165 SR
Queue Stats
318W - 340L
1,397 Elo+
Party 2
Cabrakan
Cabrakan
xSant_giva
Cabrakan
Level 41
God Stats
4W - 6L
1,394 SR
Queue Stats
181W - 192L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 3 / 1
5,157
516
4,068
5,458
2,065
Sun Wukong
MoonHalion
Sun Wukong
8
0 / 2 / 0
4,782
478
2,112
7,627
4,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 5 / 0
3,983
398
1,129
5,827
1,501
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
guido691
Cthulhu
7
1 / 4 / 1
5,189
519
1,278
9,799
5,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
syerius
Cliodhna
10
4 / 3 / 2
5,920
592
7,672
10,736
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 2 / 3
6,861
686
2,444
9,238
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
10
3 / 3 / 3
6,946
695
5,107
6,890
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
davidlimah
Izanami
9
4 / 3 / 2
6,347
635
5,382
6,262
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
xRock3T_Jv
Osiris
11
3 / 0 / 0
7,019
702
5,309
8,024
7,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cabrakan
xSant_giva
Cabrakan
10
2 / 0 / 4
6,069
607
3,115
8,450
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
15
17
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
1
0.83
W
Hun Batz
 
Hun Batz
3
2
3
2.25
W
Chang'e
3
3
3
1.5
L
Sun Wukong
MoonHalion
Sun Wukong
0
2
0
0
L
0
5
0
0
W
Izanami
davidlimah
Izanami
4
3
2
1.67
L
Cthulhu
guido691
Cthulhu
1
4
1
0.38
L
Cliodhna
syerius
Cliodhna
4
3
2
1.67
W
Osiris
xRock3T_Jv
Osiris
3
0
0
3
W
Cabrakan
xSant_giva
Cabrakan
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,259
Damage
21,357
39,447
Taken
38,864
16,636
Mitigated
21,508
6,307
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,068
457
0
1,366
5,458
2,065
0
2,064
3,394
32,407
0
W
Hun Batz
 
Hun Batz
2,444
1,052
0
1,060
9,238
3,047
52
910
8,328
0
45,659
W
Chang'e
5,107
520
120
1,682
6,890
2,087
858
102
6,788
38,720
0
L
Sun Wukong
MoonHalion
Sun Wukong
2,112
519
0
627
7,627
4,188
0
0
7,627
0
28,291
L
1,129
645
0
300
5,827
1,501
0
3,338
2,489
0
9,670
W
Izanami
davidlimah
Izanami
5,382
4,639
22
840
6,262
1,875
892
993
5,269
0
34,172
L
Cthulhu
guido691
Cthulhu
1,278
274
548
402
9,799
5,166
0
3,154
6,645
12,900
0
L
Cliodhna
syerius
Cliodhna
7,672
2,327
0
3,064
10,736
3,716
0
765
9,971
0
37,551
W
Osiris
xRock3T_Jv
Osiris
5,309
1,526
0
2,018
8,024
7,303
56
0
8,024
0
45,154
W
Cabrakan
xSant_giva
Cabrakan
3,115
621
0
3,014
8,450
7,196
219
3,911
4,539
13,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,031
Gold Earned
33,242
173
Minions Killed
267
0
Camps Cleared
0
1,040,092
Distance Traveled
987,086
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,157
516
37
4
0
201,307
0
W
Hun Batz
6,861
686
62
6
0
248,181
0
W
Chang'e
6,946
695
76
8
0
206,754
0
L
Sun Wukong
4,782
478
48
5
0
188,737
0
L
Izanami
3,983
398
8
1
0
218,872
0
W
Izanami
6,347
635
54
5
0
150,670
0
L
Cthulhu
5,189
519
22
2
0
228,315
0
L
Cliodhna
5,920
592
58
6
0
202,861
0
W
Osiris
7,019
702
58
6
0
198,739
2
W
Cabrakan
6,069
607
17
2
0
182,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role