Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Brumpins
Medusa
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 106L
1,309 Elo+
Party 1
Erlang Shen
Erlang Shen
Roflazerz3_yt
Erlang Shen
Level 18
God Stats
0W - 1L
1,189 SR
Queue Stats
1W - 8L
1,202 Elo+
Party 1
He Bo
He Bo
iKiLLeuRz
He Bo
Level 122
God Stats
2W - 1L
1,849 SR
Queue Stats
184W - 197L
1,487 Elo+
Solo
Rama
Rama
kingfear123
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,137 Elo+
Solo
Team Averages
Level 59
1,508 SR
1,327 Elo+

VS

Team Averages
Level 98
1,638 SR
1,454 Elo+
Cthulhu
Cthulhu
ADamnWerewolf
Cthulhu
Level 104
God Stats
5W - 3L
1,434 SR
Queue Stats
295W - 273L
1,411 Elo+
Solo
Medusa
Medusa
Decaence
Medusa
Level 68
God Stats
1W - 0L
1,727 SR
Queue Stats
96W - 157L
1,388 Elo+
Solo
Bakasura
Bakasura
LordAlddon
Bakasura
Level 107
God Stats
4W - 1L
1,613 SR
Queue Stats
500W - 477L
1,475 Elo+
Solo
Bastet
Bastet
LuisAlberto1705
Bastet
Level 123
God Stats
5W - 2L
1,683 SR
Queue Stats
380W - 361L
1,552 Elo+
Solo
Nike
Nike
XANT2Sau3yX
Nike
Level 87
God Stats
2W - 0L
1,734 SR
Queue Stats
41W - 40L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 4 / 3
5,038
1,008
3,643
6,199
7,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Brumpins
Medusa
8
1 / 1 / 2
5,057
1,011
2,468
2,925
895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Roflazerz3_yt
Erlang Shen
10
1 / 2 / 4
5,325
1,065
2,585
4,070
2,527
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

He Bo
iKiLLeuRz
He Bo
11
1 / 3 / 4
5,365
1,073
4,988
5,196
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
4,595
919
668
4,582
1,476

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 1 / 10
5,956
1,191
5,163
9,172
6,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Decaence
Medusa
10
3 / 1 / 6
5,994
1,199
2,813
3,114
1,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
LordAlddon
Bakasura
10
4 / 3 / 4
6,195
1,239
3,329
5,546
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 0 / 8
5,740
1,148
4,077
2,898
1,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 1 / 7
6,563
1,313
4,866
5,929
4,394
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
4
Kills
14
14
Deaths
6
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
3
0.63
W
Cthulhu
0
1
10
5
L
Medusa
Brumpins
Medusa
1
1
2
2
W
Medusa
Decaence
Medusa
3
1
6
6
W
Bakasura
LordAlddon
Bakasura
4
3
4
2
W
2
0
8
6
L
Erlang Shen
Roflazerz3_yt
Erlang Shen
1
2
4
1.5
W
5
1
7
8.5
L
He Bo
iKiLLeuRz
He Bo
1
3
4
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,352
Damage
20,248
22,972
Taken
26,659
13,725
Mitigated
17,122
2,053
Healing
7,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,643
1,581
5
465
6,199
7,035
0
1,533
4,441
4,815
0
W
Cthulhu
5,163
1,026
1,025
2,847
9,172
6,898
230
3,299
5,773
12,021
0
L
Medusa
Brumpins
Medusa
2,468
1,231
133
442
2,925
895
0
546
2,379
0
4,112
W
Medusa
Decaence
Medusa
2,813
1,221
0
0
3,114
1,570
609
432
2,605
0
6,875
W
Bakasura
LordAlddon
Bakasura
3,329
2,462
778
860
5,546
3,041
684
1,459
4,049
0
5,268
W
4,077
1,030
789
685
2,898
1,219
288
1,355
1,505
0
6,668
L
Erlang Shen
Roflazerz3_yt
Erlang Shen
2,585
1,697
0
406
4,070
2,527
0
1,043
3,027
0
4,344
W
4,866
1,013
437
254
5,929
4,394
86
1,833
4,096
0
7,390
L
He Bo
iKiLLeuRz
He Bo
4,988
1,694
174
428
5,196
1,792
0
1,035
4,136
10,460
0
L
668
474
0
0
4,582
1,476
0
1,006
3,526
0
2,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
30,448
28
Minions Killed
51
0
Camps Cleared
0
351,025
Distance Traveled
477,828
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,038
1,008
4
1
0
59,033
0
W
Cthulhu
5,956
1,191
14
3
0
82,446
0
L
Medusa
5,057
1,011
5
1
0
63,276
0
W
Medusa
5,994
1,199
12
2
0
97,719
0
W
Bakasura
6,195
1,239
12
2
0
87,988
0
W
Bastet
5,740
1,148
8
2
0
103,612
0
L
Erlang Shen
5,325
1,065
6
1
0
104,133
0
W
Nike
6,563
1,313
5
1
0
106,063
0
L
He Bo
5,365
1,073
13
3
0
69,005
0
L
Rama
4,595
919
0
0
0
55,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role