Player Matchup

Danzaburou
Danzaburou
C_Dangel
Danzaburou
Level 28
God Stats
6W - 6L
1,472 SR
Queue Stats
156W - 148L
1,468 Elo+
Party 2
Anubis
Anubis
Grottpung
Anubis
Level 67
God Stats
14W - 6L
1,705 SR
Queue Stats
120W - 101L
1,624 Elo+
Party 3
Gilgamesh
Gilgamesh
Koinzeel
Gilgamesh
Level 97
God Stats
16W - 3L
1,716 SR
Queue Stats
89W - 62L
1,618 Elo+
Party 3
Skadi
Skadi
Sockros
Skadi
Level 75
God Stats
5W - 3L
1,632 SR
Queue Stats
83W - 65L
1,604 Elo+
Party 3
Khepri
Khepri
funnehbunneh16
Khepri
Level 145
God Stats
25W - 30L
1,527 SR
Queue Stats
166W - 159L
1,465 Elo+
Party 2
Team Averages
Level 82
1,610 SR
1,556 Elo+

VS

Team Averages
Level 115
1,564 SR
1,500 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JackVPL
Sun Wukong
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 47L
1,459 Elo+
Party 1
Arachne
Arachne
JakeXIVoulQxual
Arachne
Level 104
God Stats
29W - 21L
1,567 SR
Queue Stats
512W - 484L
1,470 Elo+
Solo
Athena
Athena
cbro09
Athena
Level 101
God Stats
2W - 2L
1,724 SR
Queue Stats
44W - 26L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
issaqween
Nu Wa
Level 138
God Stats
44W - 23L
1,530 SR
Queue Stats
190W - 173L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C_Dangel
Danzaburou
14
4 / 3 / 3
8,741
514
7,609
12,719
6,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Grottpung
Anubis
17
13 / 2 / 7
11,138
655
21,940
14,393
7,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Koinzeel
Gilgamesh
16
2 / 3 / 1
9,000
529
7,713
13,707
10,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Sockros
Skadi
16
4 / 0 / 6
10,134
596
10,351
11,880
4,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
0 / 1 / 8
8,190
482
5,811
17,114
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
4 / 4 / 0
9,827
578
18,295
16,645
6,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
JackVPL
Sun Wukong
17
4 / 2 / 0
10,308
606
8,836
16,195
15,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 7 / 0
8,593
505
5,228
18,678
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
cbro09
Athena
11
0 / 4 / 3
7,822
460
5,554
14,549
14,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
issaqween
Nu Wa
13
0 / 6 / 0
8,122
478
9,933
10,231
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
23
Kills
9
9
Deaths
23
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
4
0
1
W
Danzaburou
C_Dangel
Danzaburou
4
3
3
1.83
W
Anubis
Grottpung
Anubis
13
2
7
8.25
L
Sun Wukong
JackVPL
Sun Wukong
4
2
0
2
L
1
7
0
0.14
W
Gilgamesh
Koinzeel
Gilgamesh
2
3
1
0.83
W
Skadi
Sockros
Skadi
4
0
6
7
L
Athena
cbro09
Athena
0
4
3
0.38
W
0
1
8
4
L
Nu Wa
issaqween
Nu Wa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,424
Damage
47,846
69,813
Taken
76,298
42,675
Mitigated
45,854
17,668
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
18,295
14,168
0
4,432
16,645
6,038
1,519
6,476
10,169
0
91,696
W
Danzaburou
C_Dangel
Danzaburou
7,609
2,527
0
4,214
12,719
6,820
1,992
2,106
10,613
0
54,317
W
Anubis
Grottpung
Anubis
21,940
1,085
0
2,985
14,393
7,563
1,292
3,212
11,181
105,141
0
L
Sun Wukong
JackVPL
Sun Wukong
8,836
1,608
0
2,551
16,195
15,739
0
4,004
11,474
117
74,700
L
5,228
3,305
0
2,721
18,678
6,522
0
6,833
11,796
0
94,309
W
Gilgamesh
Koinzeel
Gilgamesh
7,713
2,326
0
952
13,707
10,716
0
1,058
12,649
0
63,520
W
Skadi
Sockros
Skadi
10,351
2,791
0
2,997
11,880
4,957
2,121
4,648
7,232
0
82,816
L
Athena
cbro09
Athena
5,554
1,724
0
2,137
14,549
14,270
0
7,052
7,497
23,041
0
W
5,811
403
0
6,520
17,114
12,619
176
4,580
12,534
32,441
0
L
Nu Wa
issaqween
Nu Wa
9,933
1,803
0
338
10,231
3,285
0
3,467
6,715
72,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,203
Gold Earned
44,672
508
Minions Killed
544
0
Camps Cleared
0
1,674,796
Distance Traveled
1,670,143
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,827
578
153
9
0
332,938
0
W
Danzaburou
8,741
514
81
5
0
309,621
3
W
Anubis
11,138
655
118
7
0
338,032
0
L
Sun Wukong
10,308
606
121
7
0
337,896
3
L
Arachne
8,593
505
132
8
0
353,260
0
W
Gilgamesh
9,000
529
102
6
0
354,377
4
W
Skadi
10,134
596
155
9
0
337,349
0
L
Athena
7,822
460
25
1
0
366,114
5
W
Khepri
8,190
482
52
3
0
335,417
8
L
Nu Wa
8,122
478
113
7
0
279,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role