Player Matchup

Ymir
Ymir
Durtysnaazeatr
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,680 Elo+
Solo
Thanatos
Thanatos
Neondr1py
Thanatos
Level 63
God Stats
8W - 9L
1,190 SR
Queue Stats
301W - 256L
1,434 Elo+
Party 1
Ishtar
Ishtar
Xovak3535
Ishtar
Level 84
God Stats
10W - 4L
1,715 SR
Queue Stats
196W - 178L
1,516 Elo+
Party 1
King Arthur
King Arthur
gorillaPOOP2007
King Arthur
Level 48
God Stats
22W - 19L
1,590 SR
Queue Stats
171W - 168L
1,445 Elo+
Party 1
Poseidon
Poseidon
zexiiion
Poseidon
Level 66
God Stats
1W - 4L
1,290 SR
Queue Stats
120W - 104L
1,414 Elo+
Solo
Team Averages
Level 64
1,457 SR
1,498 Elo+

VS

Team Averages
Level 52
1,624 SR
1,478 Elo+
Osiris
Osiris
Deadlistwarri0r
Osiris
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 35L
1,500 Elo+
Party 2
Eset
Eset
EarliestFawn22
Eset
Level 48
God Stats
16W - 5L
1,727 SR
Queue Stats
171W - 170L
1,432 Elo+
Solo
Cernunnos
Cernunnos
KevIncarnate
Cernunnos
Level 66
God Stats
15W - 9L
1,649 SR
Queue Stats
25W - 18L
1,557 Elo+
Solo
Surtr
Surtr
Lamonte_Games
Surtr
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
152W - 165L
1,500 Elo+
Party 2
Shiva
Shiva
REAL_DARKSIDE3
Shiva
Level 60
God Stats
4W - 3L
1,745 SR
Queue Stats
54W - 68L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,952
458
1,867
2,097
2,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Neondr1py
Thanatos
11
1 / 4 / 0
6,472
498
4,553
11,215
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Xovak3535
Ishtar
10
0 / 5 / 2
6,193
476
1,111
8,890
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
gorillaPOOP2007
King Arthur
11
1 / 3 / 1
6,879
529
8,027
12,253
12,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
zexiiion
Poseidon
11
2 / 4 / 0
7,003
539
5,982
8,635
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 2
7,742
596
5,423
9,717
5,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 4
6,973
536
5,419
5,845
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
KevIncarnate
Cernunnos
11
2 / 2 / 3
6,485
499
3,167
7,584
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 2
6,449
496
5,758
10,752
8,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 0 / 2
7,276
560
3,916
6,141
3,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
15
16
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
2
0
0
2
W
0
2
4
1
W
Cernunnos
KevIncarnate
Cernunnos
2
2
3
1.75
W
3
2
2
2
L
Thanatos
Neondr1py
Thanatos
1
4
0
0.25
W
3
0
2
4
L
Ishtar
Xovak3535
Ishtar
0
5
2
0.2
L
King Arthur
gorillaPOOP2007
King Arthur
1
3
1
0.5
L
Poseidon
zexiiion
Poseidon
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
23,683
43,090
Taken
40,039
25,444
Mitigated
22,169
9,198
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,423
2,571
0
966
9,717
5,777
0
2,526
6,971
0
44,842
L
1,867
1,205
0
289
2,097
2,194
0
0
2,097
11,178
0
W
5,419
299
0
610
5,845
1,988
622
2,361
3,291
52,807
0
W
Cernunnos
KevIncarnate
Cernunnos
3,167
1,184
0
1,747
7,584
2,733
0
1,340
6,244
0
32,185
W
5,758
2,547
0
2,229
10,752
8,515
0
873
9,817
172
26,572
L
Thanatos
Neondr1py
Thanatos
4,553
1,582
0
5,591
11,215
4,242
0
492
10,723
0
47,574
W
3,916
1,199
1,224
1,583
6,141
3,156
0
527
5,614
0
30,676
L
Ishtar
Xovak3535
Ishtar
1,111
1,038
0
1,568
8,890
3,343
0
0
8,890
0
33,784
L
King Arthur
gorillaPOOP2007
King Arthur
8,027
1,352
0
500
12,253
12,439
0
166
11,381
350
41,847
L
Poseidon
zexiiion
Poseidon
5,982
288
0
1,250
8,635
3,226
849
4,927
3,661
43,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,499
Gold Earned
34,925
295
Minions Killed
325
0
Camps Cleared
0
952,074
Distance Traveled
1,147,439
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,742
596
78
6
0
303,248
3
L
Ymir
5,952
458
10
1
0
154,430
0
W
Eset
6,973
536
91
7
0
266,557
1
W
Cernunnos
6,485
499
58
4
0
174,257
0
W
Surtr
6,449
496
46
4
0
211,792
0
L
Thanatos
6,472
498
72
6
0
201,672
0
W
Shiva
7,276
560
52
4
0
191,585
2
L
Ishtar
6,193
476
66
5
0
158,582
2
L
King Arthur
6,879
529
66
5
0
221,028
0
L
Poseidon
7,003
539
81
6
0
216,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role