Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Drunkkn_Monkey
King Arthur
Level 29
God Stats
0W - 2L
1,159 SR
Queue Stats
18W - 38L
1,285 Elo+
Party 1
Mercury
Mercury
GHOSTKILLERmcog
Mercury
Level 61
God Stats
8W - 7L
1,597 SR
Queue Stats
97W - 72L
1,542 Elo+
Solo
Ra
Ra
Jaxson87
Ra
Level 121
God Stats
63W - 65L
1,348 SR
Queue Stats
679W - 707L
1,312 Elo+
Solo
Zhong Kui
Zhong Kui
thelacsboy9819
Zhong Kui
Level 89
God Stats
1W - 4L
1,532 SR
Queue Stats
225W - 221L
1,477 Elo+
Party 1
Team Averages
Level 86
1,427 SR
1,423 Elo+

VS

Team Averages
Level 83
1,434 SR
1,455 Elo+
Chernobog
Chernobog
 
Chernobog
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Igxlockxkno
Pele
Level 33
God Stats
1W - 5L
1,339 SR
Queue Stats
6W - 12L
1,395 Elo+
Solo
Anubis
Anubis
Leonidas-XVI
Anubis
Level 162
God Stats
41W - 31L
1,522 SR
Queue Stats
452W - 470L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
LoBiTobrn
Sun Wukong
Level 62
God Stats
53W - 32L
1,559 SR
Queue Stats
280W - 290L
1,407 Elo+
Solo
Hel
Hel
Unit Blasty
Hel
Level 104
God Stats
4W - 5L
1,250 SR
Queue Stats
17W - 13L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 2
6,809
454
4,737
10,741
5,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
Drunkkn_Monkey
King Arthur
13
0 / 2 / 0
7,115
474
5,334
11,559
11,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 8 / 0
6,726
448
4,338
14,196
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 0
6,314
421
1,909
6,181
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
thelacsboy9819
Zhong Kui
11
2 / 1 / 0
6,469
431
10,399
8,308
6,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
1 / 1 / 4
7,902
527
8,692
10,424
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 3
9,257
617
6,250
12,609
5,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Anubis
17
6 / 1 / 0
10,359
691
4,916
7,900
4,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
LoBiTobrn
Sun Wukong
16
3 / 0 / 1
10,229
682
7,404
11,177
9,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 1 / 4
7,556
504
4,690
10,019
6,424
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
16
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
2
1
W
Chernobog
 
Chernobog
1
1
4
3
L
King Arthur
Drunkkn_Monkey
King Arthur
0
2
0
0
L
1
8
0
0.13
W
6
0
3
7.5
L
0
4
0
0
W
Anubis
6
1
0
6
W
Sun Wukong
LoBiTobrn
Sun Wukong
3
0
1
3.5
W
0
1
4
2
L
Zhong Kui
thelacsboy9819
Zhong Kui
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,717
Damage
31,952
50,985
Taken
52,129
30,258
Mitigated
29,215
8,966
Healing
29,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,737
1,356
0
4,104
10,741
5,381
0
1,744
8,997
0
45,803
W
Chernobog
 
Chernobog
8,692
5,686
0
4,286
10,424
4,073
607
4,363
6,061
0
66,737
L
King Arthur
Drunkkn_Monkey
King Arthur
5,334
787
0
546
11,559
11,428
0
975
10,584
217
53,314
L
4,338
2,210
0
1,304
14,196
4,678
0
2,641
11,555
0
45,718
W
6,250
2,189
0
3,734
12,609
5,508
0
2,524
9,963
0
71,657
L
1,909
0
96
1,295
6,181
1,884
0
2,199
3,982
34,855
0
W
Anubis
4,916
91
0
5,385
7,900
4,064
314
1,213
6,497
110,153
0
W
Sun Wukong
LoBiTobrn
Sun Wukong
7,404
1,716
0
5,444
11,177
9,146
0
74
11,103
0
86,546
W
4,690
395
3,629
6,550
10,019
6,424
227
3,673
6,346
16,754
0
L
Zhong Kui
thelacsboy9819
Zhong Kui
10,399
2,778
0
1,621
8,308
6,887
0
2,047
6,261
32,547
4,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,433
Gold Earned
45,303
363
Minions Killed
544
0
Camps Cleared
0
1,309,399
Distance Traveled
1,552,224
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,809
454
72
5
0
275,634
3
W
Chernobog
7,902
527
108
7
0
298,819
0
L
King Arthur
7,115
474
94
6
0
268,076
0
L
Mercury
6,726
448
75
5
0
298,940
0
W
Pele
9,257
617
109
7
0
343,621
0
L
Ra
6,314
421
65
4
0
183,051
0
W
Anubis
10,359
691
172
11
0
260,405
0
W
Sun Wukong
10,229
682
138
9
0
315,694
1
W
Hel
7,556
504
17
1
0
333,685
7
L
Zhong Kui
6,469
431
57
4
0
283,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role